$902
pledged of $800pledged of $800 goal
41
backers
7days to go

All or nothing. This project will only be funded if it reaches its goal by Fri, March 1 2019 4:00 AM UTC +00:00.

$902
pledged of $800pledged of $800 goal
41
backers
7days to go

All or nothing. This project will only be funded if it reaches its goal by Fri, March 1 2019 4:00 AM UTC +00:00.

About

Project Update #3: (Feb 17th)I made a how to play / overview video!  It is just below the "Game 3" information.

Project Update #2: Want both games Daring Dice Games where Calakmul is the special version.  Please see the FAQ for how to manage your pledge.

Project Update #1:  Canada - still check with me, but it looks like adding the UK rate to your pledge will work.   Two of you already have! (thanks)


 Welcome to our 2nd game in the Daring Dice Games series 

Daring Jungle Dice Games

4 GAMES IN ONE HANDY TRAVEL TIN! (slightly larger than the last game)

A series of exciting, skill and luck 2 player games.  And a bonus Solo adventure.

One day, you will rule by wielding the strongest influence in the kingdom. But for that day to come you will have to work hard and demonstrate your leadership, honor and quick thinking. These are the tests you must face, and a challenger you must overcome.

NOTE: Calakmul was an actual Maya City/Kingdom that had territorial disputes and battles with the great city of Palenque.

Prototype.  The tin is a little larger than a "mint tin", this is 4.6 x 3.4 inches.
Prototype. The tin is a little larger than a "mint tin", this is 4.6 x 3.4 inches.

Leadership Challenge:  The first one to build all 3 levels of their temple wins. Will you be able to direct your team successfully? Will your opponent suffer any mischief? 

Play summary: Roll your casting stones to determine the stones you can build with and maybe even some mischief you can direct at your opponent. (Notes: Casting stones (dice), 2 represent what you can do and the 3rd what you may be able to do to your opponent.  Certain casting combinations give you more options.) 

Players: 2

  • Ages: 8+  
  • Playing Time: 10 - 20 minutes 
  • 6 regular dice, 3 white and 3 black
  • 30 small dice, 15 white and 15 black
  • 2 Quarry boards and the dual temples board 

Honor Challenge:  Now that your awareness of the cosmic rhythms has been tested, you must work jointly on the construction of the Grand Tomb for the king in the center of the city. It will take all of the quarry stones from both of you to complete the construction of the Grand Tomb. But only one of you will have achieved the most Honor by your careful placement of the stones.

Play summary:  A turn plays similar to the first game, but there are more important placement options for scoring points, including pattern matching.  Mischief in this case lets you move your opponents stone to another location in the build, possibly making them lose points. 

Players: 2

  • Ages: 8+  
  • Playing Time: 10 - 20 minutes 
  • 6 regular dice, 3 white and 3 black
  • 30 small dice, 15 white and 15 black
  • 2 Quarry boards and the Grand Tomb board 

Artistry Challenge:   The first one to engrave their assigned side of the Historian’s temple with the correct sequence of “carved” quarry stones is the winner.

Play summary:  Be quick!  Once the sacred sequence has been set, both players will race to complete the "carved history" on their side of the temple at the same time!  

Players: 2

  • Ages: 8+  
  • Playing Time: 3 minutes 
  • 6 regular dice, 3 white and 3 black
  • 30 small dice, 15 white and 15 black
  • 2 Stepped temple boards

Overview and How to Play 

Okay, 2nd Kickstarter campaign and first attempt at adding a video!  I made it as brief as I could, but it does cover all 3 of 2-player games.  Note: the cards are still prototypes and subject to change; for instance some will use different sides for different games.

 project video thumbnail
Replay with sound
Play with
sound

Solo Adventure

Well, you made it.  You are the new ruler.  Can you survive and thrive in your first year?  Can you organize and see that your people are fed?  Will you be able to defend them from territorial incursions?  Most of all, will you rule in such a way that the heavens will approve?

Play summary: in development...


The Make/100 Special Edition 

There is a special Pledge level so that this campaign can be included in the Kickstarter Make/100 special promotional group.  It also gave me an additional challenge to create a version of Calakmul that was a little more special.

This version will have Green dice instead of White and each of the tins will be numbered by metal stamping by hand. 

Make 100 special version with Green dice instead of White.
Make 100 special version with Green dice instead of White.

Note about Shipping and Fulfillment

This is a difficult topic in most campaigns I have followed over the years, unless it is just a huge game with lots of stretch goals, add-on items and a pledge manager to figure shipping at the end.  I want to pretty much go with the same approach as the last campaign, where I am averaging out expected rates so that everyone is regionally paying the same.  These games are not big enough for there to be a significant savings through using a pledge manager (hey, but one day maybe.  Right?)

Rates have increased for 2019.  For non-US shipping on the last campaign I ended up subsidizing by a couple dollars on each.  Over all, the US shipping averaged out, with some remote or congested locations being more and others being a little less than planned for.  i have adjusted pricing and specific shipping costs accordingly.

Expected Delivery - I am being pretty generous with the June delivery date.  It should allow for most or even a series of issues.  The main reason is to make sure the Solo adventure is right and if any special components are needed there will be time to get them.

The Daring Dice Games Series

How many games will there be in the series?  There are couple more in the works right now.  What would you like to see, or some place and time that you feel needs the Gamealogical treatment?

There are 2 games in the series so far; 

  • Scarabs & Scorpions, 2nd edition (check it out Here)
  • Calakmul  

Look for the special pledge level to get both games if you are just joining in on this adventure.

Background

Where did this game come from?  Well, it started exactly 10 years ago when a BoardGameGeek contributor proposed a contest to make a game using only one Chessex 12mm dice Cube (container that holds 36 dice).   That was the beginning of Calakmul.  it has evolved over the years of course, been put aside and played with now and then.  But with the modest success of Scarabs & Scorpions, it was the perfect "next game" in the Daring Dice Series.

For some fun, here is a story I wrote about the "discovery"of Calakmul from Dodger's "expedition notes".

Risks and challenges

This is my second Kickstarter and I am giving myself a lot more time that the last one! As some of you previous backers remember that was a Quickstarter with a special pledge level for delivery before Christmas! We made it.
All of the components are available in the US and I will be working with my local printer Mr. Ray again.
I hope that only "too much success" and Shipping to new world locations will be the "adventures" on this project.
There will be at least weekly updates during the campaign as final proofs are completed, rules are finalized and the solo play is revealed.
Again, thank you so much for considering, or even better, backing this project!

Onward,
Tony

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    Pledge $1 or more About $1.00

    Support the Gamealogical Institute!

    Your patronage of the Institute it greatly appreciated. Deep research into the archives of time and space at the Institute and supporting the logistical needs of our intrepid field researcher Dodger Collingwood!

    Includes:
    • Digital postcard from our man in the field, Dodger Collingwood
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    Calakmul - "Field notes" PnP

    For the crafty among you or where the postal rates are just a little too much, the Print-n-Play version. You will need to come up with many dice...

    Includes:
    • Complete Print-n-Play files
    • Digital postcard from our man in the field, Dodger Collingwood
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    Pledge $8 or more About $8

    Daring Dice Games Series, so far. PnP

    For the crafty among you or where the postal rates are just a little too much, the Print-n-Play versions of both games in the Series so far.

    Includes:
    • Complete Print-n-Play files
    • Digital postcard from our man in the field, Dodger Collingwood
    • Scarabs & Scorpions Print-n-Play files
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    Pledge $20 or more About $20

    Calakmul - the game!

    Will you be the next ruler? This is the standard game with Black and White dice.
    (contact me if your Destination is not listed in the shipping options)

    Includes:
    • The full game. Three 2-player games and the Solo Adventure
    • Digital postcard from our man in the field, Dodger Collingwood
    • Complete Print-n-Play files
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    Pledge $24 or more About $24

    Calakmul - Special Edition

    The Calakmul game, special edition.
    There will only be 100 of this edition ever made.
    (contact me if your Destination is not listed as shipping option)

    Includes:
    • The full game. Three 2-player games and the Solo Adventure
    • Black and Green dice
    • Game number stamped into the tin!
    • Digital postcard from our man in the field, Dodger Collingwood
    • Complete Print-n-Play files
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    Pledge $34 or more About $34

    The DARING DICE GAMES SERIES, so far.

    Missed getting Scarabs & Scorpions, the first game in the Daring Dice Games series? Well, the Gamealogical Institute has you covered! Pledge here for BOTH games. (If you dont see your Destination in the shipping please contact me)

    Includes:
    • The full game. Three 2-player games and the Solo Adventure
    • Complete Print-n-Play files
    • Scarabs & Scorpions! Two multi-player games and a Solo Adventure
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