The year is 2017.
Several infectious diseases ravage the earth and despite much human effort, the infections continue to spread.
Those most affected live in areas of poverty and conflict with limited access to useful intel, treatment and items of immunity.
The war has been long. Many lives have been lost.
Great warriors of the past have triumphed in landmark victories such as Jonas Salk at the battle of Iron Lung and Edward Jenner’s rescue of the Milk Maiden, all In the quest for the golden key of heard immunity.
Battles, however, continue to be lost in the trenches.
It has become clear that the responsibility of success falls on the foot soldiers.
Triumph depends on the education of the populous.
To aid, an innovative tool has emerged.
In the aim to combat the spread of virus and bacteria, a select few have been chosen to distribute key intel on the infections.
This information has been contained within a game.
The aim, to distribute information on features of symptoms and statistics of the target diseases.
Designed to be addictively fun, hopefully increasing uptake of the game, especially in areas that education and reward for playing the most. If you are receiving this message, you are invited to become a player.
One of the first to implement gaming on the front line.
Collect the cards, battle the symptoms and statistics, spread intel this way.
Play for fun, but remember, its more than just a game.
Good luck, foot soldier....
Join the herd.
The following is an instructional transcript of the game.
'''Vaxcards''' is a game of infectious disease and fun.
A strategic battle style card game where players collect diseases to infect and eradicate each other.
The game is played with a hit point system, aiming to lower your opponents resistance to zero.
The fun, lovable characters are based off the childhood, adult and traveler vaccination program.
Illustration and game mechanics are built around symptoms and statistics from real diseases.
The game has three settings of complexity, for normal humans, younger humans and advanced game humans.
The collectable character cards have the potential to be integrated as a reward for vaccination against that specific disease for children nervous of needles.
As you progress through the schedule, the more playable characters and game options unlock.
The game can also be enjoyed by any science or tabletop game lover, with innovative concept, robust game mechanics and quirky fun quick game play.
Welcome to the herd, player.
BULK ORDERS AND RETAILERS...
Pleasing contact Dan + Adam email@example.com
CURRENT UNLOCKED CARDS
Starter deck: Childhood immunization schedule diseases
booster deck: booster diseases in the immunization schedule used for reward of vaccination (get a vaccine, get a card....parent / school initiated)
Tropical deck: Tropical diseases, immunizations for travelers and people in endemic areas
Future deck: Targeted diseases for future vaccination development, huge impact diseases for global health
Eradication deck: eradicated or nearly eradicated preventable diseases
UNLOCKED CHARACTER ILLUSTRATION EXPLOSION
explaining the disease symptoms Easter-Egged into the design.
Use the following list to work out how to unlock each exploded pictorial character bio!
complete 10 achievements to unlock ......The Eradication deck
campaign 150% funded to unlock ...........The Future Deck
complete 15 achievements to unlock.......Eradication Characters
complete 20 achievements to unlock....... ?
*FOR PHOTO ACHIEVEMENTS, SUBMIT TO THE FACEBOOK PAGE BY TAGGING US IN YOUR PHOTO
Adam and Dan became friends during university through playing sport and continued a friendship with love of board games and burritos.
After many conversations about one day creating a board game they decided to have a go at something innovative.
Inspired by working as a doctor, Dan came to Adam with the initial Vaxcards idea. The aim was to create a game that we enjoyed playing, while at the same time it could serve a greater purpose by providing foremost an education and reward system for vaccination.
However, it was crucial for us to create a game worth playing for adults as well. It was key to have good character design, game mechanics and aesthetics that were build to maximize the fun value. and through many hours of discussion and play testing they are very excited to release this innovative game.
Help us build it and join the herd.
During this launch, we are providing backers with the chance to receive the full vaxcards set. In the future, we plan to translate this to many languages and hopefully distribute alongside vaccination programs that need the education and reward for vaccination the most. We also wish to create expansions into other fields of medicine for gamifying education on other topics.
So we are currently building a funding model that will allow us in phase two after our launch to widely distribute core components of the game to focused areas requiring education. That is part of the decision to release the starer deck of our print and play for FREE on our website whilst providing some very bulk size backing tiers, for those out there who want to really kick start our idea.
For now, we are just a couple of board game loving guys who are trying to help solve one piece of a big problem in a fun way and kickstarter provides us with the perfect platform to reach others who are passionate about science, games, education and working towards bigger things.
Video music: 'Add And' by Broke For Free.
Risks and challenges
There are always risks in crowd funding but we have really gone to lengths to make sure our product will get to your hands as soon as it can.
We already have much of the game designed and ready for printing. We already have a production team ready to go, just awaiting numbers (they can scale up and have had plenty of kick starter experience). Our distributor is also locked and loaded and is kick starter experienced.
We are aiming to be as direct as possible by not offering complicated reward tiers. We just want to be simple, you back us, you get the playable game as soon as possible.
- (35 days)