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$7,361 pledged of $50,000 goal
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By TamaraRyan
$7,361 pledged of $50,000 goal
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About this project

Dark Storm: Ascension is an indie stealth action title, with roots heavily inspired by classic games such as Metal Gear Solid and Deus Ex. You play as Amber Kingsley, a form Army Special Forces soldier that was dishonorably discharged after a failed mission in North Korea, which resulted in the deaths of several members of her squad. Now riddled with guilt, Amber has joined Ancile, a private military corporation charged with protecting the Irving Apex Facility in Alaska. There she hopes to find a new purpose, but will ultimately be forced back into action when the base comes under attack from a mysterious enemy. 

We also have a free stand-alone title called Dark Storm: VR Missions, which we built using UDK before our transition into Unreal Engine 4. We are happy to be giving away this product for FREE during our Kickstarter. 

Click to download Dark Storm: UDK Build from IndieDB
Click to download Dark Storm: UDK Build from IndieDB
Click to download Dark Storm: UDK Build from Steam
Click to download Dark Storm: UDK Build from Steam

Click the image or click here to visit our twitch page Here

By the year 2034, the world is on the brink of a Third World War as the United States and the Russian Federation is locked in a new Cold War. 

With natural resources almost all but extinguished, with fewer than fifty years of oil left in reserve, the world powers have begun to explore alternative means to fuel the next century. The solution - the harnessing of Dark Matter.

Amber Kingsley
Amber Kingsley

Deep within Alaska the most powerful Hadron Collider ever conceived by man is attacked from the elite Russian Kresnik Division, which systematically ceased control of the base, killing all that stood in their way. However, the Russian forces did not count on Amber Kingsley.

Amber Kingsley Book Cover for Novel
Amber Kingsley Book Cover for Novel
  • Drone Deployed Map 
  • Sya Enhanced Projection
  • Full Voice-over 
  • True First-Person
  • Dynamic Third-Person Camera 
  • Original and Immersive Narrative 
  • Dynamic Destruction UE4 

Other features we are proud of including: 

  • Morphine Injection
  • Healing Chambers
  • A Noisemaker
  • Execution System
  • A Cover System
  • Binoculars
  • Analytical Mode
  • Scattered Audio Logs 
  • Hit Reaction System
  • Tactical and Evasive movements
Russian Spetsnaz (Kresnik Division)
Russian Spetsnaz (Kresnik Division)
Ancile Soldier
Ancile Soldier
Amber against overwhelming odds - UDK Render
Amber against overwhelming odds - UDK Render
Ancile Soldiers
Ancile Soldiers
Russian Soldiers Color Concepts
Russian Soldiers Color Concepts
Amber Character Sheet
Amber Character Sheet
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Dark Storm UDK Build

Original development of Dark Storm: Ascension began in Unreal Developers Kit (UDK), and while a great deal of work had been completed, business decisions outside of our studio’s control allowed Fenrir Studios to move development to Epic’s new Unreal Engine 4. As a result a large number of levels and assets needed to be rebuilt within UE4. Nevertheless, despite the additional production time this brought to us, it offers us the opportunity to bring a new level of quality to our production, which ensures a better product for consumers.

Dark Storm will be developed with UE4
Dark Storm will be developed with UE4

However, Dark Storm: VR Missions retains its original UDK build, which we are offering to all potential backers for FREE! Once downloaded, backers can see our original concepts and models, and then have a greater appreciation for what you’ll be seeing in Unreal Engine 4. In time, however, we do plan to recreate the whole VR experience in UE4, but that is news for a later date.

 YouTuber Squeaky Smurf play/preview of Dark Storm: VR Missions - UDK Build. 

 Contra Network playing our game. Really good run-through. 

Being an independent game studio means we are not funding by those within the team but dedicate their time and resources to see this project come to fruition. Our support and motivation comes from fans such as yourself, who have stood by us since the development of Dark Storm first began. It has been with your support that we’ve gotten as far as we have. 

Development of Dark Storm: Ascension has been ongoing for over two years, and while a great deal of work has been done without the need for funding, we’ve finally reached the milestone where the company wants to reach out to our audience and ask you for help, to bring Dark Storm the rest of the way.

There are also a number of additional costs that must be addressed as well when developing a video game, such as taxes, marketing, travel expenses, and entry fees for various conventions around the country where Dark Storm can be shown to the world.

Average Nobodys

Average Nobodys Interview

One Angry Gamer Interview

Jimsplosion Games!

Tengu Drop

Robert Cram

APG Nation

Death by Beta

PC Invasion

Play Magazine 

Squeaky Smurf

Wisim-Welt

Indie Games - Article 

Indie Game Magazine - Coverage 

One Angry Gamer

Games Skinny

Invision Community

Pixel Judge

IGM Interview 

TGG

Bago Games

JeuxVideo

4 One Gaming

Steam Greenlight - Dark Storm

Press Kit

Facebook Dark Storm Page

Steam Greenlight Stats
Steam Greenlight Stats
                                                                                                                       

Risks and challenges

Game development is very difficult, most of all when you are working with a team based around the world. Without a home office, managing time between our North American and European (among other nations) developers, can be very hard. However, our people are extremely dedicated and many have been working on Dark Storm for two years producing amazing art, models, levels, writing, and audio. Our team members have lives -- go to school, family obligations, and jobs while also working for other game developers. At times this can be pressing obstacles for production. Nevertheless, we at Fenrir Studios works daily to ensure that communication between the various departments remains focused, and inspired. We have weekly meetings that can last upwards of 3 hours – not to mention daily meetings between the leads and the smaller divisions (art, writing, design, levels, audio, etc.); and each day our developers put in dozens of hours’ worth of work every week producing quality work that amazes us daily.

We’ve already demonstrated what such a team can accomplish with our release of Dark Storm: VR Missions, and our previous build of Dark Storm. Each represents countless hours of design, building, writing, and coding to create our first market game.

The other major obstacle that we face is the conversion from UDK to Unreal Engine 4. New software is always a task, even for those that are generally familiar with the Unreal Engine. Much of Dark Storm: Ascension had already been built in UDK, much like the Dark Storm: VR Missions has been. It will take a lot of time to begin to transfer game assets from one engine to another, not to mention the coding, scaling, updated textures, and the integration of new shader technologies. There are a lot of things that can go wrong during this stage of development, such as coding errors and general glitches. Other features need to also be learned and incorporated, such as physics, which includes hair and cloth, and utilizing the new destruction system that UE4 offers.

Regardless of these challenges, Fenrir Studios and its development team are excited about the new offerings of the Unreal Engine 4. Already we are beginning to see the differences between UDK and the upgrade to UE4, and what this will bring to Dark Storm: Ascension when our work is complete.

Many independent game studios say they are dedicated, and we don’t doubt their commitment to their project. However, we hope anyone visiting our Kickstarter page will understand that Fenrir Studios is different. We are all highly motivated, dedicated, and excited by the work everyone produces. We aren’t saying we are going to change the game industry, or think we are out to equal AAA titles – we are our own thing – developers building a game for the love of our product, and the enjoyment of game design. We firmly believe our fans will see this passion in our work when Dark Storm: Ascension is released.

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    Digital Soundtrack, eBook of Dark Storm: Ascension novel. All previous pledges except limited pledges.

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    Second copy of Dark Storm for a friend (Digital). Also including a digital copy of the latest issue of Indie Game Magazine, as well as an awesome Dark Storm T-Shirt. All previous pledges except limited pledges.

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    Have your name included in the dedication of the Dark Storm: Ascension novel. Also, have your name featured in one of the Audio Logs that are scattered throughout the game world. All previous pledges, except limited ones.

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    Alpha Testing inclusion in Unreal Engine 4 for Dark Storm. Player can also choose their own weapon and design a custom skin for it, similar to Counter Strike Go (The design has to be approved by the developer and fit into the confines of the story-concept). All previous pledges except limited pledges

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    Soft Cover Printed Book of the Dark Storm: Ascension Novel, and join our Dark Storm Christmas Card list - special exclusive digital holiday card thanking you for your continued support. All previous pledges except limited pledges.

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    Dark Storm: Ascension Poster, plus Weapon Experimental Pack (2 exclusive weapons), and including Kickstarter Skin Pack. All previous pledges except limited pledges.

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    Irving Founders Pack - Your full name and or screen name inscribed in the founders of Irving in a plaque, which will be built and displayed prominently within the game for the whole world to see. All previous pledges except limited pledges and soft cover art book.

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    Pledge $250 or more About $250

    Irving Security Lanyard Badge (Physical Object) & In-game Irving Security Badge ( A collectible badge located in-game based on the picture you provided for the physical lanyard badge). All previous pledges except limited pledges and soft cover art book.

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    Your face in the game (Must provide a picture of yourself - first come, first served Soldier or Scientist). Option for contributor, you may provide a voice sample that must be cleared by the developers to ensure it fits the quality of the game. Character statue bust of Amber, the She-Wolf or Sergeant Cameron. All previous pledges except limited pledges and soft cover art book.

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    Pledge $1,000 or more About $1,000

    A beautiful Amber and Heavy Ivan statue, locked in a desperate struggle against one another. Preview coming soon. Have a character named after you for upcoming Dark Storm book related materials (Novels/Short Stories). All previous pledges except limited pledges and soft cover art book

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    Pledge $2,500 or more About $2,500

    We invite our backers for their tier to work with the developer to design a side mission that will be included in Dark Storm: Ascension. Join us during team meetings, speak with the art team, writer and level designers to help create from the ground up a new section for the game. All previous pledges except limited pledges and soft cover art book.

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    Pledge $5,000 or more About $5,000

    Come to an exclusive private launch party for the release of Dark Storm: Ascension, hosted by Robert Ross Smith, JaVonni Ortiz and other team members from Fenrir Studios (Final destination to be determined. Must be able to travel to Northern California). Talk with the design team, hang out and have some drinks, and generally have a good time to celebrate the launch of Dark Storm: Ascension – You would be a big part of that success with this contribution. Also, we will erected a special honor for you within Dark Storm: Ascension, featured prominently in the lobby within the Irving Dynamics Apex Facility. Your name will also be included in the credits of the game, featured as a producer. All previous pledges except limited pledges and soft cover art book.

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    Join the Fenrir team for a trip to Alaska where we will be researching the region for environmental designs for Dark Storm: Ascension. Help us scout locations, take pictures, and have a good time finding features that would be great to be included for our game. We will pay for your round trip plane ticket to Alaska. The rest of the details will have to be finalized upon completion of the Kickstarter campaign. All previous pledges except limited ones.

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Funding period

- (30 days)