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$448 pledged of $40,000 goal
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By codedragondm
$448 pledged of $40,000 goal
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About this project

This project was started by a desire to help make game run more efficiently.  All to often players and storytellers/game masters for both Table Top and Live Action Role Playing forget stats, rules, who's turn it is, and have a difficulty maintaining communication through the game.  

Mobile Grapevine is a project that will make Android and iOS devices able to hold, update, and release character sheets, important house rules changes, and allow players to activate powers on each other (or visible NPCs) without directly needing the storyteller or game master to oversee that rules are being followed as the devices will ensure that for the more mechanical rules.  Unlike Adam Cerling's Grapevine, the app will both support White Wolf Publishing's old Minds Eye Theater games (such as Laws of the Night), but other games like their table top equivalents, new World of Darkness material, Exalted, home brewed games, and so on by allowing people to enter in the rules they wish to play by.  Like the current version of Grapevine, though, it will not replace the need for the books for systems either discontinued or still in print.

The money raised will go towards freeing up my time and allowing me to work exclusively on the project, while also buying the equipment I'll need to test the app.  The more money I raise, the more time I can dedicate to the project, bring it to market faster as well as lowering the end cost.

Here are some snapshots at where Mobile Grapevine is currently at:

First Screen
First Screen
Werewolf Character Entering Screen
Werewolf Character Entering Screen
View Character Screen
View Character Screen

Risks and challenges

My development blog will outline the stages of development for both the Android and iOS version, so I fully expect to release things in incremental "betas" till I get to the fully gold coded end product. This should let the LARP and table top gamers get a chance to feel out the project for bugs, screwy and counter-intuitive user interfacing, and possibly seeing if major gaming studios will want to release updates that load directly into Mobile Grapevine instead of being hand entered.

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  1. Select this reward

    Pledge $1 or more About $1.00

    Added to the update list, as well as voting rights for user interface design.

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  2. Select this reward

    Pledge $10 or more About $10

    Same as above as well as:

    Free copy of Mobile Grapevine for both iOS and Android. This is the estimated app store cost for the iOS version.

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    9 backers
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  3. Select this reward

    Pledge $25 or more About $25

    Same as above as well as:

    Listed on the 'Special Thanks' section as a key donor. The donor can also list their name as they choose as long as it's appropriate for audiences 10 years old and up.

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    6 backers
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  4. Select this reward

    Pledge $100 or more About $100

    Same as above as well as:

    Get the developer (that's me!) to come to at least one game ran by or for the donator. The game must be ran in the continental US or Canada, and utilize Mobile Grapevine.

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    2 backers
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  5. Select this reward

    Pledge $250 or more About $250

    Same as above as well as:

    Free at-game setup for one game with up to 25 characters being entered into the game database (or all characters loaded from the original Grapevine).

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  6. Select this reward

    Pledge $500 or more About $500

    Same as the $100 level well as:

    Set up and desk support for the first three games that the donator wishes to run, including entering all characters into the database and entering the house rules supplement into the game.

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  7. Select this reward

    Pledge $1,000 or more About $1,000

    Same as the $500 level, however the game will be supported for the first year, and get one of the test bed devices preloaded with the gold code release version (v1.0) of Mobile Grapevine, the testing devices will include both Android tablets and phones, iPads, and iTouchs.

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Funding period

- (30 days)