Version 0.19 - Forest environment, headgear, bodygear, and some rats
Version 0.19 of Chaos Reborn is released with numerous tweaks and exciting editions. The Hydra is now animated in the game, and here you can see a magnificent render of this terrifying beast:
Here are the links:
Additions and changes:
- Version 1 of the forest environment type is implemented (but not optimised yet).
- Nine different types of headgear are implemented, which grant Mana Points according to various conditions (see below for full explanation). Headgear is randomly allocated at the start of battle.
- Three types of bodygear are implemented, randomly allocated.
- Hydra is fully animated.
- New Skeleton model added.
- New neutral spell, Summon Rat Pack, is added. Summons three hungry rats in one go.
- You can burn and draw spells when it is not your turn.
- The name of the spell drawn after burning is displayed on the top left of the spell selection screen.
- If your wizard is blobbed you can now use a magical attack on the blob to kill it and free your wizard.
- The spell selection screen shows the total law and chaos values for spells in your deck.
- Fixed a bug where the illusion state of creatures was sometimes not being properly updated.
- If you disbelieve a creature summoned as a group, then the other creatures in the group will be disbelieved simultaneously.
- Dwarf's hammer now returns after hitting an enemy, and it rotates correctly.
Headgear determines two things:
- The size of your spell deck. Currently this is set to 16 for all headgear.
- A Mana Point bonus which gives Mana Points based on the type of headgear.
Ultimately, the level of the headgear will affect the values for deck size and mana bonus.
Here are the different types of headgear mana bonuses:
- Life: For each non-undead creature (illusion or not) and wizard in the arena, the MP bonus is gained at the start of the turn (the MP bonus could be a fractional value here).
- Death: For each creature (not illusions) and wizard killed by anyone or any means, the MP bonus is gained.
- Truth: For each illusion of any wizard disbelieved or killed.
- Time: At the start of each turn, the turn number multiplied by the bonus value (up to a fixed maximum).
- Despair: For each failed spell by any wizard, gain the MP bonus.
- Heroism: For each attack on your wizard, and each close combat attack made by your wizard, gain the MP bonus .
- Hope: For each attack by either creature or magic that fails, where the attack strength is greater or equal to the defence strength, gets the MP bonus.
- Harmony: The extent of neutrality of the cosmic balance. A constant value minus the extent of law or chaos is multiplied by the MP bonus.
Corruption: The magnitude of the law/chaos balance, with a fixed upper limit, multiplied by the MP bonus.
A wizard's bodygear determines four basic stats - Attack, Defence, Agility and Magic Resistance. These are the three types of bodygear:
- Vigilant: very strong defence and good magic resistance. For the cautious wizard who doesn't like to get messed with.
- Heroic: Strong in attack and agility. For wizards who want to get mixed up in the action.
- Arcane: weak attack, moderate defence and very strong magic resistance. For the most magical of wizards.
The Second Gollop Wallop
I will be taking on all contenders in a second Gollop Wallop tournament on August 31st. The first tournament was great fun, and I managed to pull back from 4-1 down to win the tournament 5-4. Join in the action or watch the games with the spectator mode in the game.
Finally, we are working on concepts for the growths. Here is a sketch for the Shadow Tree: