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Ever wondered what its like to play a game within a surrealistic painting?                         
iPad/PC/Mac/Android/Linux/OUYA
Ever wondered what its like to play a game within a surrealistic painting? iPad/PC/Mac/Android/Linux/OUYA
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Back to Bed infographic and how about a sequel?

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Dear Backers
 First of all I really want to thank you for believing in us back when we where novice game developers only with student game prototype and a whole lot of dreams. You support back then has been vital to getting Bedtime Digital Games up and running. So Thank you! 
This update is commemorate that its now been 1 ½ year since we released Back to Bed on Steam, iOS and Android. So we thought it would be a good time to give you guys an update on how the game has faired. And also to finally be able to pull back the curtain on our next game Figment, which is due to release early 2017, but more on that later.

To visualise Back to Bed’s 1 ½ year in the wild we’ve made an infographic, showing some of what the game has achieved, but also giving bit of insight to how the game has sold on the different platforms. 

The many platforms has actually been key to us. It was a childhood dream to release a game on the Playstation platforms, and was certainly not something where expected back when we developed the student version. The latest platform we released Back to Bed on, the Apple TV. Has turned out really great, it seems like a good fit for the casual gameplay and the aesthetics gets to shine on the big screen.

Click for large version
Click for large version

One of the things Im most proud of in regards to Back to Bed however, is the storries we hear about how people enjoyed playing the game with their kids. Back at Gamescom 2014 a managed to capture my favourite moment with Back to Bed, where a mom and her adopted son, sad down and lost sense of time and place and really connected with each other through playing our game. Its was a really profound moment for me both as a game developer and as a parent, and it has stuck with me ever since. 



The Magic of Games
The Magic of Games

The relative succes of Back to Bed, has kept us able to continue develop games, and as promised in the beginning of the update we are now ready to pull back the curtain on Figment, “The spiritual successor to Back to Bed”

Figment is an Isometric puzzle adventure game. Combat, puzzle solving and exploration will be main parts of the gameplay all wrapped up in a handprinted surreal world sprinkled with musical elements.

Figment Screenshot
Figment Screenshot

A couple of journalist already had a look at the game and wrote these previews, that cover the initial concept of the game:



Killscreen - https://killscreen.com/articles/your-first-look-at-figment-the-luscious-dreampunk-game/



Polygon - http://www.polygon.com/2016/3/23/11225688/figment



We will also begin gradually sharing more and more of Figment and its development process on our social media channels, so if you want to keep track make sure to



Follow Bedtime on twitter https://twitter.com/bedtimedg

and 
Like Figment on Facebook https://www.facebook.com/figmentthegame

Sweet Dreams
Klaus & The Bedtime Team. 

TouchGameplay and Alex Neilson like this update.

Comments

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    1. Peter Meldgaard on

      Tillykke til jer med det hele, og sikke nogle flotte omtale i høstede ved GDC. :D

    2. Missing avatar

      Glenn McMath on

      Figment looks pretty cool! I hope you send out another Back to Bed Backer update when it's available.

    3. Christoph Zürcher on

      Thank you very much for reporting back. I was delighted to hear that you can keep making games, good luck with Figment!

    4. Missing avatar

      Alexander A. on

      Hello Klaus & The Bedtime Team, Back in 2014, I have emailed you three times (with 2 month intervals) regarding the DRM-free version of the game and… the name used in credits. Unfortunately, I only got a brief response to the first message (where Humble Bundle was suggested for distribution), is there any chance to get other questions addressed? What means of communication can I use to reach you? Thanks.

    5. TouchGameplay
      Superbacker
      on

      @Martin Sullivan
      I had a similar experience too. I resolved it by contacting the Developer like six months after the Game had launched on the iTunes Store and still hadn`t got a working Promo Code through the same E-Mail I had used on Kickstarter and the Developer afterwards provided me finally(!) a Promo Code that was working on my own iTunes Store too.

      Just load up a E-Mail and tell them about it as I did.

      Sidenote:

      It was still back then an shitty move from Bedtime Gaming to let everyone hang just in limbo back then after I had even more then once provided a way in the comments how to resolve this issue and where you should go and ask Apple to provide you Promo Codes that work International.

    6. Missing avatar

      Martin Sullivan on

      Congratulations . just a shame I was never able to get the product I ordered due to issues with the iTunes code being for Denmark users.