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Fast Paced, Fun, Tactics RPG with Monsters, Magic and Mayhem - Online Multiplayer, Rankings, Co-op, and a Huge Single Player Campaign
Fast Paced, Fun, Tactics RPG with Monsters, Magic and Mayhem - Online Multiplayer, Rankings, Co-op, and a Huge Single Player Campaign
5,051 backers pledged $210,854 to help bring this project to life.

Chaos Reborn v0.26 - Equip Your Wizard and Prepare for Battle

Posted by Julian Gollop (Creator)

Welcome to the new version of Chaos Reborn. Now you can equip your wizard with Staffs, Bodygear and Talismans - and there are hundreds of items to collect and try out on the battlefield. You will be able to define your own play style and fine tune your tactics.

To celebrate the launch of this major content update we are offering a 25% discount for new players on the Steam Store until April 13th.

Share this link with your friends, family, and acquaintances and get them involved in the game.

Summary of new features:

  • Choose your initial wizard character with initial staff and bodygear
  • Level up your wizard, staffs and bodygear to level 33
  • Unlock talisman slots as you level up your equipment
  • Plug talismans into your equipment to gain special powers
  • Seven different types of talisman allowing you to bind spells to your deck, buff creatures, gain mana, buff your wizard and transform entities
  • Earn gold from battles and buy items from the shop
  • Monthly league competition seasons provide opportunities to earn lots of gold and win medals
  • Attractive new environment design
  • Integrated, comprehensive Game Guide, plus helpful tooltips
  • New Line of Sight system

Good luck with your battles.

League Competition comes to Chaos Reborn - plus Hellhound, Pegasus, Lion and more!

Posted by Julian Gollop (Creator)

In this release we have some fantastic new creature spells, a beautiful new terrain rendering system, a much improved line-of-sight system - and league rankings with monthly seasons! Here are the league ranks you can strive for, starting from a lowly Rat Runner and ultimately ending up as a Mighty Wizard with a world ranking position and a chance to win medals.

Here is a summary of the additions, improvements and fixes for version 0.25:

  • The league ranking system is implemented, allowing you to play ranked games and win medals in each monthly season. See below for more details.
  • New creatures spells have been added, but are incomplete - the Hellhound, an undead 3-headed beast that has a paralysing stare ranged attack - the Lion, which has the ability to leap up or down 2 terrain levels - and the Pegasus, which is a flying mount with a sacrifice ability. Animation is missing for the Lion and there are no sound effects for any of these new creatures.
  • A fantastic looking new terrain rendering system has been implemented, which uses a technique that blends textures on edges and creases in the terrain hexes. It does not currently work on iMac/Linux, but we are working on a fix for this.
  • Subsequent players in the turn order start with some mana points. In a 2 player game the 2nd player gets 12 MPs. In a 3 player game the 2nd player gets 6 MPs and the 3rd player 12 MPs. In a 4 player game the 2nd player gets 4 MPs, the 3rd 8 MPs and the 4th 12 MPs.  
  • Mana Sprites have 5 sets of deployment positions of which one is selected randomly at the start of battle. This adds variety to the game play for each of the existing maps. [*]Maps have been tweaked and there are several new 2 player maps.
  • The turn order is now randomised (except for 2 vs 2 matches) and does not depend on the order that players joined the lobby. A rematch will cycle the turn order as usual (if you were the 1st player, you would be the 2nd player in a rematch, and so on).
  • Undead creatures are less formidable. The Vampire and Skeleton have reduced Magic Power, and the Vampire is a little bit more difficult to cast. Wizards now have the ‘Undead Slayer’ ability. Magical attack spells are more likely to be included in decks.
  • A new line of sight system has been implemented which uses deterministic rules allowing you to determine LOS in any situation. See below for more details.
  • There are various improvements to the AI. Illusion casting and disbelieving are managed more sensibly. Trees, blobs and tangle vine are used more effectively. There are some other general improvements.
  • The law/chaos values of spells have been reduced to avoid the more extreme swings in the law/chaos balance. This makes neutral creatures less undervalued.  
  • The basic bodygear system is implemented, giving wizards different values for the basic attributes and deck size. This is randomly allocated at the moment. The different wizard models are not yet implemented.
  • Some new visual effects have been added for summoning law and neutral creatures, teleport, and the magic bow.
  • There are a few minor interface upgrades. The Wizard icon display on the top left of the battle screen now more clearly shows Victory Points, and the wizard level is also displayed in a small diamond. It is also easier to recognise dead wizards.
  • Some bugs are fixed with the magic fountain.


The league competition has monthly seasons with gold, silver and bronze medals being awarded for the 3 top ranked players, and 7 runners up medals for the next 7 places. At the start of a season you have to earn stars by winning games and ascending ranks from the lowest (rank 9) to the highest (Mighty Wizard). The ranks and stars needed to reach the next rank are:

  • Rank 9 - Rat Runner - 3 stars
  • Rank 8 - Goblin Poker - 3 stars
  • Rank 7 - Dwarf Hobbler - 3 stars
  • Rank 6 - Skeleton Rattler - 3 stars
  • Rank 5 - Manticore Master - 4 stars
  • Rank 4 - Vampire Hunter - 4 stars
  • Rank 3 - Giant Stomper - 4 stars
  • Rank 2 - Hydra Hustler - 5 stars
  • Rank 1 - Dragon Defier - 5 stars
  • World Rank - Mighty Wizard

Stars for winning are awarded based on the number of wizards in the battle - 1 star for a 2 player game, 2 stars for a 3 players game and 3 stars for a 4 player game. If a 3 or 4 player game is drawn, a star is awarded for each wizard kill. Additionally, a bonus star is given for a win streak if you have won the previous 2 ranked games. At rank 5, Manticore Master, a star is lost for losing a battle and you can go down ranks. When you reach the Mighty Wizard rank you are given a world ranking and no longer earn stars, and can no longer be demoted. This ranking is based on an Elo rating system designed to reflect players’ skill. At the end of the season rankings are reset, but not completely to the lowest level. You start the next season with 1 star for each rank achieved during the previous season. Asynch ranked games can be played, and the results are implemented when the game is over, even if it goes into the next season. They use a 2 day per turn timer.

All ranked games are 'Survivors draw' games with a game turn limit dependant on the number of players: 20 turns for a 2 player game, 23 turns for a 3 player game and 26 turns for a 4 player game.


  • Line-of-sight is traced from the centre of the attacking hex to the centre of the target hex Any intervening hexes are checked for obstructions (higher level terrain, creatures, trees, rocks,etc.)  
  • Line of sight traced directly along a hex side can be blocked if either hex sharing that hex side is blocked. Obstructions are considered to fully occupy the hex (i.e. no shooting between adjacent hexes containing creatures).
  • The relative heights of attackers, targets and obstructions are then taken into account. Everything has a height level. Creatures have a height 1, 2, 3 or 4. A wizard riding a mount has the height level of the mount. Terrain hexes have height levels of 0 (ground level), 1 or 2.
  • Terrain obstacles also have a height level - rocks and mana sprites are 2 and trees are 4
  • The actual height level of a creature = creature height + hex height
  • The actual height of terrain objects = terrain object height + hex height
  • If an intervening obstruction is at least the same height or higher than the average height of the attacker and the defender then line-of-sight is blocked.

Example: A 2 level hex sits between a dwarf standing on a level 1 hex and a giant. The dwarf can attack the giant - his height is 2 (1 for the hex + 1 for his height), the giant’s height is 3 making an average of 2.5, which is higher than the intervening 2 level hex.

Example: An elf standing one level 1 hex cannot shoot at a wizard at ground level if there is an intervening hydra. The elf’s height is 3 and the wizard’s 2, making an average of 2.5, which is not higher than the Hydra’s height of 3.  

When you select a creature or entity the info box on the top right of the screen will display the entity’s height, the terrain height and the total height.

Chaos Reborn version 0.24 - with Vampires, Paladins, Magic Wood and more

Posted by Julian Gollop (Creator)
This release features 9 awesome new spells, 5 new staff types and several other changes. The new spells and staffs will unlock as you progress to level 12.

Here are the new spells:

  • PALADIN: The Paladin is a mighty warrior dedicated to protect allies and fight corruption. He will automatically attack any adjacent enemy when it attacks (whatever it attacks). He is also equipped with a magically powered flail that can slay the undead. 
  • VAMPIRE: The Vampire is a terrifying and powerful creature. It is the most formidable undead creature, immune to the attacks of mortal enemies, and yet still highly resistant to magic. Its agility and ability to fly make it a deadly assassin, swooping in to dispatch foes with ease. Each successful attack against a living creature will increase the Vampire’s combat ability.
  • BLOODLUST TOTEM: This chaos spell will summon a static structure that will grant a 30% attack and 30% agility bonus to all of your creatures. This effect is cumulative with additional totems.
  • GUARDIAN TOTEM: This law spell will summon a static structure that will grant a 30% defence and 30% magic power bonus to all of your creatures. This effect is cumulative with additional totems.
  • FOUNTAIN OF LIFE: This powerful law spell will summon a static structure that will resurrect friendly, living creatures and wizards when they die. The deceased is revived in an adjacent space to the fountain. The structure will only be effective 3 times before it crumbles. 
  • TELEPORT: The casting wizard can instantly teleport to any space that is a valid place for a wizard to be, even onto a mount or a mana sprite. Attacking or moving is not possible immediately after a teleport. It can be used to get out of blobs, webs or engagement to enemy creatures. 
  • MAGIC WOOD: Magic trees can only be entered by wizards, where they are protected from attack. There is a 1 in 3 chance at the start of the turn that a wizard in a magic tree will be granted a blessing in the form of an additional spell and double the mana value of the tree. In so doing the tree will wither and die. Creatures next to a friendly tree will be granted a +30 Magic Power bonus.
  • RAISE DEAD: Wherever a grave stone marks the death of a creature, it may be resurrected with this spell. The resurrected creature will be undead, a half-living being animated by magic.
  • DISPEL: This is a special spell that is given to every wizard at the start of a battle. It allows you to remove up to 3 or your summoned entities from the game in return for mana.
The staff system has been revised so that staffs are randomly generated. They can have various values for spell boosts, hand size and mega-spell cost, and a variety of mega-spells. They are all level 20 staffs (out of a possible 33 levels) so they are quite powerful. Another major revision is that spells matching the staff type get the usual 1% boost for each mana-point spent instead of 2%, but the mana point limit for boosting is twice that compared to other spells. This was done to mitigate the excessive benefits that staffs matching many spells get (such as the law/chaos staffs). 

There are five new staff types added: 

  • STAFF OF CREATURES: Matches creature type spells. 
  • STAFF OF UNDEAD: Matches undead creatures and the raise dead spell.
  • STAFF OF MARKSMEN: Matches creatures with ranged attacks. 
  • STAFF OF AIR: Matches flying creatures. 
  • STAFF OF MOUNTS: Matches creatures that can be ridden.
Here are the other changes in this release:

  • REMATCH: When a game has finished, you have the option to request a rematch. If all players agree, then a new game is started with all the players included. The turn order is rotated so that the 2nd player in the previous match now goes first, and so on.
  • ABUSE MANAGEMENT: You can now report other players for abusive chat messages or player names, and mute them in the in-game chat. In order to do this you must right click on the player’s wizard icon on the top left of the screen to show the options. 
  • CREATURE STATS: The values for attack, defence, agility and magic power have been multiplied by 10. This is done to show the buff values given by the totems more accurately. There are some revisions to the mana values of creatures and alignment values. The creature stats info screen now shows stats affected by gooey blob and web. The creature info box on the top right now shows the full stats for each ability (e.g. ranged attack strength and range). 
  • SPELL STATS: There are some revisions to the mana values for spells (the mana points you get when the spell fails). 
  • BUG FIXES: Quite a few bugs have been fixed. The card burning sticking problem is fixed. A few issues with the line of sight system have been resolved which should make things a bit more predictable.

Single Player Mode Comes to Chaos Reborn

Posted by Julian Gollop (Creator)

Our Christmas update has some exciting new features, including an offline battle mode which allows you to play 'hotseat' with other players, or single player against an AI opponent, or any combination of human and AI players. There is also a new spell - Summon Rat Pack - a pack of three hideous, mutant giant rats. For the holiday period we also have a cool looking Christmas theme. Check out our Steam store page for more info on the update.

Since the release on Steam Early Access on December 9th the player community has more than doubled. I would like to thank our Kickstarter backers who helped make the Steam launch a great success, especially those of you who eagerly helped new players learn the game and get involved in the discussions.

Happy Christmas and New Year from the Chaos Reborn dev team at Snapshot Games.

Steam keys are delivered

Posted by Julian Gollop (Creator)

Steam keys have now been sent to all backers. If you haven't received yours, please email

We would love to get your feedback on the game. You can post comments on the Chaos Reborn Steam forum here, and if you have time please write a review on the store page here.

A big thanks to all backers who have helped to make our Steam launch a success.

Best of luck with your games,