Check out this video of a Chaos Reborn game that I played with UnstableVoltage. It was a close match, and it could have gone either way at the end. Clearly I made some mistakes, but UnstableVoltage played a good game as well. Notice how important Victory Points can be in a long game like this one.
I am planning to do some more game play videos, which I will publicise in future updates, but if you want to get the latest, up-to-the-minute Chaos Reborn news please follow me on twitter @julian_gollop.
If you are a Chaos old-timer please share your experiences of the game on my reddit thread. If you are new to the world of Chaos, just add whatever comments you like.
Being a Forgemaster
In future updates I will expand a little on the game design and how the backer rewards work in more detail. To begin with I will explain some of the cool things you can do with the Forgemaster tier. This gives you the ability to create a set of equipment, which you can do once at any point in your Wizardly career. I will show you how it works by telling a hypothetical story about my wizard called ‘Joolificus’.
Wizardly equipment comes in three types which share a common name when you create them in the Forge. I will choose to name my equipment after my wizard, so I will have:
The Staff of Joolificus: This your wizard’s main equipment and the big decision you need to make here is which special Staff Power you want. I will choose ‘Petrify Clone’, which can turn the target creature and every enemy creature of the same type to stone. Petrified creatures can possibly free themselves from the spell by passing a Magic Resistance test on their turn, but It’s great for dealing with wizards who are too keen on their hordes of Goblins or Dwarves. However it is a powerful ability and costs a lot of Forge Points. I also spend some Forge Points on increasing the ‘Ready Spells’ value of the staff from 5 to 7, allowing me to have 7 spells ready for casting at any time (i.e. my ‘hand’ of spells). I also select a suitably chaotic design for the staff with a red and gold colour scheme.
The Robe of Joolificus: This will determine my basic attributes. I choose to upgrade my current Defence from 3 to 4 and my Maximum Potential Defence from 5 to 7 (achieved through levelling up the Robe). I must also select a Power Boost, which can help charge up the staff faster so that it is ready to unleash its Staff Power more often. In this case I select ‘Attack Lust’, which gives my staff power for every unsuccessful attack (a Staff generally gets power from killing creatures). This can work well with the Petrify ability, because I can have creatures attacking petrified enemies (which have enhanced defence) but still get power points from these attacks. I have to stick with the same colour scheme - red and gold - because this equipment is part of a set.
The Hat of Joolificus: My headgear will determine my Spell Memory, which is the number of Spells I can take into battle (my spell ‘deck’, if you will). I spend some Forge Points to raise this from the default 8 up to 11, and the potential maximum to 20. I also choose another Power Boost, and this time I pick ‘Undead Accumulator’, which gives the staff some power each turn for each undead creature in the arena. This is good for me, because I am fond of undead creatures.
Now there is one thing left to do, and that is choose the Set Ability. Normally this is a hidden ability which is only revealed once you collect three items of equipment belonging to the same set, and the ability is only triggered if a Wizard is equipped with the complete set. But since I am designing this equipment, I get to choose the Set Ability by spending my remaining Forge Points. In this case I choose ‘Wizard Hero XP doubler’ which gives me double experience points for my wizard killing creatures with his attack. This suits me because I like to equip my wizard with magic weapons and ride into battle on my Manticore.
With all Forge Points spent, my equipment is complete. The design goes into the Master Equipment Generator so that other copies of this equipment will be generated for other players to discover inside Realms (although it is classified as rare so there won’t be that many around). They will see my Forgemaster Imprint ‘Created by Joolificus’, but this is not all. I will also get a special Forgemaster Bonus every time another player goes into battle equipped with a complete set of my equipment. This will be a small amount of both gold and XP, but it can add up if my equipment proves to be a popular and effective combination. Perhaps I will even be recognised in the Forgemaster Hall of Fame? Who knows?
Equipment can be levelled up by entering the 'inner realm' of the equipment in which you fight a wizard battle against a 'guardian' wizard. If you win, the equipment increases in level. You cannot level up equipment unless it is a lower level than your current wizard level. One thing you can do with the Forgemaster tool is upgrade the maximum potential of your equipment, not just setting the starting levels.
The Forgemaster tool is only available to backers who select the Forgemaster tier or above. It will not be available to Apprentice tier backers or with the retail release of the game, and it is not available with extra copies of the game.
Note that equipment is not used in all game modes. It is a key feature of the single player game though, and the main way in which you can configure your wizard for some interesting battles.
I will take the opportunity to support other deserving Kickstarter projects that are under way right now, because there is some really exciting stuff out there begging to get made by some really talented teams. If you are even remotely interested in really high quality point-and-click adventures then you should check out The Book of Unwritten Tales 2. It has a superb video - demonstrating the enormous animation talents of the team. I am looking forward to playing this one already. Hurry though, their campaign is nearly over.