A MMORPG Game built by gamer's, for gamer's and funded by gamer's.
For a more detailed description please go to our website at:
Are you tired of games that do not have everything you want?
I know I am. For example: Guild Banks. Who creates a game but does not give you
access to the bank right away? All of the current games, that’s who. It’s sad.
I will start at the beginning and work my way through the
World” is not going to be the actual name of the game. This name is currently
used to simply stress the vision of the game. I may hold a contest to select
the actual name, with some cool rewards for the contest winner. Additionally,
server names may be created by the users.
Server selection will be chosen based on the type of world you wish to create
as a home for your Avatar. Each server will be different than the others, and
aspects of that server will be suited to your Avatar. Avatars on a water world
server, for example, will posses an underwater breathing skill. Furthermore, a
volcanic world will allow Avatars to possess a boost in resistance to fire. You
will not have to create a character on a separate server just to experience
that server’s attributes; you simply travel to that world using a shuttle, or
your own ship.
You will be able to create your very own race from a set of body parts, which
may be placed onto a generic model. Many games allow you to design your own
character. This game, however, will be more extensive; giving you the ability
to customize hair color, eye color, skin tone, and more. Available body parts
to mix and match will include, but are not limited to, Elf ears, Orc trunks,
Dwarf legs, Human heads, hands and arms, etc. If you like the way your Avatar
looks you may also submit your completed design to us and, if we like it, we
may use it as a premade character for others to randomly select and use. Show
off your creation by running through your world with your armor off, well, with
underwear on that is.
Note: Characters will not be permitted to run around buck
naked…. Or can they? Every game needs a good mystery. Keep checking back for
updates to our ideas pertaining to adult worlds, and submit suggestions as our
Avatars will be able to marry other Avatars, and the sex of the characters will
not matter. Once married, you will be able to share a home with your
significant other. Couples may have children, whether through relationships or
through adoption, and their children will grow up to be your future characters.
Items: In game
items may be acquired through questing and general game play, or via purchase
with real world cash. Gamers may link Paypal and/or Amazon accounts directly to
their game accounts in order to purchase items. Are you sick of games with item
vendors who only sell useless items? This game will not have those vendors. Our
vendors will sell green items at the lowest level, and the item levels increase
as your character increases.
Mounts: Are you
tired of spending most of your in game time running through worlds? In our game
you will be able to purchase and use a mount at level 1. Additionally, you will
be able to use flying mounts in all worlds as opposed to other games where you
are only permitted to use your flying mount in select worlds. Do not expect a
horse to fly; however, a horse with wings can indeed fly wherever you need to
go. Various mounts will exist for different types of terrain, such as water,
land, etc. Mounts will have successive levels to speed. For example, a car will
be faster than a horse, and a dragon will fly faster than a winged horse. Items
may also be purchased which will enable faster mount speeds. Lastly, you will
be able to keep your mount, as mounts will last for your entire in game life.
Mounts may be named and attachments may be made, so players will find little
need spend money on additional mounts.
Lore: Lore will
be minimal in the beginning. We would like to see how gamers formulate their
own quests and lives. There will not be the “end game” material found at the
end of such games as World of Warcraft, or the class material found in Star
Wars: The Old Republic. While the content in such games is beautiful, we
believe that lore should be based around the world you have created for
worlds are PVE; however, you will have complete control of your own PVP status
at all times. Specific zones will be PVP zones, but you get to decide whether
you are there to participate or just sit back and witness the mayhem.
Battleground zones will automatically flag a character for PVP until the
character leaves the field. Ideas are currently in development for one-on-one
Cities, Towns and
Land: Much like Second Life, you will be able to purchase and create a home
for yourself based on a premade model. Additional customization of land is a
project we are contemplating. Although cities are developed and controlled by
us, you will be able to create neighborhoods or developments with taverns,
armor shops, weapon shops and more. Within your town you may slaughter animals
for food or simply breed animals, create a garden and harvest crops, and sell
your harvested items. You may give other players keys to your home or
buildings, and revoke their rights to those keys if needed. Is another
character pissing you off? Simply revoke their rights to your town, your home,
and more. Your characters and others will be able to gain a resting bonus for
resting in your home. Beware: if your town is marked for PVE the environment
may assault the town you have created, and you will have to defend it to
protect it or win it back. As you defend your town you will gain town
experience, and may trade experience points in for stronger NPC’s to defend
your town in the future. Until you have conquered the environment and defended
your town you will not be able to gain anything from your town.
Quests: We are
currently attempting to develop ways in which you may create your own quests,
and visitors to your town can gain experience from the quests they complete.
Players questing in your town may gain items or trophies from their quests and
All players are permitted to use the Auction House, and players of different
factions may buy from and sell to one another. In game gold, or real life money
may be used to purchase items in the Auction House. Note about Selling on the
Auction House: Price your items accordingly. When you post an item for sale on
the Auction House, and another player purchases your item with real world
money, you will receive 50% of the sale for that item. 45% will stay within the
game to help pay for the game itself, and 5% will be donated to charity. We
support human rights issues such as healthcare, housing, jobs, food, schools,
etc. You will be able to choose the destination for your 5% donation, from a
list of charities.
will have access to Guild banks from the start, as well as other guild perks
and player boosts. Your character may be a member of more than one Guild at a
time. Like many other RPG’s your character may don attire that represents the
Note on Guilds: Guilds may pool their money in an effort to
build a town where they may sell their wares within their own town. As the
Auction House takes a percentage of the profit, this is but one way in which
players may sell their wares without having fees deducted. When a player sells
an item in Guild shops, they will receive 50% of the purchase price, and the
Guild will benefit from the other 50% however. This is incentive for working
together as a team.
and Professions: Standard game professions will be available to all
characters, such as: Herbalism, Mining, Fishing, Armor Crafting, Weapon Making,
etc. The best part is, you will be able to access your crafting abilities with
special applications as well as in the game. Application fees will apply to
download of the app, but being able to spend your in game time questing instead
of working on skill levels for professions makes the minimal app. fee worth the
cost. You will have the advantage of fishing from your doctor’s office, or
leveling your herbalism skill from the grocery store, and crafting weapons on
long car trips.
caps will not exist. As you grow in levels, so will your game content. Your
world will not be limited.
Space and Beyond:
We are working on additional content so that you will be able to travel from
one world to another, and gain access to space travel. At this level you will
be permitted to participate in multi-world quests and PVP events. You will also
be able to buy or create your very own spaceship, which allows you to enter
into space battles with hordes of creatures that have also gained access to
space travel levels. At this point the world must work together. Quests and
puzzles will need to be completed, and items will be handed in to the world
Although content in games is ever changing, we hope this
overview of current development excites potential investors as much as it
excites us. The potential rewards for donations will change over the next 30
days, so keep checking back as they will only get better. Examples of rewards
are tee shirts, mugs, statues, etc. Keep checking in on us, keep donating, and
spread the word!
If you have additional questions about content not included
in this overview, please feel free to email me. I will be happy to answer your