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Survive is a zombie survival FPS set in an unlimited procedural open world. First true open world zombie game. How will you Survive?

Survive is a zombie survival FPS set in an unlimited procedural open world. First true open world zombie game. How will you Survive? Read More
112
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$8,775
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Funding Unsuccessful

This project's funding goal was not reached on November 30, 2014.

About this project

Survive is still in full time development and funding has been moved to Subsurfacegames.com/Survive (Paypal, Amazon, and Credit Card). 

All of the reward tiers are available there along with an instant download of the game (Steam Key and DRM free)!

To follow the development of Survive head over to the Dev Blog and come chat with us in the Community Forums

What is Survive?

Survive is a zombie survival fps set in a procedural open world. The idea of the game is what would you do in a zombie apocalypse. You wake up in a random house in an unlimited procedural world. You have to explore this unlimited world to find the food, water, and weapons you will need to survive the zombie horde.

 High Level list of Planned Features and What makes Survive different:

  • Procedural World Generation
  • Enter Every Building in the Game
  • Multiplayer
  • Survivor NPCs
  • Barricading and Traps
  • Dynamic Apocalypse Start Time
  • Crafting
  • Vehicles
  • Smooth and Polished Combat
  • Dynamic Inventory System

There are more details about these features further down the page!

What is the money for? 

The vast majority of the money is going to be for the art used to fill the world. The $60,000 target is enough to create about 1 model variation for every object needed for the game. So for example there will be one interior door model, one airplane model, one lamp model, one bathroom sink model, One car model, ect. 

The cost of adding a new feature like vehicles for example is just my programming time, the cost of the actual in-game art and sound effects. My programming time is free because I'm not taking any of this money so the only cost is the actual art and the sounds. With $60,000 all the features can be implemented by only paying for one model variation and the basic sounds needed for each feature.

It’s basically spreading the money out as thinly as possible over the game so if it’s the only money that ever comes in the game can be finished and still have all the features that I want, but with limited visual variation. Then when more money comes in there can be more variation added. 

Full Breakdown of Money:

  • Programming - $0.00 because I will be doing all the programming and taking none of the money for myself.
  • 3D Art - $45,000  
  • 2D Art for User Interface and Menus - $5,000 
  • Sound and Music - $4,000
  • Kickstarter and Amazon Fees - $6,000

Development Plan

If you look at the current state of the game you will see it's missing one massive thing. The buildings! Once the Kickstarter is over all of you who pledged at least the third reward tier will get access to the Pre-Alpha. Then over the course of that month I'll start using the Kickstarter money to do the building generation and loot systems! The two most important parts of Survive! 

The release on Steam Early Access is planned for sometime in early 2015. If you want a detailed look at whats coming in the future updates up to release check out the development roadmap Here. The steam release will be somewhere around Alpha 1. 

If you want to find out more about the game in general you should head over to the development blog Here and if you want to chat with people who have played the game(because they pre-ordered before the Kickstarter) then you can head over to the forums: Here

Below is an overview of the main features in Survive. If you want an even more detailed look at all these features check out this blog post I wrote: Subsurface Games Blog

Unlimited Procedural World -

Rich procedurally generated world full of cities and lush wilderness areas that goes on forever in all directions so you will never get tired playing the same map over and over. In addition to the world being generated every building in the game has a completely procedural layout and loot placement.

Enter Every Building in the Game 

Because the entire world and every building is procedurally generated you can go inside and find useful items in every building in the game. No more walking into a door just to be disappointed that you can't go inside.

Multiplayer 

Full multiplayer experience. Play with a group of friends on a private server without having to set up and pay for a server or play on big multiplayer servers with at least 32 players(this player limit will most likely go up and will depend on testing)

Survivor NPCs 

Dynamic and intelligent survivor NPC's that add a deep layer of crazy emergent gameplay and immersion.

Barricading and Traps

Dynamic barricading and trap system that let's you turn any building or small town into a deadly fortress.

Player Customization and Advancement

Player stats and skills that you can customize when creating a new character by deciding what your character did before the apocalypse. You can then level up these skills and stats by using them and learn new skills by finding books or having other players teach you.

Dynamic Apocalypse Start Time

You can start the game any time after or before the start of the zombie apocalypse. Experience the chaos at the start of the outbreak or brave the scarcity many years after it.

Crafting 

Dynamic crafting system where you can combine things you find all around the world in intuitive ways to create the things you will need to Survive.

Vehicles 

There are Land, Air, and Sea vehicles of all sorts so you can efficiently move throughout the unlimited world.

Smooth and Polished Combat

Very fluid and smooth zombie killing combat. With the solid gun handling and dynamic melee system the experience of killing zombies will be extremely satisfying. I hope you can see what i'm talking about in the video. The only thing still missing is melee and zombie attack animations.

Dynamic Inventory System

Hybrid inventory system where you can store things In a more classic inventory system UI and physically store your stuff in the actual world. Then for example you could physically put all your stuff in the back of a truck and drive to a new city if you wanted to. 

Thank you!

Risks and challenges

There are not many risks with this project. Because all the money is going to contractors at a fixed cost per asset needed there is a very low risk of going over budget.

The cost of adding each feature is just my programming time, one art asset variation, and basic sound effects(which if necessary can be done by me). My programming cost is free because I'm not taking any of the money for myself. So the only cost is really just paying a fixed amount for art assets and paying for the basic sound effects, or doing the sounds myself.

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FAQ

Support this project

  1. Make a pledge without a reward

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  2. Select this reward

    Pledge $1 or more About $1.00 USD

    Every dollar counts! Includes basic "Kickstarter Backer" forum title.

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    8 backers
  3. Select this reward

    Pledge $10 or more About $10 USD

    Exclusive forum badge, read only access to the preorderer only forums, and name in the game credits! Includes forum title from first tier.

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    2 backers
  4. Select this reward

    Pledge $20 or more About $20 USD

    Early Bird Pre-Alpha - Access to Survive Pre-Alpha and all future versions up to release at a reduced price for being early! Full $10 less than the upcoming Steam release price! Pre-Alpha access starts the day the Kickstarter ends! Includes all previous rewards and a better forum forum badge

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    Limited 63 backers
  5. Select this reward

    Pledge $25 or more About $25 USD

    Access to Survive Pre-Alpha and all future versions up to release. This is 5$ less than the upcoming Steam release price! Pre-Alpha access starts the day the Kickstarter ends! Includes all previous rewards and a better forum forum badge

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    10 backers
  6. Select this reward

    Pledge $35 or more About $35 USD

    All previous rewards plus an exclusive in-game cosmetic item, an even better forum badge, and a digital download of the soundtrack!

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    3 backers
  7. Select this reward

    Pledge $45 or more About $45 USD

    Two Pack - Access to Survive Pre-Alpha and all future versions for you and a friend. Survive the apocalypse together! This is not included in higher reward tiers.

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    6 backers
  8. Select this reward

    Pledge $50 or more About $50 USD

    Start the zombie apocalypse in a scale model of your own house! Use a simple 2D blueprint editor to create the layout of your house. Then the building generation system uses this blueprint to generate a fully fleshed out 3D house for you to Survive in.

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    8 backers
  9. Select this reward

    Pledge $60 or more About $60 USD

    All previous rewards plus early access to the MULTIPLAYER BETA! At least 1 month before everyone else!

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    3 backers
  10. Select this reward

    Pledge $90 or more About $90 USD

    Four Pack - Access to Survive Pre-Alpha and all future versions for you and 3 friends. Survive the apocalypse together! This is not included in higher reward tiers.

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    1 backer
  11. Select this reward

    Pledge $100 or more About $100 USD

    Name an item in the game. This could be a weapon, brand of soup, name written on the wall, or anything else small like that. Includes all previous rewards.

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    0 backers
  12. Select this reward

    Pledge $125 or more About $125 USD

    Get an exclusive LEGENDARY in game weapon! Despite it's name it will not give you an upper hand in combat, but will be very fun and awesome. Includes all previous rewards.

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    2 backers
  13. Select this reward

    Pledge $175 or more About $175 USD

    Name a store or other large building in the game. Includes all previous rewards.

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    1 backer
  14. Select this reward

    Pledge $255 or more About $255 USD

    Name a generated city in the game. Includes name all previous rewards.

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    3 backers
  15. Select this reward

    Pledge $900 or more About $900 USD

    Get your likeness in the game as a zombie!

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    Limited 0 backers
  16. Select this reward

    Pledge $1,300 or more About $1,300 USD

    Get your likeness in the game as a survivor NPC! You will also be able to choose a name and work with me to choose his or her personality traits!

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    Limited 1 backer
  17. Select this reward

    Pledge $10,000 About $10,000 USD

    Get a LEGENDARY in game weapon of your design. Must be more or less cosmetic and will be exclusive to you, or if you want it can be a very rare in-game item.

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    Limited 0 backers

Funding period

- (30 days)