Castle Dice is On Baby!!!
As of 10:15am this morning, Castle Dice is funded!
First, the obvious and deep felt “Thank You” to all the backers. Without you, Castle Dice would have ended up as just a box full of paper scraps, stickered dice, and ink toner receipts stuffed in a closet. Even in the world of Kickstarter game companies, we are a small outfit with little to go on except our product and our reputation - thanks for your support!
Putting a product out for people to judge is a gut wrenching experience, but when it works and you see people enjoying your game unprompted, it makes all the hard work worth it. A lot of you took the time to print our a large set of components to try the game out, and it has been very rewarding to see those downloads so often followed by backing.
I also want to thank the various folks who reviewed the game - from the web sites like geekdad and fathergeek to the backers who posted reviews on BGG. We could have gone the “paid preview” route, but we decided that all reviews of Castle Dice would be done as transparently as possible. We wanted everyone to know exactly what they were getting when they backed our game, and part of that is getting unbiased 3rd party opinions.
I think the most interesting thing I learned this time around is that when you make a game like Castle Dice, a good number of the backers are going to be deconstructionist. For these players, it’s not enough for the game to be fun, they want to understand why the designer made certain choices that led to the fun. The quality of the questions and comments we got about Castle Dice from backers like this was amazingly high - often getting right to the heart of some very specific design calls we made. It felt like every third Castle Dice backer was a game designer - and a good one at that! Those types of questions and comments can only make a game better. On this front, a special thank you has to go out to backer Mike Mullins the driving force behind the excellent solo-play rules.
I’ve always said that a game can only ever be as good as the playtesters, and I think I have to add to that now. A game can only ever be as good as the playtesters and the backers.
Lastly, for those of you on the East Coast, we hope you are all staying safe and dry. Jay and I made it through pretty well - just lots of wind and rain, but we know a lot of you out there probably weren’t so lucky. Hopefully, we’ll see some of you at EuroQuest this weekend for some well earned R&R.
We still have the larger dice stretch goal out there, so let’s press on and see if we can get it! Today would be a good time to post on Facebook that the game got funded - nothing brings success like success! I think we’ve got one last great push to drive for, and then it’s on to production!
Without you, we’re just 5 guys with ideas. With you, we’re a game company! Thanks Everyone,
Luke and the whole Fun to 11 Team!