IGN Interview about Alice in Tokyo Wonderland at PAX South!!!
Alice in Tokyo Wonderland is an Action-Adventure Spectacle Hack n' Slash developed by just 2 people on the Unreal Engine 4. You take control of Alice, a student in Tokyo, Japan who accidentally follows her rabbit into Wonderland. With easily learned yet deep fast-paced combat You'd be mad not to slice and dice your way back home!
You Possess the Mighty Vorpal Blade. This Magical Sword Empowers it's wielder by adapting to any combat scenario in the form of 4 unique Fighting Styles. Each has it's Own Combinations of Empowering Attacks which with 1-button Seamless Chaining makes the ways to dismantle your foes Endless!!
You'll face a Wide Assortment of Dangerous Foes but with Air Combat, Counter Moves, Blocks, Swift Dodging, Finishers, Ranged Weaponry, Upgrades, Magic, & More, You'll Command All The Variety One could Ask For to Prevail!!!
Defense plays an important role in all Spectacle Hack n' Slash Games. We've made sure that in all your critical moments of battle Defense can be as much fun as when you're on the offense.
Blocking, Dodging, and Counters all instantly available at the touch of a button.
The World is in Turmoil. It is Plagued by Dark Magic and The Powerful Shogun Queen of Hearts is Enslaving it's People. As you try to Restore This Whimsical World remember, in a Place this Mad there’s no telling where it'll take you next...
You'll embark on a Journey full of Extraordinarily Peculiar Warriors. Sumo Tweedle Dee and Dum, Samurai Hatter, Ronin March Hare, Stone Lion Cheshire Cat, Dormouse, and More fill out this Varied Cast of Characters. Many will Aid You on Your Impossible Quest but in a World Populated by those Under the Control of The Queen, Countless more are there to Insure it's Failure!
The larger-than-life Curious World of Wonderland plays an Integral Role in the Game. The Feudal Japan Mix to make our Tokyo Wonderland Guarantees that This World is filled of Great History and Secrets that are as Unexpected and Fantastical as the People who inhabit it.
Down the Rabbit hole we go....
Risks and challenges
My leg involuntarily twitches when I look at our first Tokyo Wonderland trailer. Seriously. But since that day in April 2013 we've grown leaps and bounds to make the game we always knew it could be, and in some ways more. We've had no previous training, never coded, or modeled an object before. Yet despite the odds we've been and continue to create a fun, responsive, content filled game that not even the Jabberwocky can stop us from seeing all the way through. This game will be finished, but with your support here on Kickstarter we will give it all the more flare and polish it deserves. This game has amazing potential so I thank you in advance for helping us achieve it!Learn about accountability on Kickstarter
- (35 days)