Chaos Reborn Version 0.20 with spell cards and more
Hello and welcome to the new release of Chaos Reborn. There are quite a few changes in this release, and some of them are quite experimental, so we are expecting some frank and honest feedback. The art team are now doing wonders with the creatures and animations, so progress has been good. Here is a render of the Goblin in Unity. Check out his excellent animations in the new prototype.
And here is a concept for the Sapphire Dragon, for which modelling is under way.
Download locations are here:
New spell casting interface: Spells are now displayed as cards which you can drag onto the battlefield to cast. It is still very much work in progress, so expect a few bugs and glitches. Graphics for these new elements are still placeholder.
Staff display: The staff display shows how much the staff is charged and will glow when you are able to activate the staff’s mega-spell.
Spell burning: You must now drag a spell card onto the staff display in order to burn it and draw a new card. There will be an animation for drawing new cards, but it is not implemented yet.
Spell information display: You can access this by clicking on the 'i' icon which appears on a spell card when you hover the mouse over it.
Spell decks: The staff will now influence the spells in the deck, and will guarantee at least 2 spells matching the staff type. Also, there can only be a maximum of 2 spells of the same type in a deck.
Hats and bodygear: The hats will be removed in their current form, but for now every wizard has a hat of time which generates mana according to the turn number. The bodygear now determines the spell deck size, with the arcane type giving a larger deck than the other 2 types. The hats may make a reappearance in another guise. The next release will feature an exciting new way to earn mana.
Mana surge: A wizard that slays an enemy at range 1 will gain double mana points for the kill. This encourages more heroic wizards.
Magic Power: Magic Resistance has been renamed ‘Magic Power’ and it will now affect some spells. The power of magic bolt now depends in part on the magic power of the casting wizard. The success chance of subversion and the magic attack spells is now modified by both the attackers magic power and the magic power of the wizard controlling the target.
Retreat mechanic: This version sees the introduction of an experimental new combat mechanic. Creatures now have a possibility to retreat if they receive a killing blow to avoid death. A creature can only retreat to valid movement space (by walking, not flying) which is not adjacent to an engaging enemy creature. The success of retreat depends on the defender’s agility for ranged attacks, and on both the defender’s and attacker’s agility for close combat attacks. The agility stats of creatures and wizards have been tweaked.
New giant ability: The giant has gained a powerful one-shot ranged attack with an attack value of 8. Once his rock is thrown, the giants close combat attack value is reduced by 4. Overall the giant has been made more powerful.
New animations and graphics: The goblin, skeleton, elephant and giant are now fully animated (although the giant is still using the old model. The selection markers have been changed. There is a new tangle vine model. The map graphics have been modified.
Options screen: There is a new options screen which allows you to adjust the sound volume.
Maps: Existing maps have been tweaked and new maps added.
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