The Island of El Dorado

by Daniel Aronson

Daniel Aronson wants some feedback on this project. What do you like? What could be better? Anything missing?

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    1. Daniel Aronson Creator on August 15

      @ratifier - thanks for catching that! ��

    2. Ratimir, awaiting the Ringtail Frogdog on August 11

      Typo: "Whoever finds the fourth and most powerful shine in the cave..." should be "shrine".

    3. Daniel Aronson Creator on August 8

      @windborn games thank you for doing that. Very very helpful.

    4. Windborn Games on August 8

      Overall, I love it and can't wait to see this go live.
      That being said I'll give a few REALLY nitpicky things which are more of a personal preference:
      1) I'm not crazy about the "Section #" titles. You already have titles for the sections, if you want them numbered, I'd suggest a colored number circle next to the title you already have.
      2) In "How To Play" the gifs for "Move & Discover" and "Buy" are perfectly synced and it bugs me. The visual of both reseting at the same time feels jerky.
      3) Download the Rulebook. Will this link be placed in once live?
      4) "Much more than the sum of it's parts". Should be "its".
      5) The picture of the "Empty Cave" tile is really hard to see if there's any detail there. Not sure if it's brightness or contrast.
      6) Stretch Goals: The first sentence in your share this project message, " You can help reach..." looks like it has a space before "You".
      7) The Art: "What better to transport a gamer to another..." Missing "way". Should be "What better way to transport..."

    5. Eric Farthing on August 5

      Game and campaign page are interesting. Feedback wise:
      1. Terrain Tile border is distracting and takes from the idea of building a cohesive island.
      2. Agree with SG comments of component upgrades before fit and finish upgrades

    6. Brian Cairns on August 5

      I love the two action dice, though the combat ones seem quite bland in comparison, perhaps give them a wooden or steel look?

      One thing I have noticed who actully occupies the island? I know we have creatures in the cave though all the other charters are explores what about some natives to defend the shrines?

    7. BoardGameRevolution
      Superbacker
      on August 5

      The empty caves need art

    8. Daniel Aronson Creator on August 3

      Very Interesting @Mia. I could take a look and see how she'd fit in!

    9. Mia on August 3

      Can I suggest the real life and amazing Mary Kingsley as one of your explorers? https://en.wikipedia.org/wiki/Mary_Kingsley - I think she'd be appropriate.

    10. Justin Boehm
      Superbacker
      on July 25

      I agree with Nic, stuff like a box upgrade for metallics and linen finish should be a much later SG. Gameplay component upgrades and content should come first

    11. Nic Matlage
      Superbacker
      on July 24

      I'd much rather have a card upgrade before the box upgrade.
      The artwork, even simplicity of the box design, is very appealing to me.
      You've clearly put a lot of work into the page though, that is definitely appreciated.

    12. Missing avatar

      Per Franck on July 24

      My biggest gripe is that the game in the playthrough felt really random. It felt like to win the game everyone gets resources to place their offering as the temples are discovered, then it's just a race to who randomly draws the grail in the cave. It didn't feel like the winner really did any planning or used any real tactics to win - just by virtue of having 3 offerings placed, he auto-won as he drew the grail.

      The box looks really slick, i love the obsidian look with carved letters.

      I really like the "explore-as-you-move" concept, at first it reminded me of Ravenloft's system which I really didn't care for as it didn't feel like it mattered in the end. This game uses it really well as the game board takes form during gameplay. it prevents alphagamers from "learning the map" so to speak, and could add replay value.

      I like the "single explorer" idea (as opposed to explore anywhere, or having meeple exploring) (maybe add a lewis and clark faction with 2 sharing move rolls? heh), the explorer felt really overpowered after a while. In my opinion the explorer should be weak against armies/forts, but strong against beasts (and vice versa for armies/forts).

      I like "the cave" idea as it adds a dimension to the game, but I almost wonder if that part couldn't be a card game instead; use a "cave deck" instead of tiles? easier to manage board space for sure. it still feels so random with a game of luck 'o the draw at the end. Even with "the cave" as tiles, I question the idea of allowing the use of armies/forts there. I think thematically, it feels better if the armies and forts are an "above-world" type thing, and you have to outfit/support your explorer to be strong enough to venture into the cave using what you built up on the outside (the temples do this in a way, but you have to get them anyway or it's pointless to go there).

      Echoing the first sentiment, it feels like there is no real balance between rushing and building. I DID like the fact that at some point players go all-out combat with their villagers (the inevitable descent into war), but I wonder how the balancing between building and attacking holds up? will a too-aggressive player be resource strapped? it didn't seem so at least. Is there a point to taking out a player's farms?

      MSRP at $65 feels way too high, even $50 seems steep.

      Lastly, it would be awesome if you added a soft and subtle narration to the gameplay video explaining briefly what was going on throughout.

    13. Missing avatar

      Linda Wingenbach on July 24

      Do not care for plain black box, even with linen finish and gold metallic lettering. I like the artwork (from one of the shrine hexes?) on which your box is displayed--or a combination of the 4 shrine tiles or pictures of the explorers. Also suggest lightening the darker tiles (food and wood), maybe the "empty cave" tiles to just show some cavern walls. Distinguish better the meeples coloring between the brown and orange (maybe make the orange more red?). The pawn meeple should be a different shape (horse, ship, wagon--maybe 4 different shapes?). The lightest meeple (white or very light blue) should be a darker color--medium blue (water color) or yellow or yellow gold? I like the cave exploring activity.

    14. Andrew Ramseyer on July 24

      What do the other side of the resource cards look like? I don't see the flips side at all, and I agree they could use better art, or maybe a old map look to background... Also upgrade the components... And the player mats, can you use a graphic like the "Thank you" so people can see flip sides also. What material are player mats also?

    15. Andrew Ramseyer on July 24

      What do the other side of the resource cards look like? I don't see the flips side at all

    16. Edward - Needs a World or Island Turtle!
      Superbacker
      on July 23

      None of the graphics show a price of the game. Are there multiple pledge levels?

    17. Edward - Needs a World or Island Turtle!
      Superbacker
      on July 23

      So I actually found the answers to my questions but I'd rearrange info so they don't get asked in the first place.

      The picture of your table and camera doesn't add anything to your project.

    18. Edward - Needs a World or Island Turtle!
      Superbacker
      on July 23

      Why does red get an extra keep me?
      I would do component upgraded before box upgrades.

    19. Edward - Needs a World or Island Turtle!
      Superbacker
      on July 23

      First thing that caught my attention the explorers are looking to find and control 4 shrines. 3 shrines included in the box.

    20. Edward - Needs a World or Island Turtle!
      Superbacker
      on July 23

      First thing that caught my attention the explorers are looking to find and control r shrines. 3 shrines included in the box.

    21. PsychoCat on July 23

      First of all using classic art from the time period is awesome. Wish I had that idea. But yes agree that the card art needs to match quality of the rest of the art. I also suggest moving the stretch goals down later. It really threw me off seeing it there before I even knew how to play. If I don't know how to play I can't understand the purpose of the stretch goals

    22. Le Viet Hung on July 23

      Need better cards art and upgrade components, shipping to Singapore cheaper

    23. Le Viet Hung on July 23

      Need better cards art and upgrade components, shipping to Singapore cheaper

    24. SirKrimzin on July 23

      The farm houses look like they were taken from Catan and I feel like the forts could have more design to them especially with the great detail on the shrines

    25. Missing avatar

      Sonja Dawson on July 23

      Agree about great artwork, but lacking artwork on resource cards. Shipping for me in Australia would be too steep.

    26. Justin Boehm
      Superbacker
      on July 23

      I like the looks of the game, but in terms of feedback there are a couple things:

      1) need at least 1 if not 2 more female explorers
      2) box upgrade should be a far later SG, component quality and additional content first, then bells and whistles like box finish and metallic lettering last
      3) I agree with the comments that the resources could use some better art, even if the symbol for the tile was in one corner with a more artistic vista of the landscape as the main art on the cards

    27. Stephen on July 23

      As a first time project creator, you may want to devote some significant space to reassurances about your ability to deliver a quality product. Playtesting, printing, and fulfillment are all things that can go very wrong on kickstarter campaigns.

    28. Missing avatar

      Kelly Moore on July 23

      For the game having such good graphics and detail in them the resource cards feel out of place. I understand they go with the symbols on the mats but maybe some way to incorporate that symbol with a better back ground?

      I'm new to gaming and this game seems simple enough for me to pick up the rules quickly, but looks like it has quite a bit a stragegy involved.

      As a couple who primarily only plays boardgames with their significant other I'm curious if there are modifications for two players and how good the game plays with only two players?

    29. Missing avatar

      Kelly Moore on July 23

      For the game having such good graphics and detail in them the resource cards feel out of place. I understand they go with the symbols on the mats but maybe some way to incorporate that symbol with a better back ground?

      I'm new to gaming and this game seems simple enough for me to pick up the rules quickly, but looks like it has quite a bit a stragegy involved.

      As a couple who primarily only plays boardgames with their significant other I'm curious if there are modifications for two players and how good the game plays with only two players?

    30. Missing avatar

      Kelly Moore on July 23

      For the game having such good graphics and detail in them the resource cards feel out of place. I understand they go with the symbols on the mats but maybe some way to incorporate that symbol with a better back ground?

    31. Adam Mark Stevens on July 23

      Really solid work. The artwork and campaign look amazing. The only thing that seemed out of place for me was the resource card design. They seem too minimal, almost unfinished. Other than that solid game. Love the cover type too.

    32. WYLDGaming (Aaron) on July 22

      I agree with Daniel. The inclusion of real art work is an epic thing to have! I also love the shrines! Please let me know should you decide to reach out for more reviewers. I'd be happy to lend my talents.

    33. Daniel • Board Game Circus
      Superbacker
      on July 22

      I really like that you took the art from the museum to implement it in a board game. This could be *the* reason for me to pledge. Good luck with the campaign.
      — Daniel

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$0.00 pledged of $27,500 goal
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By Daniel Aronson
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About this project

Legend has it that somewhere on the vast ocean lies the island of El Dorado, where gold flows over the hills. Brave explorers set sail in search of the mythical land. They find that it holds much more than gold: it holds four mysterious shrines of untold power. Each player is an explorer seeking to discover and control the four shrines located on the island. As they search for the Shrines, players will discover a drastically new island every single time they play. The first player to control all four shrines wins the game and rules the island forever.

 

 

 

 

 

 

 

            

            

 

 

 

 

 

 You can help reach these stretch goals by getting your friends to join. Share this on Facebook, Twitter, Reddit, or anything else you can dream up. Together, we can reach these goals and make the best game we possibly can!

The artwork for The Island of El Dorado was painted by artists in the 15th century, when the game takes place. I am honored to have these beautiful pieces of art set the scene for the these explorers journeys. What better to transport a gamer to another age than works of art from that time period?

The Metropolitan Museum of Art has graciously allowed me to use these exceptional pieces through a new policy known as “Open Access”, implemented on February 7th, 2017. This policy allows images of artworks from the public domain to be widely and freely available for unrestricted use. I’m very proud to use these remarkable pieces in a new way.

I’ve partnered with a well-known fulfillment company called “Ship Naked” to deliver the most efficient shipping experience possible. I’ve also subsidized much of the shipping and taxes to keep prices low for our backers.

Your name will be printed in the box. It's very important to me that the backers are part of this project. There will be sheets with "A special thanks to:" and a list of names of everyone who supports our Kickstarter. It's a fun part of the project that you can show off.

You will be heard. We're working together on this project, and I will read and hear every comment and message you send me. I'm happy with where the game is currently, but I'm always looking to improve it and make it even more fun, and I’ll be honest with you the whole way through this process.

The Island of El Dorado is a passion project. When this started out, I just wanted to design a game that my friends and family would enjoy. Some of my friends are heavy gamers, and some don’t game at all. It's really hard to find a game that excites both groups, but I designed El Dorado purposefully so everyone would be able to understand and enjoy it. This caused the game to be very simple to play, but deep in its strategies.

I saw how much fun and excitement the game was bringing to my friends and family, so I started blind-playtesting it with people I didn't know. Through hundreds of playtests (with both friends and strangers) I've seen that El Dorado is fun for all sorts of different people, and my hope is that people all over the world would enjoy with their friends and family the exciting moments that this game creates. It seems like every game ends with the whole group standing up in tense excitement for one last fight!

I'm a family man who could not do this project alone. I run a creative agency, and because of that I want this passion project to greet you with its full potential, and the best way to do that is through mass production. I'm very excited to share this game with you all!

You are needed. I need your help to make this game happen. The game is completed and ready to go, but in order to make it high quality, we need to mass produce it. Panda Manufacturing has a minimum order we need to meet in order to make this a reality, and that’s where all of you come in.

Limited Availability. There will only be a limited number of games printed in this version. With stretch goals, it could have more content and higher quality pieces than future printings do.

This is just the beginning. I see a modular board like this and see SO many possibilities for expansions just by adding more tiles to the starting stacks. It would be easy to do, and add even more depth to the game. Like I said, this game is designed to appeal to gamers and non-gamers, but I know there will be groups of hard gamers that would appreciate expansions, even more depth, and longer games. Exciting stuff!

Some people have cursed hands and dislike dice in games. I’ve included a very simple rule option for more experienced gamers who wish to reduce the effect of luck in El Dorado. It barely changes the gameplay, and removes 50% of the luck in the game.

Reduced-Luck Optional Rule: Instead of players rolling two die to start their turn, just roll one. Choose between the top and bottom of that die to be your movement and resources for that turn.

With this rule, players will always roll a sum of 7, but the split is what the dice determines. Nothing else in the game changes!

Why isn't this the standard rule? Both rules have been play-tested extensively, and I personally like the rush of getting "good" and "bad" rolls. The standard rule introduces an element of chaos and also makes the game easier for novices - which is huge for bringing more people into this great hobby!

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This game is in pre-production. Kickstarter images are not final. While there is no immediate plan to change anything, the final look, materials, and content of the game are subject to change and may differ slightly from what is presented while the Kickstarter project was active.

Risks and challenges

Like all kickstarter projects, there are risks. This is my first project. I have spent months and months researching to hopefully avoid any delays in the process. That being said, our biggest risk is the timeframe. Anytime you manufacture a game in China, the risk is higher for delays. Panda Manufacturing is the best in the business, and I've done everything I can up to this point to make this a smooth process going forward. I've also added 2 months of buffer space to the timeline in case any surprises pop up.

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    The Island of El Dorado - 1 Copy

    One copy of The Island of El Dorado plus all unlocked stretch goals. (Retail MSRP $59)

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    • The Island of El Dorado - Full Game
    • All unlocked stretch goals
    • Name immortalized on card in box
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    Retailer Bundle

    Your name will be immortalized on one of the 6 copies of The Island of El Dorado plus all unlocked stretch goals. (Retail MSRP $354)

    Includes:
    • The Island of El Dorado - Full Game
    • The Island of El Dorado - Demo Copy
    • All unlocked stretch goals
    • Name immortalized on card in box
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    Ships to Anywhere in the world
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