First of all I really want to thank you for believing in us back when we where novice game developers only with student game prototype and a whole lot of dreams. You support back then has been vital to getting Bedtime Digital Games up and running. So Thank you!
This update is commemorate that its now been 1 ½ year since we released Back to Bed on Steam, iOS and Android. So we thought it would be a good time to give you guys an update on how the game has faired. And also to finally be able to pull back the curtain on our next game Figment, which is due to release early 2017, but more on that later.
To visualise Back to Bed’s 1 ½ year in the wild we’ve made an infographic, showing some of what the game has achieved, but also giving bit of insight to how the game has sold on the different platforms. The many platforms has actually been key to us. It was a childhood dream to release a game on the Playstation platforms, and was certainly not something where expected back when we developed the student version. The latest platform we released Back to Bed on, the Apple TV. Has turned out really great, it seems like a good fit for the casual gameplay and the aesthetics gets to shine on the big screen.
One of the things Im most proud of in regards to Back to Bed however, is the storries we hear about how people enjoyed playing the game with their kids. Back at Gamescom 2014 a managed to capture my favourite moment with Back to Bed, where a mom and her adopted son, sad down and lost sense of time and place and really connected with each other through playing our game. Its was a really profound moment for me both as a game developer and as a parent, and it has stuck with me ever since.
The relative succes of Back to Bed, has kept us able to continue develop games, and as promised in the beginning of the update we are now ready to pull back the curtain on Figment, “The spiritual successor to Back to Bed”
Figment is an Isometric puzzle adventure game. Combat, puzzle solving and exploration will be main parts of the gameplay all wrapped up in a handprinted surreal world sprinkled with musical elements.
A couple of journalist already had a look at the game and wrote these previews, that cover the initial concept of the game:
Just wanted to let you guys know, that the game you guys believed in, and chose to back a long time ago (at least it feels like a long time ago) has reached new heights today. Back to Bed is now available on Playstation 4, Playstation 3 and Playstation Vita.
We are super excited about this, and wanted to reach out to the guys, who believed in us from the beginning and kickstarted this whole adventure. If it wasn't for you, neither of this would have happened and Back to Bed would have stayed a student project forever. So THANK YOU from the bottom of our heart. And thank you for believing in us, even when things got a little bumpy and things got delayed.
If you want to keep tabs on what else our studio is working on, you can follow us on: Twitter: @BedtimeDG Facebook: Facebook.com/Backtobedthegame
We found a way to fix the problem with the region locked iOS keys. You simply have to change the app store to Denmark, then your key is valid. After you've redeemed the key and downloaded Back to Bed, you can switch back to your original store. This guide will take you through the exact steps to change stores and redeem Back to Bed --> Download guide
Another announcement is that Back to Bed will launch on OUYA tomorrow, so those who've chosen OUYA as platform, can expect a key to arrive soon.
Remember you can stay updated with the latest new about Back to Bed and Bedtime Digital games on:
iOS So far all Backers who've chosen Steam (Pc, Mac & Linux) and Android should have gotten your game. iOS proved to be a lot more tricky, as most of you who've chosen iOS as your additional copy, the codes was region locked. This means we've now had to go through all iOS backers and find out which country they are from, and buy individual copies from an account created in that specific country. This is a long process so please be patient. We apologise for the delay.
Rewards We've just received notice from the company that produces the physical rewards, that they should all be done and delivered to us in the next couple of weeks. This also took quite a bit longer than expected, but we expect to be able to mail out rewards during October.