This project's funding goal was not reached on January 15, 2013.
About this project
What Doodler Does (iPad and iPhone):
- Learn To Draw: Learn-by-doing lessons have you drawing incredible figures, cartoons, and scenery within minutes. No lame theory or videos, you follow the actual brush strokes and tool sections (Lessons optimized iPhone AND iPad).
- Multiplayer: Doodle Duels! Faceoff against your friends to see who can best ‘complete the doodle’ or do timed drawing challenges.
- Sharing: Doodles are for sharing. We follow Instagram’s model creating a sharing network tightly integrated with Facebook.
- Drawing: The Doodler offers the most intuitive and streamlined drawing experience to touch-screen devices (iPhone and iPad). Interface is optimized for all screen sizes with big buttons, magnified color selectors, and more:
Doodle On Top Of Your Photos:
Where we are and why we need your help...
Why Does This Project Exist?
Doodling is a natural instinct that children from every culture possess - doodles let us capture thoughts on paper and visualize our world, and doodling is one of the best ways to pass time.
I am on a mission to unlock the doodler in all of us.
Project Leader: Alec Hess - Chief Art Officer: Mark Hess - Lead Programmer: Komal Koneti
NOTE: Our reward tiers all provide the benefits of ALL previous tiers.
Risks and challenges
The challenges for this project are related to technical hurdles we may encounter related to the user experience. Creating a quick and intuitive experience is critical and the most difficult part will be perfecting the art lessons. My partner (and father) has taught art at the New York School of Visual Arts (SVA), a world-renowned art institution for over a decade. Personally, I've designed and developed over 50 websites, two complex desktop software packages, and one mobile app (google: monster baby matchup). As project manager, I look forward to the challenges of creating "Doodler." We will use open source repositories for some support in perfecting the product's experience. This includes the use of the 'smooth-drawing' git https://github.com/krzysztofzablocki/smooth-drawing . Our development team is fantastic and highly experienced, they have built similar systems and apps and are highly qualified for this.Learn about accountability on Kickstarter
Yes! If we raise $20,000 or more we will be launching the Android version within 5 weeks of the iOS launch.
- (60 days)