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Fast Paced, Fun, Tactics RPG with Monsters, Magic and Mayhem - Online Multiplayer, Rankings, Co-op, and a Huge Single Player Campaign
Fast Paced, Fun, Tactics RPG with Monsters, Magic and Mayhem - Online Multiplayer, Rankings, Co-op, and a Huge Single Player Campaign
5,051 backers pledged $210,854 to help bring this project to life.

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Forgemaster Proving Ground

Posted by Julian Gollop (Creator)
11 likes

I will be doing a reddit AMA on Sunday, 23rd March at 3pm EST / 7pm GMT in /r/Games. Please drop by to ask questions about Chaos Reborn, or ask me anything else.

UnstableVoltage has posted a Youtube video of a 3 player game of Chaos Reborn. The next video should be a 2 vs 2 team match.

As some of you have pointed out, designing equipment with Forgemaster tier could be a bit hit and miss without the ability to test a design before you commit to it. This is entirely understandable, so I am proposing to create a Forgemaster Proving Ground which will allow you to test your equipment designs. This is simply a local game creation mode where you can set up your wizard with his designed equipment to compete against AI or human controlled wizards which can be equipped with any other item of equipment you may own. You will have the ability to set your equipment to any level for testing purposes.

A Wizard’s Staff is his Best Friend

Posted by Julian Gollop (Creator)
15 likes

Check out this video of a Chaos Reborn game that I played with UnstableVoltage. It was a close match, and it could have gone either way at the end. Clearly I made some mistakes, but UnstableVoltage played a good game as well. Notice how important Victory Points can be in a long game like this one.

I am planning to do some more game play videos, which I will publicise in future updates, but if you want to get the latest, up-to-the-minute Chaos Reborn news please follow me on twitter @julian_gollop.

If you are a Chaos old-timer please share your experiences of the game on my reddit thread. If you are new to the world of Chaos, just add whatever comments you like.

Being a Forgemaster

In future updates I will expand a little on the game design and how the backer rewards work in more detail. To begin with I will explain some of the cool things you can do with the Forgemaster tier. This gives you the ability to create a set of equipment, which you can do once at any point in your Wizardly career. I will show you how it works by telling a hypothetical story about my wizard called ‘Joolificus’.

Wizardly equipment comes in three types which share a common name when you create them in the Forge. I will choose to name my equipment after my wizard, so I will have: 

The Staff of Joolificus: This your wizard’s main equipment and the big decision you need to make here is which special Staff Power you want. I will choose ‘Petrify Clone’, which can turn the target creature and every enemy creature of the same type to stone. Petrified creatures can possibly free themselves from the spell by passing a Magic Resistance test on their turn, but It’s great for dealing with wizards who are too keen on their hordes of Goblins or Dwarves. However it is a powerful ability and costs a lot of Forge Points. I also spend some Forge Points on increasing the ‘Ready Spells’ value of the staff from 5 to 7, allowing me to have 7 spells ready for casting at any time (i.e. my ‘hand’ of spells). I also select a suitably chaotic design for the staff with a red and gold colour scheme.

The Robe of Joolificus: This will determine my basic attributes. I choose to upgrade my current Defence from 3 to 4 and my Maximum Potential Defence from 5 to 7 (achieved through levelling up the Robe). I must also select a Power Boost, which can help charge up the staff faster so that it is ready to unleash its Staff Power more often. In this case I select ‘Attack Lust’, which gives my staff power for every unsuccessful attack (a Staff generally gets power from killing creatures). This can work well with the Petrify ability, because I can have creatures attacking petrified enemies (which have enhanced defence) but still get power points from these attacks. I have to stick with the same colour scheme - red and gold - because this equipment is part of a set.

The Hat of Joolificus: My headgear will determine my Spell Memory, which is the number of Spells I can take into battle (my spell ‘deck’, if you will). I spend some Forge Points to raise this from the default 8 up to 11, and the potential maximum to 20. I also choose another Power Boost, and this time I pick ‘Undead Accumulator’, which gives the staff some power each turn for each undead creature in the arena. This is good for me, because I am fond of undead creatures.

Now there is one thing left to do, and that is choose the Set Ability. Normally this is a hidden ability which is only revealed once you collect three items of equipment belonging to the same set, and the ability is only triggered if a Wizard is equipped with the complete set. But since I am designing this equipment, I get to choose the Set Ability by spending my remaining Forge Points. In this case I choose ‘Wizard Hero XP doubler’ which gives me double experience points for my wizard killing creatures with his attack. This suits me because I like to equip my wizard with magic weapons and ride into battle on my Manticore.

With all Forge Points spent, my equipment is complete. The design goes into the Master Equipment Generator so that other copies of this equipment will be generated for other players to discover inside Realms (although it is classified as rare so there won’t be that many around). They will see my Forgemaster Imprint ‘Created by Joolificus’, but this is not all. I will also get a special Forgemaster Bonus every time another player goes into battle equipped with a complete set of my equipment. This will be a small amount of both gold and XP, but it can add up if my equipment proves to be a popular and effective combination. Perhaps I will even be recognised in the Forgemaster Hall of Fame? Who knows?

Equipment can be levelled up by entering the 'inner realm' of the equipment in which you fight a wizard battle against a 'guardian' wizard. If you win, the equipment increases in level. You cannot level up equipment unless it is a lower level than your current wizard level. One thing you can do with the Forgemaster tool is upgrade the maximum potential of your equipment, not just setting the starting levels.

The Forgemaster tool is only available to backers who select the Forgemaster tier or above. It will not be available to Apprentice tier backers or with the retail release of the game, and it is not available with extra copies of the game.

Note that equipment is not used in all game modes. It is a key feature of the single player game though, and the main way in which you can configure your wizard for some interesting battles.

Shout Out

I will take the opportunity to support other deserving Kickstarter projects that are under way right now, because there is some really exciting stuff out there begging to get made by some really talented teams. If you are even remotely interested in really high quality point-and-click adventures then you should check out The Book of Unwritten Tales 2. It has a superb video - demonstrating the enormous animation talents of the team. I am looking forward to playing this one already. Hurry though, their campaign is nearly over.

Extra copies, stretch goals, and more

Posted by Julian Gollop (Creator)
30 likes

Before we get to the juicy bits of this update I would first like to thank all of you who have backed the game, tweeted about it, talked about it, wrote about it or otherwise helped make the first few days of the launch a fantastic start. I would also like to thank my team for putting together great materials and a great prototype which really helped a lot. Well done guys! And thanks also to my business partner in Snapshot Games, David Kaye, whose wisdom and experience has guided me in the right direction.

I realise there is a long way to go still, so I will not be resting on my laurels. And if there is anything you can do to spread the word, it will help enormously. If you work in games related media, or know someone who does, I am available to demonstrate the prototype and talk about the game at great length!

Extra copies of the game

I am pleased to announce that you can buy extra copies of the game for $15 each. If you backed at the Apprentice tier or above, for each extra $15 above the price of your tier, you get an additional copy of the game. To do this you have to increase your pledge by multiples of $15 without changing your selected reward. For example, if you backed the game at Wizard Lord level for $50 and you increase your pledge to $80 you will get two extra copies of the game. I will send a survey out at the end of the campaign to check with you exactly what you required with your increased pledge amount. Please note that you can only buy a maximum of 8 extra copies this way.

Stretch Goals

Here are our first two stretch goals:

$200k pledge level reached - Localisation of game text - at a minimum French, German, Italian and Spanish, plus a small selection of other languages to be decided based on demand and costs.

$240k pledge level reached - Android/iOS platform support - a full version of the game available for mobile phones and tablets. The game will be a free download from app stores, and if you are a Kickstarter backer you will be able to unlock the full version without any additional cost.

Gamers With Jobs Conference Call

You can hear me talking about Chaos Reborn in the latest GWJCC (despite being on the verge of losing my voice). Check it out at http://www.gamerswithjobs.com/node/117224

Concept Art

Here is a new creature concept from one of our artists, Robert Faludi, depicting the Skeleton. These undead creatures have a high attack rating and magic resistance, but are otherwise frail and vulnerable. They are powered by the red fire of Chaos magic.

Finally

A big thank you to Tim Clague who recorded and edited the video for us. You can reach Tim at tim@projectorfilms.com or go to his site at www.projectorfilms.com. He is working on a children’s film which you can read about at www.nelsonnutmeg.com. And last, but not least, a giant thank you to Ken Levine for his faith in me and my games.