Different view, different world!
You put on the head-mounted display. A fantastic, new world? Maybe something else. There are also black edges along the bilateral part of your eyes, keeping you separated from the world you see, impairing your ability to immerse yourself fully in this new world. Thanks to eyeForce and its 210-degree field-of-view, all of that is about to change. The problem is about to disappear.
Why improve the field-of-view?
First, this will enhance your immersion capability exponentially, enhancing your experience along the way. With other VR headsets, you feel like you can see the world through the holes, the same way that you see the world with your hands around your eyes. With eyeForce, you are thrown into the scene, your eyes taking in the breadth of the landscape. You are free and without limitations.
On top of that, you will see more than ever before with eyeForce because of this game-changing field-of-view. Important in game-playing and case simulation, the field-of-view makes it possible to see the enemy wherever he is in your line of vision. Otherwise, anytime your enemy crossed your bilateral view, you would lose sight of him. The same goes for driving simulations: you need to see as much of your surroundings as possible.
eyeForce on Media
We we close one eye, the other eye offers us just a 150-degree field-of-view. With both eyes, however, we have a 210-degree field-of-view. With that field-of-view, your vision is complete. That is what you want. In many cases, that is what you need.
Key features and specifications
The display resolution of 3840 x 1080 means that your eyes are seeing 13 pixels per angle. When we noticed that every aspect relates to the latency of the system, we also noticed that the latency is less than 20ms. In addition, the position tracking camera works at 100 Hz, giving you a high precision.
The pupil distance could be adjusted, so all of the viewers could make the view of each eye collapse and get a good experience. The focal distance can be adjusted so that the viewer is able to experience the scene with no eyeglasses required!.
Computer requirementsGraphics Card: GTX970/AMD R9 290 or above is required,
2 display Interfaces, which could transport high definition video signal, are required now, such as 1 HDMI and 1 DVI or 1 HDMI 1 DP.
Production Road Map
2016 December: Final mechanical and electronics design.
2017 January: Tests and tooling.
2017 February: Certification and component sourcing.
2017 February: Mass production.
2017 April: Shipping.
SDK and GAME
We use OSVR SDK and any apps surporting OSVR could be played in our hardware.
The photo was taken During Chinajoy. Justin Cooney, director of OSVR Developer Relationship, tried out our product and we began the cooperation between OSVR and eyeForce.
You can play the games supporting OSVR by visiting the link: here:http://www.razerzone.com/press/detail/press-releases/media-alert-steamvr-games-available-for-the-osvr-hacker-development-kit
Some other games include Radial-G: Racing Revolved and Red Out Some demos include Palace (OSVR), SightLine, Dreadeye, Mental Torment Episode 2, and Showdown (Epic Games)
We believe that more games will support OSVR soon since it is an open platform.
We have researched this stuff for a long time, and it’s time to let people enjoy it. In order to get out of the lab and move into mass production, we need your support. Your pledges will make it possible for us to get this eyeForce going, getting you the 210-degree field-of-view and a truly immersive experience.
All of the core technology problems have been solved, and we have applied for several patents. Of course, we still have some improvements to make, but all of this can be done quickly. The hardware components have been confirmed, and the software is in development.
We started our project in Shanghai Jiaotong University, spending several years on the requisite research. We have published some major papers about VR headsets. Although we are a small team now, our team gets bigger month after month. We are cooperating with some great companies too. All in all, this project is in great shape.
Teacher Hua Hui, Jiayong Cao, Zhigang Zhang, Zhewen Mao;
Nie Yunxing and The Wind Whispers Culture Communication Co,.Lid.
Wu Junqi and School of Aeronautics and Astronautics, Shanghai Jiao Tong University
Steven Sun and Point Drive;
Risks and challenges
We are not going to half-solve anything, which may lead to some delay in the shipping.
Though the main technical problems have been solved in the design, there may be some unpredicted problems that still come out. We are, however, up to any task. We have the best designing team in China, and we will cooperate with the best OEM around the world to make sure that the product gets to your hands quickly and that it is of the highest quality . We are also struggling with double imaging in some parts of the view, but this issue too we are confident we can handle.
Because we are trying different ways to decrease the mass of eyeForce, the exterior may appear slightly different upon delivery. No matter what, we will make sure that eyeForce makes your experience better.
- (48 days)