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The essential sourcebook for Aventuria, the world of The Dark Eye. 30 years of living world in a single tome.
The essential sourcebook for Aventuria, the world of The Dark Eye. 30 years of living world in a single tome.
696 backers pledged $48,516 to help bring this project to life.

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$48,516

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Your group has read the Core Rules and created characters, and your heroes have fought their way through several challenging adventures. But what does their future hold? To escort the royal envoy to the Horasian Empire, the heroes must plan the travel route, but are the roads passable at this time of year, or should they risk a voyage by sea? The Cyclopes possess ancient secrets of the forge, which they sometimes share with fellow smiths, but would a curious dwarf be welcome on their island home? The last of Borbarad’s lieutenants has been defeated at tremendous cost, but does this mean the heroes may safely explore the Shadowlands, or does some malignant force still hide there, biding its time and waiting for the world to grow complacent once again?

The Aventuria Almanac answers all these questions and more!

Chapters explore such topics as the land and the various races that dwell therein, the means of travel by road and water, the tumultuous history of Aventuria, the distractions of peace and the horrors of war, the trade routes and economies that support the wealth of empires, and the omnipresent faith of the gods, which so strongly shapes the lives of everyone on the continent. New monsters crawl forth from their lairs to claim the unwary, and the archdemons, the implacable enemies of the Twelvegods, finally show their true faces.

 

The fantastic world of The Dark Eye has been evolving for more than 30 years, and much has changed. Explorers have even discovered a few new continents, but Aventuria was where it all started, and Aventuria remains the centerpiece of the game. The Aventuria Almanac is your passport to this exciting world.

The Aventuria Almanac gives your roleplaying group a common starting point for adventure. It allows new players to quickly get their bearings in the game world, while the comprehensive index and clear organization let experienced players catch up on current affairs and rediscover a long-cherished game setting. With one exception, players may read freely, making this the perfect sourcebook for players and GMs alike!

As a GM, let this book serve as the foundation for your campaign and a springboard from which to create new adventures. Game masters will appreciate the Almanac’s special GM-only chapter, which includes game stats and introduces new mysteries and locales for the heroes to explore.

 

Fans of The Dark Eye know to expect deep content and evocative art from our books, and the Aventuria Almanac more than lives up to expectations. Highlights include the following:

Chapter 1: The Continent of Aventuria takes a closer look at the geography of Aventuria, the effects of weather, and the rigors of travel by sea, land, and even magical roads.

Chapter 2: Races explores the nature of the dominant intelligent races dwelling on the continent, namely humans, elves, dwarves, orcs, goblins, and lizardfolk. This chapter also offers a tantalizing peek at beings that prefer to remain elusive.

Chapter 3: The Land and People goes into great detail on the many kingdoms and realms of Aventuria and their greatest cities. This chapter also takes a look at other continents, such as Gyldenland, the ancestral homeland of the Thorwalers, and Uthuria, the mysterious jungle continent that is sometimes referred to as Land of 12,000 Gods.

Chapter 4: Culture and Science explores the many languages, writing systems, and secret tongues encountered all across Aventuria, as well as the origins and use of common idioms, superstitions, and forms of greeting. Peruse the calendars and dating systems by which most Aventurians measure time, plan for holiday celebrations and feasts, study the origin myths of the world, learn the stars and constellations in the night sky, and find your place in the feudal system (or try to purchase the rights of a free citizen). Join the army and serve god and monarch, play a round of cards, darts, or other games of chance at the local pub, invent a new telescope and dare to look up at the realm of the gods, compose a new opera and gain the favor of the crown, seek knowledge in the incredible libraries of Hesinde, plumb the depths of alchemy, and learn to recognize and treat deadly and fearsome diseases before its too late.

Chapter 5: Trade and Commerce examines the coinage of the various realms, policies of international exchange, and a new invention called the Promissory Note. Make plans to attend the local trade fair or market, but first, brush up on your knowledge of weights and measures to ensure you get what you pay for. Last but not least, this chapter takes a closer look at taxes and levies, two of the most important aspects of life in the realms.

Chapter 6: Flora and Fauna explores the myriad creatures that live in the waters, forests, mountains, and deserts of Aventuria. Entries include ancient enemies such as orcs and ogres, lurking threats such as cave spiders and crypt louses, the deadly krakennewt, feared by sailors above all else, and also several mundane (but by no means harmless) creatures such a giant black bears and wild boars. Plants get their due as well, as these pages delve into herb lore that some agencies have tried to suppress.

 Chapter 7: Gods and Demons takes a look at the mighty Twelvegods, exploring their histories, creeds, Churches, and relationships with the other religions of Aventuria. Not to be ignored are the archdemons, the eternal enemies of the Twelve, and the entity known as the Nameless One, perhaps the most dangerous foe of all.

Chapter 8: Magic and Witchcraft delves into the nature and history of magic and its many forms, and introduces the workings of the secretive sumu, sometimes referred to as druids. Topics include new Traditions, magical artifacts, magical creatures, and the role of magic in everyday life.

Chapter 9: Fame and Infamy introduces the reader to some of the most famous and infamous personalities in Aventuria, ranging from the exalted Empress Rohaja of Gareth to the dreaded night elf sorceress, Pardona. The voices of power and wisdom speak from within these pages, and it would serve you well to listen…

 Chapter 10: Myth and History covers the history of the world of Dere and the continent of Aventuria. It starts by examining various creation myths and what little is known of prehistoric times. The chapter then discusses the first human kingdoms, the rise and fall of the Empire of Bosparan, and the realms and events shaping the world today. The capstone is a summary of the extraordinary and earth-shattering Starfall, which heralds a period of change that will shake Aventuria to its foundations.

Chapter 11: Mystery and Arcana is for GM-eyes only, so we won’t spoil anything here. Suffice it to say that, if one were to look within these pages, one might learn much about the hidden servants the Nameless One and the secret history of Borbarad. This chapter expands on the material from other chapters and contains stats, secrets, and mysteries enough to keep your games running for years.

A Look Inside
A Look Inside

(Keep an eye on the Ulisses North America blog for more detailed page previews!)

Support the Aventuria Almanac Kickstarter today and get ready for adventure!

 

Our intention with the pledge levels is to keep them as straightforward as possible. This is a small Kickstarter, and our goal is simply to get the Almanac in the hands of the people who want it most.

Pledge Levels

$20 - Almanac Digital

$50 - Almanac Physical

$75 - Almanac Deluxe Edition

$150 - Almanac Limited Edition

(Please note - the reward list on the right is in error. You will receive a Limited Edition, not a Deluxe Edition.)

$149 - Almanac Retailer

Add-ons

We will have a large selection of add-ons through our Pledge Manager store at the end of the campaign, including every item from the Core Rules Kickstarter! During the Kickstarter itself, you may also specify that you wish to purchase The Dark Eye Core Rules in either the Hardcover or Deluxe Edition.

Simply add $50 to your pledge for the Hardcover, and $75 for the Deluxe.

All other add-ons will be purchasable at the end of the campaign.

Stretch Goals

We'll be unlocking a number of stretch goals throughout the campaign to enhance your adventuring experience on the continent of Aventuria. Here are the first few we have planned:

Unlocked! Printed sheets of sample characters and NPCs to cut out, assemble into triangles and stand on your table! (Digital and Physical.)

Unlocked! A Blessed One of Praios comes to a village to enforce justice, but the villagers hide a dark secret... (Digital and Physical.)

Unlocked! The first of our poster series for this Kickstarter is the fabulous art from the book's cover. (Digital and Physical.)

Unlocked! A specialty beverage coaster from a famous Aventuria tavern! Design TBA. (Physical only)

Unlocked! All physical backers receive a set of humorous stickers highlighting the gods and countries of Aventuria. PLUS, we unlock an add-on for the Pledge Manager store at the end of the campaign for a specially-designed sound effects collection from Toxic Bag Productions! This collection is 140 minutes of ambiences and specific effects! See the first update for more detail.

Unlocked! Printed sheets of animals from the Core Rules, Almanac, and Bestiary to cut out, assemble into triangles and stand on your table! (Digital and Physical.)

Unlocked! A prisoner finds great strength as a believer in Rastullah. He manages to escape and becomes one of the most powerful pirates in the Lands of the Tulamydes. (Digital and Physical.)

Unlocked! The second poster displays the coats of arms of Aventuria as listed in the Almanac, all on a single sheet. (Digital and Physical.)

Unlocked! A specialty beverage coaster from a famous Aventuria tavern! Design TBA. (Physical only)

Unlocked! Printed sheets of monsters from the Core Rules, Almanac, and Bestiary to cut out, assemble into triangles and stand on your table! (Digital and Physical.)

Unlocked! A dialog between a thief and Phex, the god of thieves. She tries to hide a piece of jewelry from an unholy pursuer but gets killed. Phex takes her soul to his paradise. (Digital and Physical)

Unlocked! The third poster is a one-sheet calendar for 2017 using the Aventurian months. (Digital and Physical)

Unlocked! All physical backers receive a set of humorous stickers highlighting the gods and countries of Aventuria. PLUS, we unlock an add-on for the Pledge Manager store at the end of the campaign for a full 12-month Aventurian calendar.

Unlocked! Printed sheets of animals from the Core Rules, Almanac, and Bestiary to cut out, assemble into triangles and stand on your table! With both parts unlocked, every animal from those three books will be included. (Digital and Physical.)

Unlocked! A specialty beverage coaster from a famous Aventuria tavern! Design TBA. (Physical only)

Unlocked! A young knight comes to his father’s deathbed only to find out that his father despises him and has spent his inheritance. With nothing left, the knight leaves to become an adventurer. (Digital and Physical)

Unlocked! The fourth poster depicts various races and creatures of Aventuria in relative scale. Beware the krakennewt! (Digital and Physical)

Unlocked! Printed sheets of monsters from the Core Rules, Almanac, and Bestiary to cut out, assemble into triangles and stand on your table! (Digital and Physical.)

All physical backers receive a set of humorous stickers highlighting the gods and countries of Aventuria. PLUS, we unlock an add-on for the Pledge Manager store at the end of the campaign to purchase the Aventuria Map Set. This collection is currently scheduled for an April 2017 release, but if we unlock this stretch goal then we will move it up in the production schedule so that it releases with the Almanac.

 The last of the set of specialty beverage coasters from famous Aventuria taverns! Design TBA. (Physical only)

Keep checking back for more goals as these are unlocked!

 

All European backers’ items will be delivered from Germany; the rest of the world from the USA. Shipping is calculated and added in when you make your pledge. (Note that shipping is higher for the Retailer level, and add-ons purchased through Pledge Manager may also raise the shipping rate after the fact.)

Standard shipping rates:

  • USA: $10
  • Canada: $25
  • Germany: $10
  • EU/UK: $15
  • Rest of the world: $45

PDF fulfillment through DriveThruRPG

 

 

Risks and challenges

We've learned a lot through our first two Kickstarters. As always, there is no question that this book will print and ship. You will get your rewards.

We cannot predict how manufacturing and shipping internationally may be affected by the holidays, so there is always the possibility of a delay beyond our control. However, any delay in Kickstarter shipping will still get you the book months before it goes to retail.

Learn about accountability on Kickstarter

Questions about this project? Check out the FAQ

Support

  1. Select this reward

    Pledge $20 or more About $20

    Almanac Digital

    Get the Aventuria Almanac in PDF format.

    Includes:
    • Aventuria Almanac (PDF)
    • All Unlocked Digital Stretch Goal Rewards
    Less
    Estimated delivery
    173 backers
    $
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    It's a way to bring creative projects to life.

    Learn more about accountability.
  2. Select this reward

    Pledge $50 or more About $50

    Almanac Physical

    Get the Aventuria Almanac in Hardcover and in PDF, and get every unlocked stretch goal reward.

    Includes:
    • Aventuria Almanac (PDF)
    • All Unlocked Digital Stretch Goal Rewards
    • Aventuria Almanac (Hardcover Regular Edition)
    • All Unlocked Physical Stretch Goal Rewards
    Less
    Estimated delivery
    Ships to Anywhere in the world
    321 backers
    $
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    It's a way to bring creative projects to life.

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  3. Select this reward

    Pledge $75 or more About $75

    Almanac Deluxe Edition

    Get the Aventuria Almanac in its red leatherette Deluxe Edition and in PDF, and get every unlocked stretch goal reward.

    Includes:
    • Aventuria Almanac (PDF)
    • All Unlocked Digital Stretch Goal Rewards
    • All Unlocked Physical Stretch Goal Rewards
    • Aventuria Almanac (Deluxe Edition)
    Less
    Estimated delivery
    Ships to Anywhere in the world
    92 backers
    $
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  4. Select this reward

    Pledge $149 or more About $149

    Almanac Retailer

    This pledge level is for RETAILERS ONLY. Get 4 copies of the Aventuria Almanac in Hardcover, 1 copy of the Aventuria Almanac Deluxe Edition, 5 copies each of all physical stretch goal rewards, and all digital rewards.

    Includes:
    • Aventuria Almanac (Hardcover Regular Edition)
    • Aventuria Almanac (Deluxe Edition)
    • Aventuria Almanac (PDF)
    • All Unlocked Digital Stretch Goal Rewards
    • All Unlocked Physical Stretch Goal Rewards
    Less
    Estimated delivery
    Ships to Anywhere in the world
    8 backers
    $
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  5. Select this reward

    Pledge $150 or more About $150

    Almanac Limited Edition

    Get the Aventuria Almanac in its black leatherbound Limited Edition and in PDF, and get every unlocked stretch goal reward.

    Includes:
    • Aventuria Almanac (PDF)
    • All Unlocked Digital Stretch Goal Rewards
    • All Unlocked Physical Stretch Goal Rewards
    • Aventuria Almanac (Deluxe Edition)
    Less
    Estimated delivery
    Ships to Anywhere in the world
    Limited 86 backers
    $
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.

Funding period

- (30 days)