The Island of El Dorado
The Island of El Dorado
A strategic board game. Explore the island, gather its resources, and cross swords as you race to control powerful shrines.
A strategic board game. Explore the island, gather its resources, and cross swords as you race to control powerful shrines. Read more
About this project
Legend has it that somewhere on the vast ocean lies the island of El Dorado, where gold flows over the hills. Brave explorers set sail in search of the mythical land. They find that it holds much more than gold: it holds four mysterious shrines of untold power. Each player is an explorer seeking to discover and control the four shrines located on the island. As they search for the Shrines, players will discover a drastically new island every single time they play. The first player to control all four shrines wins the game and rules the island forever.
You can help reach these stretch goals by getting your friends to join. Share this on Facebook, Twitter, Reddit, or anything else you can dream up. Together, we can reach these goals and make the best game we possibly can!
The artwork for The Island of El Dorado was painted by artists in the 15th century, when the game takes place. I am honored to have these beautiful pieces of art set the scene for the these explorers journeys. What better to transport a gamer to another age than works of art from that time period?
The Metropolitan Museum of Art has graciously allowed me to use these exceptional pieces through a new policy known as “Open Access”, implemented on February 7th, 2017. This policy allows images of artworks from the public domain to be widely and freely available for unrestricted use. I’m very proud to use these remarkable pieces in a new way.
I’ve partnered with a well-known fulfillment company called “Ship Naked” to deliver the most efficient shipping experience possible. I’ve also subsidized much of the shipping and taxes to keep prices low for our backers.
Your name will be printed in the box. It's very important to me that the backers are part of this project. There will be sheets with "A special thanks to:" and a list of names of everyone who supports our Kickstarter. It's a fun part of the project that you can show off.
You will be heard. We're working together on this project, and I will read and hear every comment and message you send me. I'm happy with where the game is currently, but I'm always looking to improve it and make it even more fun, and I’ll be honest with you the whole way through this process.
The Island of El Dorado is a passion project. When this started out, I just wanted to design a game that my friends and family would enjoy. Some of my friends are heavy gamers, and some don’t game at all. It's really hard to find a game that excites both groups, but I designed El Dorado purposefully so everyone would be able to understand and enjoy it. This caused the game to be very simple to play, but deep in its strategies.
I saw how much fun and excitement the game was bringing to my friends and family, so I started blind-playtesting it with people I didn't know. Through hundreds of playtests (with both friends and strangers) I've seen that El Dorado is fun for all sorts of different people, and my hope is that people all over the world would enjoy with their friends and family the exciting moments that this game creates. It seems like every game ends with the whole group standing up in tense excitement for one last fight!
I'm a family man who could not do this project alone. I run a creative agency, and because of that I want this passion project to greet you with its full potential, and the best way to do that is through mass production. I'm very excited to share this game with you all!
You are needed. I need your help to make this game happen. The game is completed and ready to go, but in order to make it high quality, we need to mass produce it. Panda Manufacturing has a minimum order we need to meet in order to make this a reality, and that’s where all of you come in.
Limited Availability. There will only be a limited number of games printed in this version. With stretch goals, it could have more content and higher quality pieces than future printings do.
This is just the beginning. I see a modular board like this and see SO many possibilities for expansions just by adding more tiles to the starting stacks. It would be easy to do, and add even more depth to the game. Like I said, this game is designed to appeal to gamers and non-gamers, but I know there will be groups of hard gamers that would appreciate expansions, even more depth, and longer games. Exciting stuff!
Some people have cursed hands and dislike dice in games. I’ve included a very simple rule option for more experienced gamers who wish to reduce the effect of luck in El Dorado. It barely changes the gameplay, and removes 50% of the luck in the game.
Reduced-Luck Optional Rule: Instead of players rolling two die to start their turn, just roll one. Choose between the top and bottom of that die to be your movement and resources for that turn.
With this rule, players will always roll a sum of 7, but the split is what the dice determines. Nothing else in the game changes!
Why isn't this the standard rule? Both rules have been play-tested extensively, and I personally like the rush of getting "good" and "bad" rolls. The standard rule introduces an element of chaos and also makes the game easier for novices - which is huge for bringing more people into this great hobby!
This game is in pre-production. Kickstarter images are not final. While there is no immediate plan to change anything, the final look, materials, and content of the game are subject to change and may differ slightly from what is presented while the Kickstarter project was active.
Risks and challenges
Like all kickstarter projects, there are risks. This is my first project. I have spent months and months researching to hopefully avoid any delays in the process. That being said, our biggest risk is the timeframe. Anytime you manufacture a game in China, the risk is higher for delays. Panda Manufacturing is the best in the business, and I've done everything I can up to this point to make this a smooth process going forward. I've also added 2 months of buffer space to the timeline in case any surprises pop up.Learn about accountability on Kickstarter