Test your survival skills in the dark fantasy world of Unbroken. You are the only one left alive after your group was ambushed by monsters - now you must avenge your friends and reclaim your freedom. Quick to learn, easy to set up and playable in a brief 20-30 minutes, the game will challenge you to make the right decisions or fall victim to the many dangers of the monster-infested caverns.
Plan wisely and take calculated risks - you do not have much and must use every resource at your disposal to prevail. Each journey in the dark is unique as you play as one of four different characters and face a variety of monsters and encounters. Your character gets better with experience and so will you - Unbroken is a game that encourages and rewards repeated plays to refine your strategies.
Hanging on by a thread. You snuck past a giant spider along the way but now want to arm yourself, hearing monsters ahead. You need some wood for a sturdy club.
You could gather your strength at a shrine or distract the feasting goblinoids to steal their food. No wood that you wanted, but you’ll use the shrine – hunger isn’t the biggest threat to your survival now.
Still a bit of time left - you push on, looking for another encounter.
Finally, some wood! You could fashion a weapon from these branches. But you are weak – gathering the wood, then crafting the club would tire you out. Instead you decide to rest up and to face the upcoming monster with your bare hands.
You are short on time – another encounter could yield resources, but if time gets to 0 the monster would ambush you. You decide not to risk it and face the monster.
You face your foe. The unfortunate wretch trapped in these caverns has long gone mad with despair.
Your gamble not making a weapon paid off! The Survivor’s Special effect would disarm you, wasting all resources you would have spent on the weapon.
You didn’t have to go into the fight blindly – you could Scout the monster and knew what to expect. It would cost resources but would provide certainty.
In Combat you will spend effort to wound your enemy. Good thing you feel strong after stopping at that shrine!
You would be in trouble encountering an armoured monster - dealing with that using just your fists would lead to a quick defeat.
Your victory is rewarded! Which weapon upgrade tree will you choose? Which skills will aid your struggles? There are two more truly dangerous monsters to defeat before you are free of this accursed place!
Unbroken has been designed to be played regardless of how strapped for time or company you might be. All you need to get it to the table is a small space, 20-30 minutes of free time and just one player - YOU.
Some games have add-on solo modes. Some allow you to play versus a virtual opponent. Unbroken doesn’t settle for the fact that you’re playing solo - it celebrates it. The survival story you’re telling is that of individual triumph in the face of adversity, and it has been crafted to be enjoyed in exactly this way.
Unbroken is won by careful planning and calculated risk. There are several strategies you can go for including a focus on skills, trickery or different weapon upgrade trees. Your approach will determine your success much more than the limited luck element. Every game you will learn how to best prepare for the challenges of the dungeon. Every next game you will be a little better at surviving.
Do you spend your resources to find out more about the coming dangers or do you hedge your bets and go in blind? Do you risk looking for food to not starve even if you might be ambushed by a monster? There are many difficult decisions in Unbroken and these will keep you on the edge of your seat wondering if you made the right one.
Unbroken is built on a flexible system that is centered around a variety of characters to play and monsters to combat. We already have great designs in mind for expansions that we will start working on in full after the campaign. We can’t wait to have the community’s input on the new content!
We are so certain that you will like Unbroken that we are happy to offer an unconditional full refund (including shipping) within 30 days of you receiving the game. Go ahead, dive in. We know you will love it!
Full review from Moe’s Game Table is available here.
You can read a full review by Albin Chevrel, who has been deeply involved in testing and development Unbroken for over a year here (French).
Full review from Elizabeth at Beyond Solitaire is available here!
Read the full review from Giles at Both Sides of My Table here.
Read the full review from Wendy at Singlehandedly here.
Full review from the Lords of Tabletop is coming Apr 4!
Read the full What's Eric Playing review here.
Check out the full review by the Geek Girl Project (great job of contrasting the art of Unbroken against that of our previous game, Cauldron).
"Quick setup, clever design and the mechanics merge really well with the theme. I anticipate many solo players willingly getting lost in the caverns of Unbroken!" - Rolling Solo
All of our shipping is going to be done from a central location located within the EU. We can guarantee no issues with VAT and offer affordable worldwide shipping.
Artem loves making and playing games that immerse you into a story that you can lose yourself in. Particularly passionate about the fantasy genre, Artem made Unbroken as a celebration of perseverance in the face of adversity. Unbroken is Artem’s second game design to be released on Kickstarter following the success of Cauldron in 2015.
Favourite monster: Ogre // altemagames.com
Alina is the mastermind who puts all the visuals together into the beautiful whole. She enjoys playing games as often as possible, staying active and doing DIY renovations in her house.
Favourite monster: Minotaur // alinamarch.com
Nikolai is a freelance illustrator from Germany. He loves working on fantasy projects and has huge passion for all kinds of games. His past work includes Pathfinder, The Dark Eye, various book covers and video games. In his free time Nikolai works on his own projects, walks his dog, spends time with his girlfriend and on rare occasions he can play games.
Favourite monster: Goblin // instagram.com/nikolaiostertag
Dustin is a freelance writer and editor, working mostly on tabletop games and RPGs. Late-blooming geek who enjoys gaming in all its forms. Though he has contributed to nearly 100 games, Unbroken is the first solo-only game he has worked on.
Favourite monster: Minotaur // therulesforge.com
The Golden Bell Studios team (including Marc, Rachel and Rob) will be our partners who can dedicate their full-time attention to arranging the production and fulfillment of Unbroken. I have been very impressed with the enthusiasm and commitment of this team and will stay closely involved in making sure that all backers received their games in a timely and efficient manner.
Having successfully delivered campaigns from a few hundred to 8,000+ units such as Pretending to Grownup, Venture Party and Strawberry Ninja , Golden Bell Games is an award-winning publisher and a trusted partner that I enjoyed working with on Cauldron following its release. Their connections in the manufacturing and fulfillment industries will ensure a seamless delivery of Unbroken to backers.
- Inclusion and openness. We’re here to make a great game for everyone to enjoy equally. We do not do early birds, we do not do KS exclusives. Our goal is to make a great game and allow everyone who wants to purchase it enjoy it to full extent.
- Participation. We’re proud of our game, and are happy to provide free, downloadable versions of the rulebook and the FULL pre-production print-and-play version of the game. You can also try the game on TableTop Simulator. We’d love to hear your thoughts, and promise to seriously consider all suggestions for improvement. We’re also excited at the prospect of hitting those stretch goals, to allow our backers to make small but neat contributions to the substance of the game.
- If we’ve made it, you get it. We offer one version of the game, and it includes everything needed for a complete gameplay experience. There is no additional content hiding behind stretch goals. Any upgrades unlocked won’t change the game by adding new major gameplay elements. They’ll be either aids to increase convenience, component improvements we couldn’t otherwise afford, or small additions that we welcome from our backer community.
- Ready to go. We’ve worked hard to bring the game’s graphic design to 99% completion. Every component and game piece is ready to be sent to our printer. The entire graphics package on our end will be ready to go within a month of funding. We hate waiting just as much as you do.
- Money-back guarantee. We are certain that you will love Unbroken. To put your mind at ease – if you are not happy with the game, you can return it within 30 days of receiving it, for a full refund, including shipping. We’re confident in our game, and want you to share that confidence before you offer your valuable support.
Risks and challenges
Unbroken is our second Kickstarter. Our previous game, Cauldron, has been successfully delivered to backers two months prior to the estimated date. We have established relationships with experienced manufacturing and fulfilment companies that position us to deliver a great product according to our estimates.
The game has been extensively tested and balanced. The graphic design and illustration work is complete, allowing us to submit it to the manufacturer shortly after the campaign funds.
Unbroken is a game that uses simple components, minimizing the likelihood of production complications. We expressly avoided a complicated system of add-ons to make sure that there is no room for error. Our process is simple so that the games get to you as fast as possible.
There are always unforeseeable circumstances that could potentially arise during the game manufacturing / transportation process. Delays, shortages, strikes and natural disasters all happen. Should issues arise – you can be confident that our team will work to minimize their impact on you getting your copy of Unbroken. Most importantly – we will be communicating with our backers regularly and transparently to keep everyone informed of the current status.
We welcome your feedback and questions through all channels and will strive to respond in a timely and helpful manner to any concerns you might have.Learn about accountability on Kickstarter
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