day 1 - project Charlotte aka Brontosaurus for sale
project Charlotte offers a Brontosaurus 25mm scale resin cast model kit for use in tabletop wargames, or the files to print your own.
Okay so this project is a stepping stone to a much bigger and more ambitious project, day 1, and that's a much longer story, so lets start with this project, project Charlotte.
So the plan is to make a Brontosaurus model kit suitable for tabletop games such as Warhammer or just for the joy of modelling and painting. The reason for doing this is to trial my design and manufacture process in preparation for the day 1 project I hope to launch around summer 2018.
The reason for choosing to do a Brontosaurus is not really clear, it just felt like the right choice. Who want's a brontosaurus in their army? Everyone. Who makes a brontosaurus model? No-one. I also felt that I wanted to make a big piece that would stand out and be impressive and at the same time provide good value for money.
Now I say Brontosaurus, but my research has revealed that to be a misnomer and the creature we think of as a brontosaurus is actually an apatosaurus. How and why that might be is waaaay beyond the scope of this project and quite frankly ruins my Bronte sisters pun.
The model is designed to represent 1/72 or 25mm scale which is the common scale for tabletop gaming. It will be made of polyurethane resin which is common for models of this sort with shorter production runs. It can capture very fine details and can be drilled, sanded, filed, etched, carved and painted.
The model kit will include parts to construct Charlotte the Apatosaurus along with the howdah and crew of 8 lizardmen and 1 human slave.It will require some trimming, filing, gluing and filling so is best suited to those who are familiar with similar model kits.
The prototype model is ready and constructed from wireframe and modelling clay. I am overjoyed with the proportion and scale of the model which doesn't look out of place next to my Games Workshop lizardmen.
The next stage in the design is to scan the model to create a digital model. The digital model can then be divided into separate parts and arranged on sprues for casting. It seems to make sense to add the texturing and fine details on the digital model which is why the prototype model is quite rough and ready. The final digital model will allow me to 3D print multiple master kit frames from which I can then take silicone moulds. The resin kit frames will then be cast from the silicone moulds.
I'm offering 3 reward tiers.
- Going Cheap For just £15 (worldwide postage included) we will send you a USB memory stick preloaded with the files to print your own models on a 3D printer (5000 available)
- Standard Package For just £50 (worldwide postage included) we will send you the apatosaurus model kit along with the USB memory stick (4000 available)
- Early Birdies For the same price as the standard package you will get a bonus set of Hooded Figures and Earth Golems in addition to the apatosaurus model kit and the USB but hurry only 1000 available.
Now if you want the brontosaurus (or apatosaurus) pledge now and it will be on it's way to you before summer, but this model is just an icecube to the iceberg of a project I have planned and by backing this project you will help me to move one step closer. So here's a short version of the day1 project...
day 1, what it is and when it is
day 1 will be a magazine loosely centred around Role-Playing Games, wargames/tabletop games, scale modelling and painting, fantasy, science fiction and all things which are weirdly referred to as hobby gaming (whatever that means).
day 1 will be completely free to anyone online or to download to major formats such as kindle.
day 1 will include in-house content but will mostly be made of submissions from subscription purchasing backers
a super deluxe and strictly limited subscription box edition of day 1 will be available, which includes a hardcopy of the magazine and a selection of model kits and other gifts designed by backers and others designed in-house
The purpose of day 1 is to provide a voice to the underground, to allow the many, many unsung talents in various mediums to get some significant exposure if they have enough belief in their work to purchase a subscription.
day 1 hopes to build a multi-media subscription box which could include audio, video and digital content in addition to the magazine and models.
day 1 by it's very nature will be a complete mystery and a very eclectic mish-mash and could evolve into something beautiful and strange
day 1 would be a quarterly publication with the deluxe subscription boxes being priced around £50 with an aim to provide a luxurious sense of style and a significant content representing extremely good value for money
day 0 will be a one-off preview of day 1 and expected to be launched in summer 2018 after the successful completion of project Charlotte
day 1 proper is expected to launch in time for the start of 2019 after the successful completion of the day 0 project
Thank you for reading this far, I hope you choose to back my project. If you know anyone who may be interested please let them know. If you have any questions or any feedback please let me know.
Have a lovely, lovely day.
...and now here is the gallery...
Risks and challenges
This project feels exciting and terrifying in equal measures. I have spent a long time looking into the logistics of this project and one thing I can tell you is that there is no way in the world I would be here pitching this idea if I didn't feel confident that I could pull it off.
The original idea I came up with was to publish a wargames magazine which is a re-incarnation of a fanzine I produced more than 30 years ago. A standard, monthly magazine. As time passed the project evolved, each little obstacle initially a set back gave rise to some adaptation which made the idea something better than before.
The final idea takes into account the logistics of the project, it solves the problem of cost against value, it presents the opportunity for wide circulation, it gives away something for free, it gives creative people a platform with real weight, it rides the crest of a wave of 3D technology, it creates a sense of purpose and of artistry, it offers the possibility of being the first trickling veins of networks of creativity that may otherwise never have been.
I'm over singing it and getting poetic but the point I'm trying to make is that for me the real excitement of this project is what it could grow up to be. It could be something amazingly organic, but I do also accept that it could be an unmitigated disaster, I suppose we always have to consider that as a possibility.
Project Charlotte is about testing the process, can I digitally master a model and manufacture 5000 units comfortably together with packaging and booklet and get them dispatched out to backers in 3 months within an acceptable budget.
Now to answer this question I first did some trials. I didn't have all the equipment and facilities I needed, but I could get a basic idea of the time, space and materials required. By taking the results of the trials and multiplying out I was able to project estimates and by rethinking the methods was able to come up with a manufacture strategy (yes you can have a strategy in manufacturing) which I feel will comfortably allow me to meet the deadline on time and on budget.
So what are the main challenges still to face.
3D scanning and digital editing
I have had a play around with this but not with quality equipment or software but I have a degree in Computing Science and I feel that this is something that won't be a problem for me. It's new territory, but I'm not too concerned.
Mould design could be tricky. Not only do I have to chop up the model into mould ready parts, I also need to design moulds that have the correct flow channels and can be easily de-moulded. This is an artform in itself but I have done a lot of study recently in this area and I'm confident that a bit of trial and error will help me to get there.
You commonly hear of 3D print problems, nozzle jams and broken filaments. Like the 3D scanning this is new territory for me. My main concern is making the right choice of 3D printers, to get something that meets my requirements but also has a track record of reliability.
Moulding and casting
I'm a novice at this but it is a technology that has been around for thousands of years. The trials I did were a bit messy but essentially it's a fairly straight forward process. The biggest challenge in this is space management, and this is the main area I hope to learn from.
Packaging and dispatch
If anything, I think this is the area I will fall down on. It's a heck of a lot of parcels to send out. My intention is to try to keep a rolling process going so as units are made they are packaged and dispatched.
I have built a huge level of contingency into this project, in terms of time and money. So I'm hoping all will go comfortably to plan. As the project unfolds I will keep a track on how things are going and make adjustments where they are needed. If I need more equipment I can get it, if I need more help I have people available, if I need more space I can rent somewhere, if I lack expertise I can hire some. I've done enough research to feel confident that whatever snags I hit I can overcome. But this is Kickstarter afterall and to some extent it's always going to be a leap of faith. All I can really say is that I will do my best and keep everyone informed along the way.
- (30 days)