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The Untold Legacy is a story-rich action adventure game, set in the diverse world of Loomia. Gameplay is action-based hack and slash, filled with exploration, a touch of RPG elements, and variety of truly unique items, that all mold together to breath fresh life into the genre. Unlike most games of similar style, The Untold Legacy has a massive emphasis on story, and it's one that's sure to inspire those who experience it. You'll adventure through diverse and breathtaking landscapes, complete compelling quests with rich story and useful rewards, battle against truly menacing foes, and you'll do it all both when, and how you choose.
Open world adventuring is at the forefront of The Untold Legacy. We've very carefully hand-crafted our adventure so that you can explore where you want, when you want. We've taken pages from games that do this right, and burned a few pages from games that didn't quite hit the mark. All of our locations are hand-crafted, so not only can you explore these places, but you can do things there too - amazing!
Aside from a handful of key moments in the game, you're essentially free to go anywhere you want, when you want. Dungeons aren't designed in the typical fashion that requires you have an item from the dungeon before it, because there is no before - there is no order to how you tackle the dungeons. We feel there's nothing more lame than adventuring far off the beaten path, only to find an amazing new location that the game doesn't quite want you at yet; we've done away with this as much as possible, and then some, because we’re magical like that.
Authentic exploration is an extremely important element of the game design. While we've made sure you won’t be utterly lost (at least, when that's not appealing to us a designers), we won't be holding your hand and telling you where to go or what to do - this is your adventure! You will get lost, you will find secrets in places new and already traversed alike, and you'll have fun doing so - all without us guiding you every step of the way.
Shieldpa, a shield like no other, will be your faithful companion as you experience your incredible journey across Loomia. While similar in some aspects to other sidekicks, such as Navi from the The Legend of Zelda: Ocarina of Time, Shieldpa actually contributes throughout your quest, with a plethora of useful skills and abilities, while simultaneously managing to avoid annoying the living hell out of you.
Throughout your journey, you and Shieldpa will bond and grow together. What begins as a simple talking shield and story companion, will soon become your most trusted ally. Sporting utilities such as lighting a darkened area by doubling as a lantern, becoming a vessel for you to ride a water or lava geyser on, flying through the air like a boomerang, and so much more, Shieldpa is quite indispensable. Shieldpa is as much utility as he is defense, and he even sports a touch of offense from time to time!
Some heroes are born, some are made, and others stumble their way forward never knowing such a title. Our leading role may not be born a hero, but with your help, he can become one. We want you to not only feel like you’re becoming stronger, we want you to see it too. We've put a lot of work into the emotions portrayed in The Untold Legacy, and the growth of our hero is important to that cause.
Throughout the game, our hero will change in personality, as well as cosmetically and audibly. Situations that once had the player scared and shrieking while blocking with his shield, may later have him grunting and pushing back with determination in his eyes. These emotions aren’t scripted, they’re in direct relation to your journey. Character growth will depend on a wide range of factors, from number of bosses taken down, to quests completed, areas of the map uncovered, near-death experiences, knowledge gained, experiences when encountering a specific enemy, and everything between. If for whatever reason you're absolutely terrible at facing off against a tiny spider enemy, your character will reflect that experience. We want you to connect with our character, and we’re confident that as you feel more versed with our world, so will our hero.
While you will most certainly appear stronger by the end of your journey, it's important that you feel stronger too. Through our lite, but strategic implementation of RPG elements, you'll definitely feel stronger once there. Mastering a specific weapon will have attacks executing ever so slightly faster, with a much fiercer animation, striking significantly harder than when you first began your quest. Everything from striking, to blocking will be done with more proficiency, and you'll be able to see and feel that as a player, of course without feeling hindered by your starting abilities. We've crafted these systems very carefully to avoid the need, desire, and often even ability to grind out these improvements, so just let them happen, naturally, as your skill grows in unison!
Fluid controls are essential, and we’ve made sure ours put you in full control of our hero. With a wide array of unique weapons and items (seriously, we put a lot of effort into making these unique!), the player has an arsenal of abilities and items both powerful, and suitable for all hardships you will inevitably face.
Fast-paced combat was something we were sure we wanted in the game from the very beginning. We want every attack to feel rewarding, and for those attacks to execute immediately when you input them. This means that controls are extremely responsive, and delays between animation minimal, leaving combat feeling energized and fluid. Messing this up can really break a game, and we've studied enough games that do it right to make sure we capture our desired feel.
Dynamic movement, much like our combat, leaves you feeling free to explore the world naturally. You can traverse Loomia in a plethora ways - be it walking, running, climbing, swinging, ferrying, by mount, and more. We've given you an exciting world to explore, and we've made sure that travel doesn’t hinder that.
Everyone loves food, even our hero. A lot of important moments happen around campfires in The Untold Legacy, and cooking is definitely on that list. While our game doesn't offer an intense crafting system (they're fun, but they have their place and time), we do have a pretty neat cooking system.
Ingredients are found all over the world, be it from enemy drops, or plant life, and they're just dying to be tossed into your next concoction. Recipes can be discovered by chance, taught from NPCs, or even found in books scattered around the world of Loomia. Each recipe will offer a unique temporary stat boost or affect, with premium ingredients and more refined cooking skills yielding even greater results. Be sure to experiment with what you find, and consider sharing your findings with other cooks around the world - it might eventually pay off!
Compelling story is a staple of our game. We love great gameplay as much as a good story, and don't believe the two need to be mutually exclusive - so we made sure they weren't!
The Time Wars - the beginning, middle, and end of a once great ancient civilization ruling over all of Loomia. When the ancient Loomians were at their peak of prosperity, a talented warrior sought to do more than anyone before him. With his abilities stretching even the fabrics of time, he ventured into dangerous and unpredictable territory, trying to rewrite even the darkest pages of Loomia's past.
But it wasn't this warrior's ambitions that plummeted the land into chaos, at least not at first, it was the eventual discovery of his abilities by those with personal gain in mind, and darkness within their souls. It was then that the Time Wars began, which sprung the world into darkness, and the future of Loomia into uncertainty.
The Keepers, incredible animal-humanoid beings with tremendous powers, are said to have been created by the divine Goddess herself. Located in the realm known as "Elsewhere", where the flow of time is still, these beings watch over everything to maintain the stability of all existence. Each Keeper houses just a portion of the immense gift given to them by the Goddess, and it is this arrangement that forces them to work as a collective counsel when overseeing the flow of time, and its potential disruptions.
In a distant land long ago, laid a secluded, peaceful mountain village, untouched by the ever changing world around it. The villagers, however, know only one thing: leaving is not an option; for any who do, will find themselves in the grasp of a mysterious dark curse. That is, until the village’s only child, a young boy, begins to uncover strange messages around the village, from an unknown source. These messages are seemingly warning him of a darkness, guiding him towards something, something mysterious, something that will forever alter his path through life and that of those around him. Will he heed these warnings and embark on the journey of a lifetime? Or stand back as he watches the mistakes of the past be repeated once more?
A monstrous and mysterious being, the Crik is like nothing of this world, or any other for that matter. The Keepers have an important job, and it is believed the Crik was born from a time paradox when that job was once failed during the Time Wars. Origins aside, it is a menacing entity that distorts time and space around it, and is seemingly hunting for something or someone. If the world around you begins to act strange, or you sense something is off - run - because the Crik can be anywhere, anytime, in the blink of an eye.
Much like our hero, Loomia is a living, breathing, growing world. If you were to step outside of wherever you are right now, you'll likely see countless objects, feel the weather, and hear close to a dozen or more individual sounds. This is part of what creates an interesting and believable environment, and we want to go above and beyond what most games deliver, and bring that to the world of Loomia.
Atmosphere and personality are more than just about adding polish. Loomia is a large world with thriving towns of varying cultures, scorching deserts, icy mountains, abandoned swamps, and everything between. One of our biggest complaints about many open-world games, is that much of the world, while vast, lacks personality or anything meaningful to do it in. We're committed to making every location interesting, and avoiding procedurally generated content - everything is hand-crafted to some extent, if not entirely.
When it comes to details, we want each environment to have its own unique touch. Townspeople will vary in personality from town to town, the wildlife in one area will be different from another, the types of foliage that blow in the wind will vary depending on trees in the area, and so on. We don't want you to simply remember a location based on its geographical location and name, we want you to remember it because it's worth remembering, because it stood out to you. Simply altering the audio and visuals doesn’t make a location new and exciting, it’s the finer details that bring these places to life. We’re committed to making every corner of Loomia feel as alive as possible - if it isn’t up to our standards, there isn’t room for it on the map!
Dungeons, puzzles, and bosses - oh my! Let's be honest - dungeons have followed a pretty generic formula since the dawn of adventure games. While we won't be changing that formula in any ground-breaking ways, our puzzles won't just be time-sinks that aren't actually fun, and bosses won't be giant pushovers with a glowing crystal you need to smack 3 times - expect a challenge of both fingers and mind!
We want our puzzles to make you think. What fun is pushing a stone pillar across a giant room when you know what you have to do, it just simply takes time? Dungeons and puzzles exist to challenge the player in various ways, and ultimately, give you a sense of adventure and satisfaction. You wouldn’t waste our time, and we won’t waste yours.
While the world of Loomia may be a dangerous place, plenty of its inhabitants are perfectly lovely, just like you! While Shieldpa may be your main companion throughout your journey, many others are sure to aid you! Just a few examples:
While Loomia may be home to many potential friends, many of its inhabitants won't be so welcoming. Some creatures may appear completely harmless, while sporting mostly passive behavior - but make them feel threatened, and they're sure to put up a fight. While these creatures may not seek you out, others will. Loomia is home to some truly aggressive beings, who mean you nothing but harm, and a darkness stirs that may bring even more menacing foes. Just a few examples:
If you think back on the best games you've ever played, there's an incredibly high chance that you remember the audio, and remember it fondly. Whether it's a tear-jerking Final Fantasy composition, an epic score from the latest Legend of Zelda entry, the theme of a faraway Kingdom in Chrono Trigger, or the classic sound effects from Super Mario World, they're likely a top contributor to your greatest gaming memories.
We know how incredibly important audio is, and we've made sure to not just get it done, but to get it done right. We're proud to have our very own in-house composer, Daniele Zandara, who has already given incredible life to the World of Loomia - and he's only just begun. With your support, our game will be completed; and if we've done our job right, Daniele's music will help aid you in creating even more fantastic gaming memories.
To be completely transparent, our budget is our biggest concern. We've been working on this game for quite some time, and money is quite literally the only thing that has ever stopped us from production. Our lead, Matt, has already dumped a considerable amount of money into the project, and has taken on various side projects at times to keep things afloat. Various members of the team have opted to not take any money until the game is complete and generating revenue, despite contributing countless hours to make it a reality, while others work on it full time, and require funds to continue doing so.
Our budget is something we've checked, double-checked, and triple-checked. We've made cuts left and right, and have gotten our required campaign total as low as possible, and then some! Team members are seriously cutting expenses and making lifestyle changes wherever possible, because we want this game to be a reality more than anything. That being said, we truly want to take care of our team members while delivering the highest quality game we can make! Any funds beyond our modest minimum estimates will be used to increase the quality of our game, while simultaneously alleviating our more patient team members from the sacrifices they've made.
The Untold Legacy is an ambitious project, and it's going to take some time. While we're not a group of starving artists, we ran the numbers, and we just don't have the funds to cover the many more months of development this game will take. Some of us work full time on the game, while others have jobs and donate as much time and energy as possible. We've been as conservative as we can with the money (to the point where if we subtract another dollar, Matt's wife may just up and leave him), and we're confident that Kickstarter is the route to go.
So there you have it, be a hero and back our Kickstarter, and you'll both help create what's sure to be an amazing game, and possibly even save a marriage!
Risks and challenges
Despite the absolute joy we all have creating video games, it isn't all cupcakes and cocktails. The Untold Legacy is our most ambitious project to date, and we're not oblivious to that fact. We promise fast, fluid combat, intricate quests, open world adventuring, a fascinating story, and more - that isn't easy to deliver. We realize we're promising a lot, and have heavily studied games that make these elements work. We've spent countless hours discussing how to properly blend and implement these mechanics to ensure they work in our game, and we're confident that we're capable of doing so.
It also isn't easy to assemble a team capable of properly executing such an ambitious project. We need programmers capable of hacking the Matrix itself, artwork that's so alive it can slap us awake when we drift off, music that's so chilling the hairs on our arms stand tall, and writing so captivating you can't wait to play the next hour of our game. We've already sifted through a number of team members that didn't quite make the mark, and we're confident that we now have the team and skills necessary to execute our vision.
That being said, we have years of experience under our belts, have created and launched games in the past, and have at last assembled our dream team. We've sunk countless hours into this project already, and despite starts and stops due budgeting issues, we've held in there and pressed onward. This game is getting completed one way or another, and with your help, we vow to make it the absolute best it can be, and deliver on our promises.Learn about accountability on Kickstarter
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