About this project
If you missed out on our Kickstarter campaign you will still be able to back us and get awesome rewards over at www.chaos-reborn.com. You can also subscribe to our mailing list to get the latest news on Chaos Reborn developments.
Thank you all backers for supporting Chaos Reborn - do not disbelieve!
Creature skins are backer exclusive rewards for Wizard Lord level (noble skins) and Wizard King level or above (royal skins).
'I’m excited about Chaos Reborn because it turns out to be a smart and interesting game even in this early, prototype form … it feels much more like the work of a smart young design-punk than something feeding on the sour blood of nostalgia.' - Alec Meer, Rock, Paper, Shotgun
Chaos Reborn is a game with nail-biting decisions and twists of fate. Every battle is different, every realm is unique, and there is always something new to discover.
Based on my cult classic ZX Spectrum game ‘Chaos’, first published in 1985 by Games Workshop, Chaos Reborn is part sequel, part re-imagining of that original game brought up-to-date with high quality presentation.
The magic combat system remains true to the original Chaos. It is all about summoning a host of weird and mythical creatures, moving and fighting with them, and using your wizard to attack, defend, buff and de-buff with large array of spells. It is highly tactical and fast paced. But Chaos Reborn expands considerably on this by offering multiplayer modes, a single-player RPG system and co-op play.
Thank you for your support, and I hope to be playing Chaos Reborn with you soon.
Our reward levels give player the opportunity to play some interesting roles in the game from the start. It should be emphasised that there is no pay-to-win situation since every player begins with a level 1 wizard and a meagre selection of spells, and any player can ascend through the ranks from Wizard Lord to God - given some effort and tactical ingenuity. Backers, though, will have some social safety net and will get some aesthetic perks, such as their special Wizard Auras. Check the FAQ and the detailed section on rewards below.
$200k pledge level reached - Localisation of game text - at a minimum French, German, Italian and Spanish, plus a small selection of other languages to be decided based on demand and costs.
$240k pledge level reached - Android/iOS platform support - a full version of the game available for mobile phones and tablets. The game will be a free download from app stores, and if you are a Kickstarter backer you will be able to unlock the full version without any additional cost (i.e. it will be a true cross-platform game).
In the beginning, the gods promised power and immortality through the gift of magic. In a short time the corruption and greed of humankind plunged the magic kingdoms into conflict, unleashing the forces of Chaos. Powerful beasts were summoned into the realm of men, and potent magic warped the landscape. Eventually the world was rent asunder, fractured into island realms split between planes of existence. The Gods of Law regained the upper hand and brought order to the realms by installing Wizard Kings to control the knowledge of magic. But the Gods of Chaos conspired with their devotees, and hid within the realms powerful magical artefacts for Chaos to rise again.
At the start of the game you are an apprentice wizard hoping to build your spells and equipment in order to become powerful enough to ascend the ranks through Wizard Lord, Wizard King, Demigod and ultimately God, where you can influence the fate of the cosmos.
At the core of Chaos Reborn is the battle between wizards, fought in an arena with a limited selection of spells. The last wizard standing is declared the victor. Features include:
- Quick playing, turn-based combat. Battles typically last 10-30 minutes.
- 80 unique spells, including 24 creatures - from dragons to goblins - fully animated in the 3D Unity Engine.
- Classic spells from the original Chaos - including the Gooey Blob, Raise Dead, and Magic Wood.
- Bluff and deception - summon creatures as illusions for 100% success, and use Disbelieve spell on suspected enemy illusions.
- Manipulate the balance of the Cosmos between Law and Chaos to your advantage.
- Procedurally generated 3D battle arenas with various types of terrain, and different levels of elevation.
- Multiple game modes, including Classic Chaos mode - fully random battle set-up with random selection of spells.
The original Chaos was always renowned as a great multiplayer game that could mix up human and AI wizards for a truly exciting battle. Chaos Reborn builds on this, adding several new features:
- Multiplayer online matches - asynchronous or live
- Offline multiplayer battles on one machine (hotseat mode)
- Online rankings and league system
- Tournaments with prizes
- Extensive co-op options, for multiplayer matches - 2 vs 2, or human co-op vs AI players
- Guild system with guild rankings and guild tournaments
- Trade items and equipment with your friends or guild members
A major innovation in the Chaos system is the vast single-player RPG experience called the ‘Realms of Chaos’. You start as a new wizard with just a few spells and you must explore the Realms of Chaos, defeating the Wizard Kings that rule them in order to build your power and magical knowledge.
When you enter a Realm you must seek out and defeat the Wizard Lords, the loyal minions of the Wizard King. As you travel the Wizard King will build his power and reinforce his Wizard Lords, so efficient exploration and effective combat are the keys to success in the Realms. You will discover things to help you and hinder you along the way, and you will build your spell knowledge and equipment as your progress. Once all the Wizard Lords are defeated you can challenge the Wizard King, and if you are victorious you are certain to win valuable treasures and potentially rare or unique artefacts. Here are some of the features of the Realms of Chaos mode:
- New realms to explore each day - procedural generation system can create a near infinite variety of adventures
- Player generated realms - if you are a Wizard King you can design your own realm for other players to explore
- Hundreds of different types of equipment to collect in your adventures - including staffs, body gear, headgear and magical artefacts
- Build your spell knowledge by acquiring Spell Books through combat or trade
- Win gold from battles to spend on sea passages, teleports, mountain passes, realm maps, spell orbs and more.
- Level up your wizard to gain access to higher level Realms
- Level up individual items of equipment by entering their ‘Inner Realms’ - a series of dungeon like levels with unusual guardians
- Co-op mode - invite a friend or guild member to help you fight a battle in the realm you are exploring
- Share Realm Maps and your own experience of Realms with your guild members
The RPG system in Chaos Reborn is very flexible. Your wizard’s abilities and stats are entirely determined by the equipment given to him, so by using different configurations of equipment and spells you can personalize your wizard and play style, and try to optimise your tactics in battle. The equipment also determines how your wizard will look.
Wizard equipment consists of a staff, headgear and body gear. The staff has a special ability which can be activated after the staff is powered up during battle. For example, a staff might be able to unleash a lightning storm over a wide area, or flip the balance of the cosmos from Law to Chaos, or clone any creature in the arena.
Each item of equipment may be levelled up individually, but you may only equip an item which has an equal or lower level than your wizard level. Thus your wizard level actually represents your mastery of magical technology. As equipment levels up, it’s powers increase, thus increasing the power of your wizard. You can use equipment in Realm Quests and in multi-player online battles, if the battle rules permit it (‘Classic Chaos’ mode, for example, does not allow equipment use). Equipment can be traded with other players for gold or other items, or it can be purchased in special locations inside Realms, or won as spoils of war in battle.
Extra copies of the game for $15
You can add extra copies of the game to your reward for $15 each. Extra copies include early access to playable versions of the game but no other rewards (no art book, game guide, etc.). If you backed at the Apprentice tier or above, for each extra $15 above the price of your tier, you get an additional copy of the game. To do this you have to increase your pledge by multiples of $15 without changing your selected reward. For example, if you backed the game at Wizard Lord level for $50 and you increase your pledge to $80 you will get two extra copies of the game. I will send a survey out at the end of the campaign to check with you exactly what you required with your increased pledge amount. Please note that you can only buy a maximum of 8 extra copies this way.
If you back the project at Apprentice tier and above you will have access to early playable versions of the game before the official launch, and you can participate in the design process through the Chaos Reborn website.
With the Forgemaster tier and above you get to design and name a set of rare equipment items. The game has a procedural generation system for equipment with wide variety of visual designs and game effects, but in this case you will get to design your own equipment and its visual looks using an equipment editor program. Your wizard will start with your equipment, but it will be possible for other players to find more copies of the equipment you designed - with your author tag attached.
If you select the Wizard Lord tier or above, you have important status within the wizardly realms, and an extra play mode that allows your wizard to act as an NPC for other players to encounter in their realm exploration. In order to do this you have to go online and configure your wizard by choosing equipment, spells and battle tactics. While you are offline your wizard will be controlled by AI and may be involved in multiple battles. When you go online you may review these battles, which can then help you refine your wizard configuration. Your wizard will earn experience points and gold by using this mode.
If you choose the Wizard Lord, Wizard King, Demigod or God rewards, your wizard has status, but still begins as a level one wizard. In order to be effective when deployed as an AI controlled wizard in realms you still need to go adventuring in the Realms or play multiplayer battles so that you can level up your wizard and equip him properly. In other words, you have no initial advantage over other player except access to an exclusive game mode.
Other players can still ascend the ranks from Wizard Lord to God, with a lot of time, effort and ingenuity. They can also be demoted from these positions to make way for better players. However, if you backed the game at a certain level you can’t be demoted from that level. For example, if you back the game at ‘Wizard King’ level you will always be at least a Wizard King - you can’t be demoted to Wizard Lord, but you could become a Demigod or God. Also, the special wizard auras are unique to backers - other players don’t get them, even if they ascend the ranks through game play.
The design features a black T-shirt with the Chaos Reborn logo on the front and a special message on the left sleeve reading '30 YEARS OF CHAOS 1985-2015' and the gooey-blob sprite from the original Chaos, which is my personal avatar. It is an Anvil Jersey T-shirt made from pre-shrunk combed ringspun cotton (meaning it's very soft and comfortable). Shipping is included for US residents. Please add $5 shipping for delivery outside the US.
NOTE: If you have backed at $250 or higher, you will automatically get a T-shirt included in your reward at no extra cost!
At the end of the Kickstarter campaign you will be sent a survey for you to provide information for your mailing address and T-shirt sizes. T-shirts will be delivered to backers before the end of May 2014. However, we will endeavour to be as quick as possible with this delivery, so I hope you will get them sooner.
If you want additional T-shirts, please add $30 for each additional T-shirt you want to your existing pledge level. Shipping in the US is included in the price. For delivery outside the US, please add $5 per T-shirt.
I have been working on Chaos Reborn for over a year, refining the game design, creating a playable prototype and building my team. With your help I will use the Kickstarter funds to put my small but talented team to work full time on Chaos Reborn with the objective of completing the game by May 2015. I have set up a new development company called Snapshot Games Inc., and the development studio will be established here in Sofia, Bulgaria, where I have been living for the last eight years. I will use my extensive experience as a designer and producer build a highly effective and creative development studio. Snapshot Games will be solely dedicated to working on Chaos Reborn until completion.
Apart from myself I have a core team of five experienced developers, each with 7-10 years experience in game development. I also have input from expert freelancers, who have already contributed to concepts, animation and modelling. I intend to keep my core team small and focussed, based primarily on talent and expertise. My personal experience both as a designer and game producer will help keep the project on track for delivery.
Iconic and distinctive creature design is one of our main objectives. The colour schemes reflect alignment - cool colours for Law, hot colours for Chaos and earthy colours for neutral.
Risks and challenges
Chaos Reborn has a lot of online and co-op features which means that we need very robust server-side code and infrastructure. I will devote a lot of attention to this during development. We have teamed up with a local middleware developer, Game Cloud Continental, to provide the bulk of our game server systems, and we will work closely with them to develop any specific, proprietary features we need.
On the game design side we will be relying a lot on procedurally generated content. The algorithms for creating arenas, realms, NPCs and equipment need to be very good in order to provide players with a rich and diverse experience. This is something I intend to pay close attention to from the early stages of development.Learn about accountability on Kickstarter
No - every player starts the same - with a level 1 wizard - no matter which reward tier they paid for. Those who back at Forgemaster level do get a personalised set of equipment, but this also starts at level 1, and can only be levelled up if the owning wizard also levels up. It is not initially any better than the plentiful level 1 equipment that can be found in the Realms of Chaos. The higher social ranks, from Wizard Lord and above, do grant some extra game play modes which can allow the player's wizard to earn some Experience Points for levelling up using these modes - but it is not any easier doing this than the regular adventuring or multiplayer battles. This is because a wizard can only find new spells and equipment through the regular game play of adventuring and multiplayer tournaments. Having a higher level wizard does not give you any advantage other than the opportunity to improve equipment up to the wizard's level. The wizard level does affect the Realm level created by Wizard Kings, Demigods or Gods - which affects the type of things which may be placed in realms. Any player can progress through the ranks from Wizard Lord all the way up to God, but they could also be demoted from these ranks if they prove to be poor performers or too inactive. Those who back the reward tiers on Kickstarter will not suffer demotion from their rank, regardless of performance, but neither are they guaranteed successful advancement unless they make some effort and perform well at their rank.
We will attempt to release our multiplayer prototype to backers within 2-3 months of the kickstarter campaign finishing - we have to do some work on the server infrastructure to put it on solid foundations. It couldn't exactly be called an 'alpha', since it is feature incomplete, but it will allow you to play multiplayer, online games of Chaos Reborn. We will be updating our releases regularly through multiple alpha and beta versions up to final release next May.
Yes, any player can work their way up through the Social Ranks - from Wizard Lord, to Wizard King, to Demigod and then finally a God. This does take effort, skill, cunning, creativity, ingenuity, time and planning. You will need to muster a whole range of skills to ascend to Godhood - but it can be done, and it will be fun getting there. In order to qualify for the next rank you need to be in a group of highest qualified players at that specific rank. The qualification rating is based on several independent factors:
- Wizard level - increased by accumulating Experience Points in any battle
- Multiplayer league level - you ascend the multiplayer leagues through ranked matches
- Artefact rating - the quantity and levels of your equipment, and the value of special artefacts
This allows players to focus on different areas of the game, but still progress. Multiplayer focussed gamers and single player (or co-op) focussed gamers can still rise up.
There are also additional qualifiers, dependent on the current rank:
- Wizard Lords who win battles as an AI controlled defender of regions inside realms
- Wizard Kings who win battles as an AI controlled ruler of a Realm, and adventurers ratings of designed realms
- Demigods who win battles as an AI controlled ruler of a Realm, and a qualifier based on their guild rating
The lowest rated players at each rank will also be demoted, so players will have to actively work on maintaining their rank. Gods can be demoted if they lose too many worshippers, so even they are not immune from disgrace. It’s not easy being at the top!
NOTE: If you backed the game at a certain Social Rank level you will never be demoted from that level, but you can ascend ranks. For example, as a Wizard Lord backer, you will never be demoted to apprentice, but you could become a King. You could then be demoted from King, but you fall back to your safe level at Wizard Lord and no lower. As a backer you can feel safe and secure in your social status.
NOTE: Only backers will get the special visual auras that really make your wizard stand out on the battlefield.
A God can bestow blessings on members of guilds who have pledged loyalty to him/her. These blessings include (but are not limited to):
- Resurrection Blessing - One free resurrection from death while exploring a realm (otherwise it costs gold)
- Eye of God Blessing - Reveal layout of a Realm before exploring it (equivalent to a Realm Map).
- Wealth Blessing - A small bag of gold will materialise in your horde
- Experience Blessing - Double XPs from one battle
- Realm Key Blessing - Access to a locked realm with a high chance of a rare artefact hidden within
Blessings can be bestowed on individuals or entire guild memberships. Gods have to spend Worship Points in order use these blessings, with various costs. Worship points are earned over time based on the number of followers, their activity level and the guild ranking. It is possible for players to actively generate Worship Points for their God by sacrificing gold or artefacts at shrines found in Realms.
Gods can also communicate with their followers, sending words of advice or encouragement, or maybe insults, depending on the personality that the god adopts. I expect Gods to be good at role playing and develop their character and style (otherwise I, as the Supreme Lord of all Creation, will express my displeasure).
The multiplayer matching system will be based both on Elo rating and Wizard Level (or if the game mode excludes equipment, Elo rating only). It is possibly to have some variation in wizard levels within a match, but the higher level wizard is also a higher level target, because he generates more Experience Points and Victory Points when killed compared to a lower level wizard, so this also acts as a balancing factor. Another thing to bear in mind is that higher wizard levels and equipment do not confer big advantages in battle, the effect is a little bit more subtle. The main value of equipment comes in interesting special abilities and biases that change your play experience rather than confer big power advantages.
As a Wizard Lord, you configure your wizard with spells and equipment and you submit him to a pool of wizards eligible to be placed in realms. Then the procedural realm generator will take your wizard and place him in a region with a realm ready for players to encounter. You will be told which realm your wizard is in (you can't enter it and encounter yourself!), and you will be able to view any battle that your wizard was involved in to help you refine your configuration and tactics. Once the Realm closes (they don't stay around for ever) you will be free to reconfigure your wizard and submit him to the pool for inclusion in another Realm. Wizard Kings have the ability to design their own Realms, and they can choose which Wizard Lords will be populating their Realms, but otherwise the process is the same. It is possible for a number of Wizard Lords to work with a Wizard King to design and populate a Realm.
No. You will get one game key and you can use it to access all platforms we are currently committed to supporting - windows, mac and linux.
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