Hello and welcome to the Kingdom of Ashvale. We have so much to show you through the next couple days, so strap yourself in and tag along for the journey!
The Kingdom of Ashvale is home to many unique personalities, including an array of monsters that have spawned in the many caves and crevices around the lands. Your mission as a character is to lead your people to the former glory of the since burnt down town of Galinae. In Galinae, the leaders all lived in peace and harmony. The town of Galinae was a growing sea port that had great potential, but was suddenly burnt to the ground after a fierce storm ripped through it. No one knows how the fires were started, or why it happened, but each leader was accused of doing it, and wars sparked everywhere.
There is no good.
There is no evil.
There is only survival.
You must collect and conquer in the new lands of Ashvale.
3 to 6 players begin on the Black Stone Tribute. Players then select class and respective leader. Once all players have chosen their class, they take turns rolling the dice to move around the board. Each of these dice rolls will also designate the resource number that will collect. (Resource numbers previously rolled by dice and laid at random around the resource spaces on board.) As movement progresses around the board players will encounter event and adventure spaces, as well as a trap space and dragon battle. Some of these spaces have population requirements to interact.(Discussed later on in How To Play.) As you progress further around the board you will eventually pass Black Stone Tribute again. Each time you pass Black Stone Tribute you will collect your own resource number.
There are four event spaces spread around the board, when you land on an event space you will draw an event card. Each card will explain what you gain or lose.
Adventure spaces take up two corners of the map. To proceed with an adventure you must have five population. After landing on a adventure space, you must decide weather or not you would like to adventure at the beginning of your next turn. (If you choose to adventure this space, it will count as your turn.) All adventure cards explain rewards or punishments, some cards have global effect.
The trap space is located in one corner of the board, if you land on this space, you will lose your next turn. (No resource collection while trapped.)
The dragon space rounds out the last of the four corners of the board. Much like the adventure spaces, the dragon space also requires five population for a battle. You must chose weather to battle the dragon. Depending upon the outcome there are separate cards for wins or losses.
At the start of the game, all players receive two attacks. When a player chooses to attack, it will use their turn. Each player has one die to use while attacking, and has to have a population of five. The amount of dice can be modified by special abilities and defense upgrades.
Anytime you are attacked, you must roll your die to defend against the attack. If the attack dice roll a higher number, they win. If the defense dice roll higher, you win. The difference between the numbers rolled signifies the total population lost by the defeated.
Each class has a set of special abilities. All classes can use their special abilities twice with the exception of the Scouts, which is passive, and the Raiders, who have three. Each special ability takes one turn. Please see Rule Book for detailed description of special abilities.
As discussed in the video, to win a game of Confero, you must have 30 population and 2 defense upgrades.
To gain population, you must combine 2 blood, 1 food, and 1 water.
The first tier defense upgrade costs 10 stone, 10 wood, and 10 ore.
The second tier defense upgrade costs 15 stone, 15 wood, and 15 ore.
Standard game includes:
- 1 quad fold board
- 6 dice
- 6 player pawns
- Dragon battle token
- Dragon win/loss cards
- Resource cards
- Event cards
- Adventure cards
- Score sheets
- Rule book
- Confero handbook
(Promotional Jacks poster to be delivered within 1-2 months of full funding to all pledges $15 or more.)
Kickstarter exclusive game includes:
- 1 extra dice
- 1 extra player pawn
- Exclusive Kickstarter start class, "The Forgotten"
- The Forgotten lore pages in Confero handbook
Confero spawned 3 years with no intention of coming to life. With other ideas brewing, Confero was put off as a side project to never see the light of day. Originally designed as a game to play with a group of friends after discovering no new couch cooperative games on Xbox. We soon taped 2 cardboard boxes together and drew up a model of the game to play on. Shortly after, we sat down to write out 600 note cards for our resources. Only months after, we decided to add movement around the board, event spaces, and adventures to add more interaction to the experience. This gave us the opportunity to design our own playable copy for us to enjoy and work with. After a few play-tests with close friends, we decided this was something to pursue. We quickly got to work on rules, characters descriptions, and artwork.
The next chapter in our saga includes our new friends and backers of the Kickstarter world. We would humbly ask you to help make our dreams into a reality.
1. $20,000 - Fully funded!
2. $40,000 - Board and card art upgrade
3. $60,000 - Resource cards converted to shards
4. $80,000 - Character pawns upgraded to figurines
5. $100,000 - Revamped board game set
Risks and challenges
This is our first Kickstarter and board game. None of this would be possible without the help of our supporters. Just like any other Kickstarter project, there are many unforeseen challenges which include: production delays, poor quality, international shipping time frames, and outside marketing strategies.
We have been working with many manufactures to ensure the quality and fair pricing goes all the way to all of our new friends.
With as much time and money as we have invested in this project, we are dedicated to deliver the best quality products and services humanly possible to you, the backer.Learn about accountability on Kickstarter
- (31 days)