$1,617
pledged of $45,000pledged of $45,000 goal
53
backers
0seconds to go
Funding Unsuccessful
The project's funding goal was not reached on Wed, March 18 2015 3:09 PM UTC +00:00
$1,617
pledged of $45,000pledged of $45,000 goal
53
backers
0seconds to go
Funding Unsuccessful
The project's funding goal was not reached on Wed, March 18 2015 3:09 PM UTC +00:00

About

- HD version of Trailer

Greenlight Link
Greenlight Link

 Daydreamer is the story about a transcendental metaphysical clairvoyant spiritually-evolved crystal child, who awakens from a hyperbaric chamber on her home planet that was taken over by evil aliens thousands of years ago. The world is a dangerous place with radioactive warfare, genetically mutated aliens, and giant bugs. In her sleep, Olivia is confronted by one of the aliens who tells her that she must seek out and save her brother. Soon after she awakens, the game begins. The game plays like a conventional side scrolling shooter, greatly inspired by Megaman and older Treasure Games, i.e. Gun-star Heroes/Alien Soldiers, from the 16 bit era. Aside from platforming and shooting, the game also has “Spirit Animals” support character mercenaries that give the player a tactical edge amongst all the chaos. The game is very Boss Focused, and plays through like a classic Arcade Shoot em up with off road checkpoints similar to Metroid. The look of the game is primarily pre-rendered cgi sprites. Since the dawn of the N64, the law of the land has always been “everything 3d”. Everything had to be “a connected all in one immersive experience,” a common buzzword that has been used to death. I miss games that were just an “awesome experience”. I have always admired the graphical fidelity of titles like Donkey Kong Country and Final Fantasy VII. Admittedly they look dated in hindsight, but the details are what made it work. When thinking about a graphical style for the game, I always wondered what games would have looked like had developers continue this route. Today most platformers are either Puppet Rigged Graphics, Pixel Art Throwbacks, or have real time DirectX/OpenGL 3d rendering. All of them have their own inherent beauty, but that being said, I believe that we live in a day and age when most computer processing can handle HD sprites, and there are many possibilities that we have yet to explore.

[Mega Drive] !!! ... nuff said. Check out his amazing work on SoundCloud

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Risks and challenges

Risks and challenges

The game, as is, has a very stable working build and a seamless pipeline for supplementing graphics and coding game elements.

The Majority of Challenges and RISK that may occur as game progresses are mostly on a technical level.
Specifically these include:

1. Memory Leaks
2. Frame Rate Drop
3. Game Breaking Bugs
4. Cross Platform Compatibility

In production there is always the risk of oversight, and it is almost impossible to predict every obstacle. Pragmatic pacing is critical when dealing with a large scope of work, visualizing the Big Picture and not getting hung up over trivial details. I am in the business of problem solving and have dealt with many challenges under tough circumstances. Identifying the problem always seems like half the work, and with patience and self determination anything can be resolved.

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Support

  1. Select this reward

    Pledge US$ 4 or more About US$ 4

    A Super big happy Thanks for your Support!!! All help is appreciated.

    Estimated delivery: Aug 2015

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  2. Select this reward

    Pledge US$ 8 or more About US$ 8

    Early Bird
    A Digital copy of the game Daydreamer on Windows and or Mac

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  3. Select this reward

    Pledge US$ 12 or more About US$ 12

    A Digital copy of the game Daydreamer on Windows and or Mac

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    2 backers
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  4. Select this reward

    Pledge US$ 35 or more About US$ 35

    A Digital copy of the game Daydreamer on Windows and or Mac + Special Thanks in the Credits + Early Access Backer Only - Alpha Build.

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    4 backers
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  5. Select this reward

    Pledge $80 or more About $80

    A Digital copy of the game Daydreamer on Windows and or Mac + Special Thanks in the Credits + T-shirt available in a variety of men's and women's sizes.

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    Ships to Anywhere in the world
    1 backer
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  6. Select this reward

    Pledge $80 or more About $80

    A digital copy of the game Daydreamer on Windows and or Mac + Special Thanks in the Credits + an Amazing Full Sized Poster of the Game - Signed.

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  7. Select this reward

    Pledge US$ 100 or more About US$ 100

    A Digital copy of the game Daydreamer on Windows and or Mac + Special Thanks in the Credits + Rare drop item of your choosing and naming.

    Name & description must be in form of tweet 140 char limit.. ps: ( Don't get me in Trouble!)

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  8. Select this reward

    Pledge $800 or more About $800

    A Digital copy of the game Daydreamer on Windows and or Mac + Special Thanks in the Credits + The Fuzzy-Turtle Plushie w/ Signed Tag.

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  9. Select this reward

    Pledge US$ 5,000 or more About US$ 5,000

    A Digital copy of the game Daydreamer on Windows and or Mac + Special Thanks in the Credits + Your own Support Pet with Special Ability designed from your description tailored to memory usage and game balance.

    Description must be in form of tweet 140 char limit.. ps: ( Don't get me in Trouble!)

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    Pledge US$ 10,000 About US$ 10,000

    A Digital copy of the game Daydreamer on Windows and or Mac + Special Thanks in the Credits + Your own custom Boss. Designed to your description. Comes with a set of 4-7 moves depending on memory usage and game balance.

    Description must be in form of tweet 140 char limit.. ps: ( Don't get me in Trouble!)

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Funding period

- (60 days)