"Watch the shadows...sharpen your hearing... Beware of all you think you see..."
Ages Of Madness is a Cthulhu Mythos horror/adventure game for mobile/PC platforms, and promises to bring a new level of enjoyment for those players brave enough to face the terror that awaits them inside this world of sanity-shredding mystery.
Founded in 2007, it has established itself as a unique creative force with webseries such as Cosmo Trip (http://www.cosmotrip.tv), Sangría (in development - http://www.lincestudios.com/sangria) and managing the production of Clanners (http://www.rtve.es/clanners). Last
year we created a videogame development division, and published several
titles for iPhone/iPad/Android including the graphic adventure game
"An Idiot Hero", a comedy game in the vein of the classic "Monkey
With Ages Of Madness, Mars Homeworld, Lince Studios & Drakhar Studio plans to create a downloadable "Point-and-Click" graphic adventure game based on the Cthulhu Mythos. We believe H.P. Lovecraft's style of horror forms the perfect world to immerse the players in a horrifying, AND satisfying game experience.
Was founded by Mars Homeworld ( http://www.imdb.com/name/nm2343453/) in 2005 as a company specializing in original, high quality music for independent genre film,TV, Internet & Video Games.
With 34 finished projects as a composer; Mars has moved into directing films of his own as well as producing other exciting projects. As the Executive Producer of AGES OF MADNESS, Mars will bring his life-long passion for H.P. Lovecraft fully into focus to ensure the game has the proper look, feel, and gameplay needed to do pay proper homage to the "Old Gentleman From Providence".
About the Project
Over a six month period, a small team working under the supervision of Mars Homeworld (film composer, horror journalist, and lifelong H.P. Lovecraft fan) and Dario Sanchez (founder of Lince Studios) will develop Ages Of Madness.
We are excited at this chance to create something new; yet reminiscent of those great Horror/Adventure games of the past, and we want you to be a part of it as well. So, the game's progress will be presented in updates for all the backers to see.
For fans of adventure games, this is a chance to prove that there is still a large demand out there for a unique medium that inspired so many of us.
The Ages Of Madness Goals!
Ages Of Madness goals are additional features that we can promise if we hit higher levels of funding, once 100.000$ goal will be reached. Here's what we're planning.
We need to raise 100.000$ to complete current game development. It means new art, new characters and animation and whole lot of lore and dialogue. We’ve also designed the game to have a flexible budget and scope, so if we reach our target budget goal, we have a list great stuff we can add into the mix through stretch goals. And, additional money we raise will go straight into the game to add new levels, NPCs, features, and even entirely new parts of the world which will add hours and hours to the adventure.
Important information about our ACCESSES to the AGES OF MADNESS forum:
GUEST ACCESS: you could review all the final material delivered by the Ages of Madness team, including current status of the project, next steps and the information about our development process. On the other hand, you could read/send messages from other guest members of the forum.
TESTER ACCESS: Same access as guest members plus our testing area, where you could read/send messages to our Ages of Madness tester team and, even, propose new interface/game experience ideas.
CONTRIBUTOR ACCESS: Same access as tester members plus our contributor area, where you could read/send messages to our Ages of Madness team (scripters, developers, art designers, modellers, animators, etc.) and, even, propose your own ideas about this game. They will be evaluated and, if finally considered, being part of the credits of the game in that specific area.
PRODUCER ACCESS: Same access as contributor members plus our producer area. Only two positions available (development and art). You will be part of our team of producers, working together with Miguel Company (development) or Manuel Carbajo (art).
EXECUTIVE PRODUCER ACCESS: Same access as producer members plus our executive producer area. Only one position available. You will be part of our team of producers, working together with Mars Homeworld, Dario Sanchez, Moisés Otero and Oriol Novella.
Please support us, tell your friends and participate in the discussion. An amazing, adventure waits!
Risks and challenges
Risk and challenges
There are challenges in any game design project, but we are formidably equipped to deal with them. Our team each have years of experience in their respective fields, and we've already shipped four games as a team. More importantly: we are making the game we want to play. That alone means a great deal towards success!
We've already proven that the game can be made - we have a working prototype which you've probably already seen in the videos and images on this page - the challenge now is to polish that prototype into a mature and engaging experience: one that will be memorable and unusual. Our goal is to create something genuinely interesting, and we're well on the way to doing that.
With your help, we'll bring home a veritable trophy of a game.
So please pledge your help today!Learn about accountability on Kickstarter
- (30 days)