It's finally here, the latest version of Chaos Reborn which includes some major game play additions, such as asynchronous game play and mana sprites plus many more animated creatures and interface enhancements. Read all about the changes and additions below. For those of you who have not received your T-shirts, please read the note at the end. Firstly, here are some wizard concepts from our new concept artist, Svetoslav Petrov. They depict male and female versions of the heroic class, who are courageous, agile and flamboyant fighter-wizards.
The different versions are available from these links
The changes and additions are as follows:
Asynchronous games: This is the major new feature for this release. You can now play a game with other players without requiring them to be online at the same time. There is no turn timer, but instead a chess clock style timer in which each player gets a number of days to complete all moves in a game. You can play up to 20 asynchronous games consecutively. If players do happen to be online simultaneously the game will play the same as a ‘live’ game, so you could use the asynchronous games feature as a way to split game play sessions when needed.
Mana Sprites: A major change to the game play is the introduction of mana sprites. These are spawned on the map at fixed positions and they can be picked up by wizards to gain mana points. Creatures cannot enter a hex containing a mana sprite.
Match maker: The lobby system has been changed for random games. Now there is a ‘match maker’ system where you set preferences for the game configuration you want and the server will find a match or create a new game.
Spells: The creature spells have now been limited to the 12 that we have animations for. I realise this may seem like a bit of a step backwards in game play, but we need to keep the presentation consistent for our public launch on Steam. Rest assured, fully animated creatures will be added as fast as we can. The ‘Law shift’ and the ‘Chaos shift’ spells have been added.
Creatures: The Hydra has been beefed up and the blob spreading reduced.
Decks: The allocation system for spells now allows up to 3 of the same type of spell to be in a deck, but with a diminishing chance for each spell added.
Creature graphics: Newly added animations and models include the gooey blob, tangle vine, spider, elf, eagle, manticore, shadow wood and sapphire dragon.
Selection and ownership markers: There is a major change here which might initially seem a bit confusing. Your wizard is always blue, enemies are always red and your team mate is always green. The ownership markers are using roman numerals to indicate the player number. The selection marker is now a separate interface element and is much more bold and clear. The sizes of the markers are now proportional to the size of the creature.
Selection cycling: You can press the TAB key, or the new button on the right of the screen, to select the next creature/wizard which still has something to do.
Spell sorting: The spell cards can now be sorted by either casting chance or by alignment.
Selecting riders: There is now a button appearing over the mount to select the rider.
Creature info box: There is an informational box for selected creatures, wizards and growths displayed on the top right of the screen. The detailed information display can be accessed with the ‘i’ button.
Interface improvements: The battle interface has a number of changes, including the turn timer, law/chaos display and the turn order and VPs display.
Mana points: You now get mana points for failing to cast a spell, and not for successfully casting a spell. Victory points are still gained for casting a spell. Mana points for killing wizards have been reduced from 50 to 33. The mana point costs of mega-spells have been increased slightly. The hat of time is no longer operational.
Environment graphics: The terrain and surrounding environment graphics have been changed and tweaked.
Subversion: Subverting an enemy creature stuck in your blob will cause the blob to die.
Retreating: This has been removed entirely, for now.
Known issues - Mac OS X version
Performance and stability seem to be improved if you run the game in 32 bit mode. The animated creatures are not rendered correctly and appear blackened or very dark. We are working on a fix for this.
Firstly, I would like to apologise profusely to all of you who have not received your T-shirts. The manufacturing company has admitted making a mistake with some shipments. It should be corrected by now and you should have received your t-shirts. If you haven't, please contact Matt Pindell of CustomInk Crowdship directly via email@example.com to confirm your shipment. Please quote your name, the email you used for Kickstarter or Backerkit, your shipping address and the details of your t-shirt order.
Again, I am very sorry for the long wait.