Lights, Camera, Pitch! is a card game for storytellers, film buffs and other creative types. It's easy to learn for players of all ages, fun to play over and over, and makes a great gift for the writer/gamer/person-who-watches-too-much-TV in your life.
Players take on the role of screen producers who are competing for funding. Each player must pitch a film - inspired by the sets, actors and title cards they have in their hand - to "the studio" (another player). The studio asks tricky follow-up questions, makes annoying suggestions and decides which film to greenlight. (Read more about how to play at jackheath.com.au/LCP)
It's guaranteed to get you and your friends laughing, as you desperately try to convince the studio that Detective Rampage, set on a submarine and starring Oprah Winfrey, would be a good movie.
I've used early versions of Lights, Camera, Pitch! as a teaching resource while I was running creative writing workshops at schools around Australia. The game was so much fun that I started playing it with my long-suffering friends.
These early versions of the game were all handwritten on hundreds of index cards. Now I want to share it with you! I'd like to get Lights, Camera, Pitch! professionally printed, which will make it even more better to play (and more effective in the classroom). And obviously the more money we raise, the better the game will be... because I can afford to include even more cards!
Want to get a feel for how to play? Here's what a full pitch tends to look and sound like:
Join the fun on Facebook, Twitter and Instagram, where backers are pitching movies based on cards I've picked from the deck! My handle is @jackheathwriter, and the hashtag is #lcpchallenge.
Risks and challenges
Printed individually, the game is prohibitively expensive. Printed in bulk, it becomes economical. That's why I'm asking for your support. $1,600 is enough to order at least 30 copies of the game - enough for a bulk discount on printing and shipping costs. (It will also help recoup some of the money I've already spent on prototypes, advertising and legal fees. Hey, I needed to make sure that none of the actors could sue me.)Learn about accountability on Kickstarter
- (29 days)