Share this project


Share this project

Fast Paced, Fun, Tactics RPG with Monsters, Magic and Mayhem - Online Multiplayer, Rankings, Co-op, and a Huge Single Player Campaign
Fast Paced, Fun, Tactics RPG with Monsters, Magic and Mayhem - Online Multiplayer, Rankings, Co-op, and a Huge Single Player Campaign
5,051 backers pledged $210,854 to help bring this project to life.

Offline Single Player Realm Campaign Released, GOG Release, Demo

Posted by Julian Gollop (Creator)

The latest version of Chaos Reborn sees the release of our single player realm quest campaign, which can be played offline. You can play through a series of 5 realms of increasing difficulty, using a host of new realm design systems. The game will also be shortly released on (we will be sending additional instructions shortly after Christmas for backers who would like to have the GOG version instead of the steam version). And check out the new Christmas theme:

It's winter in the realms of chaos
It's winter in the realms of chaos


There is a Chaos Reborn Steam demo which includes all the multiplayer battle features for free, and one offline realm quest. Please let your friends, family and acquaintances know about it, and you can play multiplayer battles with them. Here is the link:

V1.3 Update Notes

Here are the full details of the update:

  • Play through a series of five realms and try to achieve gold rank with each one
  • When you are waiting for a multiplayer match you no longer have to stare at a boring screen. Instead, a little queue widget is displayed and you can happily equip your wizard or play online realms while waiting for opponents. If you are playing a battle against AI you can be pulled out of it to play a multiplayer game, and then resume your realm battle after the multiplayer battle is finished. (note: if you enter a battle with an ally or as an invader your multiplayer request is cancelled). 
  • You can access a 'quick match' request from the options screen. This means that you could be playing a realm and request a multiplayer match without having to exit the realm. 
  • There are numerous changes to the realm creation system. Encounters are more sophisticated and check various conditions to trigger outcome choices. There are some new encounter effects, such as connecting or disconnecting towns and releasing marauders. Creature allies hired through encounters can be named. Taboos can now be directly edited. All of these features are used in the new offline realm campaign. 
  • When you select a creature in battle that has one or more buffs affecting it, there is a visual display showing circling coloured balls corresponding to the buff type. Red = attack buff, blue = defence buff, green = agility buff, purple = magic power buff. 
  • A wizard with activated talismans has a circling talisman object to show that a talisman is activated. 
  • In realm quests, when starting a battle involving only settlers there is a warning message displayed to remind you that your wizard is not present. 
  • Realm quests - you no longer need to be at a captured citadel to cast the palace breach spell. You can cast it from anywhere. 
  • Realm difficulty - the maximum creature allies the enemy wizards can have is now affected by the realm level. Level 1 realms are limited to 3 allies, level 2 realms, 4 allies, and so on, up to a maximum of 8. [*]Realm and battle graphics have a christmas theme. 
  • AI now makes proper use of Transmutation talismans (e.g., the Romero "undead" talisman, the "Clementine" neutralizing talisman), they are no longer pre-activated at the start of the battle. 
  • AI improvements - AI Wizard makes better use of mounts and is more likely to attack when mounted. AI responds more pro-actively to undead threats. AI now uses mana bind talismans. 
  • Lowered transformation rate of Aconite talisman (vine to spiders) and fixed a bug with async games where the transformation limit was not respected. 
  • Realm shops now show the new 3D display for equipment with spell affinity information for staffs. 
  • For those of you that backed the game at wizard lord level or above, you will be able to enter a name to appear in the game credits with the next update. 
  • Staff type has a slightly greater impact on deck composition - spells with staff affinity are more likely to be included. 
  • Exemplum Funus talisman now only gives spell cards for real creatures killed, as per talisman description. Also clarified "Volaticus Duplus" talisman description.
Activated talisman indicators
Activated talisman indicators


For those of you that have still not received t-shirts, I must apologise profusely. We simply cannot locate the last batch, and we don't have accurate records of who has actually received them. For those of you who are affected, we will be contacting you to arrange compensation first thing in the new year.
Winter battle
Winter battle
Shrkzzar, Jorge Timóteo, and 13 more people like this update.


Only backers can post comments. Log In
    1. Missing avatar

      Noman on

      Now into February, and still no updates about the GoG version for the backers. The game is available on GoG, and I believe it should just be a matter of providing GoG keys to the backers.

    2. shockedder

      I would also like a GoG version instead of the Steam one.
      When will it be available ?

    3. Missing avatar

      kilobug on

      I'm also still waiting for my "shortly after Christmas" GOG key, sure no hurry a few days more or less isn't a big deal, but it would be nice to hear about it ;)

    4. Missing avatar

      matty on

      Well it's too long...
      I hope we get some infos soon...

    5. Cyboff

      sooo, how long exactly is "shortly after Christmas" ? ;)

    6. Pasha on

      Cool, I would like to receive gog version too!

    7. Missing avatar

      David H. on

      Yes, please add me to the list of people who are eagerly awaiting the GOG code! :^)

    8. Missing avatar

      Gnostic on

      I prefer the GoG version too

    9. Christoph Zürcher on

      Congrats on the GOG release, I always prefer my games there.

    10. Missing avatar

      matty on

      Thanks, awesome news! I prefer GOG the version too and have seen that GOG has released the game today. Can't wait for the GOG key! :-)

    11. J.R. Riedel on

      Sounds like a promising update! I'll have to dust off the game again ;)
      (been too busy to play) :(

    12. Cyboff

      Awesome news! I prefer GOG version too!

    13. Turk

      .. finally something about the physical rewards promised..

    14. Missing avatar

      Shrkzzar on

      Thanks for the update. I actually prefer a GOG Version of the game.
      All the best.