Last year we experienced the gripping tale of Donny Johnstown in the smash hit, Haunted: Halloween '85 for the Nintendo Entertainment System. We watched on as he fearlessly battled his way through the town of Possum Hollow on Halloween night. Donny punched his way through grody zombies, ghoulish ghosts and killer crows to destroy the evil presence that was haunting his town. This epic story of heroism was told near and far.
It's now 1986 and, although things have been quiet, Halloween approaches...
Join us as we are taken back to Possum Hollow for an all new adventure in this thrilling sequel. This year Donny will have some new friends to help him along the way and it's a good thing because Harry is back with a vengeance and there's no way that Donny alone could stop him. Prepare to have your mind melted by the most radical game you've ever played!
Haunted: Halloween '86
(The Curse Of Possum Hollow)
In this amazing, new sequel Donny is one year older, wiser and tougher. He's also been spending a lot of time jamming on the NES with Tami and the rest of the school's NES Club. They've been honing their skills and preparing themselves for whatever gnarly adventures that might come their way.
Here's what the critics are saying:
"Like, waaayy more radder than '85"
- Cafeteria Lady
"Totally the best Atari game I ever played"
- Town Drunk
"Donny is the most handsome boy, isn't he?"
- Donny's Mom
How can you argue with raving reviews like that?!?!
So what's new for '86 that makes this game more righteous than any game that's come before it you ask? Well...
Tag Team Technology:
A brand new technological marvel that allows you to now play as Donny or Tami and take advantage of their individual strengths. They work as a team by traveling together and staying by each other's side. Tag them in and out throughout the game but keep them both alive!
Radicool New Moves:
Donny has a bunch of bitchin' new moves to go along with his original punching attacks. Tami kicks butt, literally. Her feet are fierce and she doesn't take crap from any hosers or wannabes. They both have a standard combo of attack moves and as they make their way through Possum Hollow they'll acquire special moves of your choosing. Some are defensive, some are evasive and some are powerful attacks. If you pay close attention and learn the secrets of Possum Hollow these two can be powered up to the point of total bit-kicking, bad asses!
Expanded Story Line:
Donny and Tami will be taken to parts of Possum Hollow that they've never been to before where they'll learn secrets of the town's past that have been buried beneath the surface for decades. There are clues around every corner and mysteries that must be solved if they hope to stop Harry and his haunted henchmen.
Harry is up to his old tricks again but this time he's increased his haunting powers. Some old wasteoids will return but in '86 there will be even more deadly haunts to battle and obstacles to avoid.
Totally New Environments:
Possum Hollow has been around for hundreds of years and there are many dark places where evil can fester. Donny and Tami will see them all... Dungeons, Abandoned Mine Shafts, Barges, Trains, Orchards, Caves and the depths of the Town Hall basement were new light will be shed on old mysteries.
The wizards at Retrotainment Games have conjured up some breath-taking new graphics that push the limits of the hardware. They're so life-like you'll think you're actually there!
Interactive Background Objects:
Break your way through rocks, crates and other destructible objects; you may even find something hidden inside.
Pick up and smash crates to see what's inside or use them as weapons by hurling them at enemies. Rumor has it that a special power up will give you the chance to seek revenge on those heinous Poison Pumpkins; it's like a siamese dream... ;)
Certain enemies may be too dangerous to get close to, it's a good things there's small rocks and crab apples throughout Possum Hollow that can be whipped at them from a distance.
A sneak peak at some new artwork...
A few new backgrounds:
A little parallaxing:
Some leaves blowing on a cold night in the Fall:
A few new special moves:
So who are you guys anyway?
The Retrotainment Crew! We're a bunch of street toughs looking to throw down at any time with anyone, just like Donny and Tami.. and you sound like you need an attitude adjustment..
I still don't believe you.
OK, no. We're just a bunch of nerds who love the NES and want to keep making games for it. The crew is as follows:
Greg Caldwell - Director
Tim Hartman (IBtiM) - Producer
Damian Yerrick - Lead Programmer
Zachary Curl - Lead Visual Artist
Thomas Cipollone (HumanThomas) - Lead Audio Artist
We all take a hand in developing the story, sprites, graphics and game play but those are our primary roles in a nice, concise list with fancy sounding titles.
A little of our history...
Last year we established Retrotainment Games and in October of 2015 we released our first game for the system we love most, the NES. Here you can see the trailer for Haunted: Halloween '85, it should give you an idea of what we've been able to accomplish. Of course, '86 will be similar but immensely upgraded as listed above - Haunted: Halloween '85 Official Trailer
The experience of making HH85 was amazing! It was also amazingly time consuming and challenging so we're here to ask for your help in Kickstarting the sequel. Our plan was to make HH85 and eventually we could save up enough money to make the sequel... but after the overwhelmingly positive response and awesome feedback from gamers we decided we couldn't wait. We started making assets for '86 in January and have been churning out new music, backgrounds, sprites, code and story line every week since then. Our focus has been testing out the new features that we want to include in the sequel including parallaxing, bank switching for background animations, interactive background objects and a new combat system for enhanced fighting moves to name a few. We don't want to give too much away yet but we understand that people want to see what they're backing so we've included some sprite animations and some background imagery as well that you'll see in '86.
So why Kickstarter now...?
HH85 was released in very small batches and sold as cartridge only for months. Then we finally saved up to buy boxes and manuals so that people could buy complete copies of the game. Interest in the game has not waned over the past six months and so we continue to produce the game but still in small batches. For the sequel we want to be fully ready for launch with a well-stocked supply of cartridges and CIB versions as well as a few extra goodies like t-shirts, stickers and pins for fans. Kickstarter funds will make all this possible and allow us to make a huge push to finish the game this fall!!
We also need to recoup the money we wasted on hiring Eugen Crisp for that infomercial. The man is a shyster, do not make the same mistake we did!
Okay but your "crew" seems a little, ah, peculiar... Can I take you seriously and trust you with my hard earned money?
Most assuredly and emphatically YES! This game will be our top priority!!! We will put everything we have into making it the best experience that it can be. I know we're a young dev team but we've been giving this our all and intend to keep doing so. Here's a little of what we've been up to recently that should illustrate that we mean business:
- Since the release of HH85 in October of 2015 we have gone to many video game conventions across the country to showcase the game.
- We were hand-selected as one of ten up and coming development teams by PAX and were featured as part of PAX Rising at PAX South in San Antonio. We were invited back for PAX East in Boston so if you're attending please come visit us!
- HH85 has already been Greenlit by the Steam community and we intend to do the same for '86. Development of the HH85 PC version is nearing completion and as soon as '86 is finished we will get to work on its PC version as well.
- We were just granted status as an official Wii U developer. Since our PC version is being built in Unity we can seamlessly make the transition to the Wii U platform. Again, we intend to do the same for '86 to make it available to as many people as possible.
This is all very exciting for our team and I hope you can see that we are taking this very seriously, despite hiring Eugene Crisp!!!
No super-fancy swag, custom toys or high-end, limited edition boxes in your backer tiers; what gives?
Well its simple, our focus is the game itself. We'd love to offer all of that stuff as well as fully detailed dioramas of Possum Hollow and life-size, granite sculptures of Donny and Tami but that's beyond the scope of this project. You can rest assured that all of our efforts will go into making the game!
On a side note, the few things that we offer on here will be exclusive to our Kickstarter backers. Since you're willing to help us out we want to provide you with exclusive items to show our appreciation and if/when we do make limited edition boxes or toys or sculptures we'll give our backers first dibs at purchasing them!
We are very grateful for the help we've gotten with this project from Michael D'Angelo who is responsible for the video and graphical content. Please check out his work...
Also, much gratitude for the help of Andrew Burger who is responsible for our logo and some other content along the way.
Finally, NintendoAge! This is best community of fellow NES nerds, many of whom laid the groundwork for what we're doing. Without the hard work and passion of these folks we'd still be sitting in our bedrooms thinking about how bad LJN games were and how we wish we could do better.
CIB Cartridges of HH85 are available now:
!!! Stretch Goals Announced !!!
1. PC Version - $12,500
Just as we're doing with '85 we will build the PC version for '86. This will be made available to all backers of $29 or more at no additional cost.
2. Map of Possum Hollow - $15,000
Digital version of a detailed map of Possum Hollow. We'll meticulously map out the locations in '85 and '86 (and maybe a few places yet to be discovered) so you can explore the town any time you'd like. It will be made available with the PC Version.
3. Wii U Version - $20,000
We'll release the game on the Wii U eShop. Donny and Tami hanging out with a plumber and an elf...
4. Famicom Cartridge - $25,000Sticking with our desire for authenticity we'll release a Famicom cartridge of HH86 translated from English to Japanese.
Risks and challenges
Last year we successfully released Haunted: Halloween '85 on cartridge for the NES. Coding started in April and we released the final product in time for Halloween. This was the first game we had ever made as Retrotainment Games and we learned A LOT along the way! Armed with this new information and experience (and the fact that we started work on '86 in January) we are completely confident that we can have this game released and ready to ship this fall in time for Halloween.
We have our supply chain ready so sourcing materials will not be an issue. Paul at InfiniteNESlives produced the hardware for Haunted: Halloween '85 and we're sticking with him to ensure that there are no issues with production. We've already worked out our specific hardware needs for the sequel to make sure that everything will be ready once it's go time.
We test and test and test and test each bit of functionality and game play to ensure a smooth and a fun experience so we do not intend to release new content or make revisions after release. Once we wrap we're done and the game will ship. There will be no further delays or updates to the game.
Our data is shared between our team and backed up remotely so we are not at risk of loosing anything.
The main risk for us is putting this game ahead of our real-world lives. We love, love, love making games, especially for all the retro gaming fans out there, but as of now this is a passion project. We have to keep our day jobs to pay our bills like anyone else but we'll do our best to keep the real world at bay so that we can focus on making a killer game! The feedback from HH85 has been overwhelmingly positive which has inspired us to press on and make this sequel happen, now!Learn about accountability on Kickstarter
- (37 days)