Project image
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CA$ 330
pledged of CA$ 10,000pledged of CA$ 10,000 goal
22
backers
Funding Canceled
Funding for this project was canceled by the project creator on Sep 20 2014
CA$ 330
pledged of CA$ 10,000pledged of CA$ 10,000 goal
22
backers
Funding Canceled
Funding for this project was canceled by the project creator on Sep 20 2014

About

In a distant haunted manor, 10 strangers wake up to find themselves trapped amongst each other. They must fight for their lives in the struggle of good versus evil. The village people do not dare come near, as they believe the original owner, Count Murdock who passed away over a century ago, has turned into a vampire and still resides within the buildings basement, attempting to steal the souls of anyone who dares tremble within the manor walls.

Trouble In The Manor is an online arena horror indie game set in a haunted manor, which will be available for Steam on PC's and mobile devices such as: iOS and Android. Mac and Linux availability is included in a stretch goal, as well as Ouya, Wii U and Xbox One exports.

The game is set up so you can join and host matches without the need to port forward. Each match can hold up to 10 people (since there are 10 characters in the game). 

There are many game modes that will be included with the game, but the main game mode is "Murder". The "Murder" game mode is inspired from the Garry's Mod game mode: "Trouble In Terrorist Town" and from the board game we all know and loved growing up: "Clue".

 The "Murder" game mode consists of up to 10 players, with a select percentage of those players being chosen as murderers, and the rest as bystanders. Settings like these can be optimized when creating a match.

A murderers job is to kill as many bystanders as possible without getting caught. If you are caught or called out as a murderer, a bystander has the right to mow you down by any means necessary. Murderers must make sure to get rid of any evidence they leave behind such as DNA and blood trails, by either washing the floor or hiding the body of the person(s) they killed.

A bystanders job is simple, stay alive and kill any murderers they catch in the act, or ones that are called out by other bystanders.

Players have the ability to use the in-game store to purchase items depending on what side they are. 

A murderer can purchase items such as guns, melee weapons, flamethrowers, teleporters, traps, and more. 

Bystanders are able to purchase items as well as weapons and tools to help them catch murderers (DNA Devices, Blood Devices, Laser Detection Devices, etc.).

Items can be purchased with gold which can be found by looking in random locations on the map such as drawers and cabinets and shelves. Gold can also be obtained from killing someone from the other team.

One of the most special items a murderer can buy is the key to a coffin in the basement which houses Count Murdock, an ancient vampire who seeks the blood of the living. 

Once a murderer releases Count Murdock from his coffin, the vampire will teleport to a random bystander's location and attempt to bite him/her. If you are bitten once, your health drains over time until an antidote is found. If you die, you are transformed into a vampire, ready to reek havoc on other bystanders and do the murderers a favor. Attempt to farm as much score as possible!

 Aside from Murder, the game will include a few other modes as well, however we can only include these if certain stretch goals are met. If they are not met, the only mode in the game will be Murder if our base goal is met.

  • Hide And Seek
    A simple mode in which you seek a select number of players each match.
  • Deathmatch
    Another arena mode where you try to kill everyone in sight and gain the highest score.
  • Vampiric
    A "zombie"-esque game mode where you try to spread the vampiric infection to everyone in the match.

Those are the game modes that we will include if the specific stretch goals are met (as shown below). The largest stretch goal in terms of game modes will be for our favourite mode, Capture The Flag!

UPDATE

A note on the $20 reward not mentioned on the side, you also receive two additional 1920x1080 concept art wallpapers, free!

both credit 
More information about the rewards can be found on the side.

 After spending so much time and resources on a project of this scale, we knew we needed help. There are so many features that we want implemented into the game, but these features require your support!

Features such as new game modes, new maps, graphic updates, multiple platforms to distribute on require time, money, and a little patience.

Here's a breakdown of the costs:

With this money we are fully committed to ensure this game becomes a huge success playable for all gamers out there to experience online with friends, and gets delivered to you even faster.

Our one biggest goal is to make sure this game not only hits PC targets, but it also gets delivered on mobile platforms and console platforms. This way you can't just play it on different types of devices, but you can also play with other people on other devices with the power of cross-compatibility!

Another huge reason we need this money is service costs.

We will need money for dedicated servers and maintenance costs. Servers that not only reach to North American gamers but servers that can be expanded across the world.

This and other costs such as testing, music costs, graphic design costs, general maintenance, network optimization costs, marketing, promotion, and more.

The money would also go towards both adding and enhancing the current graphics suite. Our top goal is to go from 2D to 3D rendered graphics, putting the game in a whole new perspective that we could have only dreamed about.

Given the chance we can produce an amazing game enriched and full of features you won't find on any other indie game! We have chosen Kickstarter because we believe it can help us reach our goal.

Our goals for the future is to receive our base funding goal of $10,000, which we calculated based on maintenance costs, costs to hire testers, animators, graphic designers, network technicians, server costs, server expansion costs, and marketing and promotion expenses.

You can receive more updates and news about the game by visiting this page or clicking one of the following links:

Official website:
http://www.charyb.com/trouble

Twitter:
https://twitter.com/Charyb_Games

Indiedb:
http://www.indiedb.com/games/trouble-in-the-manor

Steam Greenlight:
http://steamcommunity.com/sharedfiles/filedetails/?id=303230530

Trailer music provided by Kenten Fina.

Risks and challenges

One of the biggest challenges about creating a game of this magnitude is the fact that it takes a huge chunk of time out of our lives to grow and develop it to ensure its quality is over the top for all different kinds of gamers out there.

The biggest issues we may face would be networking issues, ensuring that we can solve latency issues by setting up multiple servers throughout regions of the world to help make your online experience the best it can be. Along with latency problem solving, there is also security, where we need to ensure that no one can tamper and gain an advantage in the game and produce an unfair experience for our players, though this can be solved with future updates.

Going back to time, it is incredibly hard for an independent studio to get everything done in the allocated time we've promised, as well as waiting on people to vote for the game to arrive on the Steam platform. More time involves porting the game to mobile devices such as iOS and Android, which heavily involves more bug fixing to do, and compatibility issues.

The lead programmer on our team unfortunately struggles with a disease which can take him out of commission from the project for several possible weeks at a time after coming out of remission. This intensifies risks and challenges by a lot and may push the release date back a bit, but we give it 110% every day to ensure the game comes out as fast, polished, and fun as possible.

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Support

  1. Select this reward

    Pledge CA$ 1 or more About US$ 0.76

    As a THANK YOU for helping us to reach our goal, you get a special title added above your name when in-game!

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    Pledge CA$ 5 or more About US$ 4

    EARLY ACCESS: Receive an entry into our online multiplayer beta, gaining access to all early access game modes and features.

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    Pledge CA$ 10 or more About US$ 8

    All of the above + Receive a DRM-free copy of the game when it is released on Steam.

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    Pledge CA$ 12 or more About US$ 9

    All of the above + Receive two full 1920x1280 HD digital concept art wallpapers of the game.

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  5. Select this reward

    Pledge CA$ 20 or more About US$ 15

    All of the above + Your name will appear on a list inside the game along with other backers + Receive a 960x640 HD digital concept art image of the manor (separate from the previous concept art)

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  6. Select this reward

    Pledge CA$ 40 or more About US$ 30

    All of the above + Receive a PDF manual of the game which includes information on all hidden item locations, features, game modes, controls, characters, rooms, and more when the game is released + A Steam key to the game

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  7. Select this reward

    Pledge CA$ 60 or more About US$ 46

    All of the above + You receive the ability to use A SPECIAL hidden character that you can play as at any time that is only up for grabs during the time of this kickstarter. Watch as nonbackers drool over your uniqueness!

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  8. Select this reward

    Pledge CA$ 100 or more About US$ 76

    All of the above + Your own EASTER EGG object of your choice will appear at a hidden location within the game (non copyright, and must be under our agreement)

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  9. Select this reward

    Pledge CA$ 250 or more About US$ 190

    All of the above + A new AI CHARACTER of your choice will appear somewhere in the manor, with your choice of dialogue. (under our agreement that is suitable to the game)

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  10. Select this reward

    Pledge CA$ 400 or more About US$ 305

    All of the above + Your own GAME MODE list of ideas! Give us a list of game modes you want to see in the game and we will discuss and decide on one with you to implement (under our agreement that is suitable to the game).

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Funding period

- (38 days)