Frequently Asked Questions
The short answer is that Harvest Online is a multi-player game. As such, most of the features are designed with multi-player content in mind. For example, players who stop playing for a pre-defined period of time will have their farm managed by the AI. When they return, they will be given a portion of the money made for the work they never completed (e.g. you planted crops, but did not harvest in time, so you only get 50% value for your crops). Below is a list of some of the major difference you will see.
- Community will play a big role in the game, as playing with friends, or making new ones will progress you faster in the game then playing alone.
- Group Content is available at all stages of the game, as well as public events.
- Professions will be available to all players, and developing professions will help immensely in game.
- Diversity in-game will be another major feature. I want to be able to give as much choice about where people make their farm, how they customize their character, and what they grow as possible.
- Exploration is another section of the game that will make it different. Most farming games only have a single town and a single farm. Harvest Online will have to accommodate an expanding player base, and because of this there will have to be many towns, and lots of areas to farm in. As such having a very open world to explore and move around in can keep the game fresh even after playing for a long period of time.
*More to be added later, as game develops further.Last updated:
As you may have noticed, the pictures posted are from various stages of development. Most likely unless something has changed, none of those tiles/sprites will be used for the final product of the game. Please excuse them for now, as the primary goal of kickstarter is to fund getting all the required images for the game.Last updated:
Currently the plan is to create Harvest Online as a multi-player only game. The primary server will be hosted by myself, and eventually expanded to include multiple servers. It is important to note however, that although the game is multi-player, it is entirely possible to play as a single player game. Farms are separated and so long as you do not invite anyone to play with you, you will not see people around. Also if there is enough interest in this form of game-play, the game will be developed with explicit "single player" options, such that you can turn the game into a single player game while still playing online.
Eventually my intention is to release the game as a packaged server/client, such that players can host their own version of Harvest Online. Although technically intended as a multi-player, could be played as a single player game. However this intent is for later in development, after the majority of the game is already completed.Last updated:
The entire project is being done from scratch in Java. No game engines or external projects are being used in the development of this game. The game is being created to be portable to any existing operating system that supports Java.Last updated:
The short answer is that I am not certain. Alpha will be before the Beta for certain, and take place roughly a month before the Beta launches. My plan currently is to have the Alpha up sometime this year, the earliest being around May/June. I may do early access batch testing prior to that (such as a weekend stress test) however announcements on that will be made through the official webpage prior to the release of the game.Last updated:
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