Bag the Bully: A FREE Anti-Bullying Video Game
Bag the Bully: A FREE Anti-Bullying Video Game
Use anonymous tips to identify and "bag" the bully among a group of students in this covert bullying awareness game.
Use anonymous tips to identify and "bag" the bully among a group of students in this covert bullying awareness game. Read more
About this project
Bullying is no longer just about the physical harm of stealing lunch money and giving wedgies. It has become a lot more subtle lately via cyber-bullying, social humiliation, and verbal abuse. Covert bullying, as opposed to obvious physical bullying, makes identifying perpetrators and helping victims much more difficult for parents and educators. Victims and bystanders are often pressured to keep incidents of bullying secret. They may even tolerate the incident because of the Bully’s cool social status or intimidating peer group. Some students may not recognize bullying, even if they themselves are the bullies.
Bag the Bully is a computer (PC/Mac & possibly Linux if we can find someone to test it for us) game in which the player must strategically identify a bully among a group of students. The Bag the Bully school does not tolerate bullying so it has implemented an anonymous tip system that the student characters can use to report bullying incidents to the player via a smartphone-type device. The player uses the anonymous tips received each period of the school day to identify and “bag” the bully before 10th period ends. The tips refer to characteristics of the bully, such as the bully’s shirt color or the bully’s class schedule. Because there may be multiple students each school day wearing a red shirt or attending a 7th period math class, it could take several periods for the player to “bag” the bully.
Bag the Bully will expose players to less obvious forms of bullying and help them to identify real life incidents of bullying. We hope it will inspire players to report bullies instead of just being quiet bystanders.
With your help we can provide this covert bullying awareness game to everyone for free!
Build your character mode (to use in the game) $3,000
Higher difficulty mode (more students per class, more possible character features) $4,000
Additional mini-game $5,000
Mobile version for Android $7,500
Mobile version for iOS $10,000
Risks and challenges
We have already started building parts of the game and we are really excited about the project. The art for the school looks fantastic and all of the game mechanics have been planned. We still have a lot more to do, however, in order to really have this game look great, function properly, and inspire players.
Our team consists of the two founders of Hippocamp Studios, Lauren Perugini and Matt Cooper, who are both well equipped to create this game (see more of their work at hippocampstudios.com). Lauren has an M.A. in Digital Game Design and a B.A. in Psychology. She has extensive experience working with children and creating educational games. Lauren will be responsible for coding, researching, designing and conducting usability tests, and creating game content for Bag the Bully. Matt Cooper has a B.M. in Jazz Commercial Music with concentrations in Audio Engineering and Composition. He has extensive experience in audio production, composition, and 3D art. Matt will be responsible for creating 3D art assets, designing textures, designing visual interfaces, and composing music for Bag the Bully.
A minor hurdle we will face is coding. While we have coded for Unity 3D (the game engine we will be using) before, this game is a little more complicated because we would like to randomize each play through of the game by randomly assigning all character features. We are confident we will be able to tackle this hurdle but we have a computer programmer who is willing to help us if needed.
Another minor hurdle we will face is character design. Our 3D artist has extensive experience with creating 3D environments but less experience with 3D character creation. We want the characters to have distinctive features that can still be randomized via coding. As a result, we'll need to try several character types to arrive at something both individualized and identifiable.
Our biggest hurdle will be testing the game. We would love to be able to tweak the game until we get the results we're aiming for. We want to be confident the game has an intuitive design and inspires players to identify and report covert bullying. Our team has extensive experience testing games with children in schools, so we know it can be difficult to gain access to this very restricted testing population. We have a few local school connections we can reach out to but we would love it if any of our backers would be willing to test the game out for us as well. More testing will give us a better chance of making this game the best it can be for our target audience so please let us know if you're interested in helping us test.Learn about accountability on Kickstarter
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