October Development Update
New Development Update #8
This update will be another casual one and just touch briefly on a few things I've worked on lately. I apologize for missing last month... Read more
August Development Update
New Development Update #7
Don't have a lot of juicy new stuff to show or talk about yet - Not ready for the full video reveal unfortunately - As... Read more
July Development Update (With video clip)
New Development Update #6
When taking a long view of things, I kind of have three big, easy to understand milestones in mind:
1) Vertical slice video
2) Playable... Read more
June Development Update
New Development Update #5
What's in store
Back in early February I first started talking about the Unity rebuild, my reasons for it, and what I hoped to achieve. Almost... Read more
Do you like gore?
New Development Update #4
I need a little more time before updating with what I really want to update with, but in the mean time I can briefly... Read more
April Development Update
New Development Update #3
Feel the heat
I wanted this update to be the big combat mechanics update where I'd go into detail about the combat system and show more... Read more
Development Update: How a character is made
New Development Update #2
Let's make a character
In my experience so far, developing a game isn't best described as being one colossal task -- But, rather, a colossal number... Read more
Development Update: First new images
New Development Update #1
This is the first of what will be monthly development updates from here on.
As some of you saw, in the previous update some months ago... Read more
Ragdoll physics (GIF heavy)
Recently I got the idea in my head that I should try adding gored ragdoll corpses into the game -- I've always been fascinated with this and loved it in... Read more
Happy new year everyone!
Leaf is the name of the bounty hunter NPC/enemy I started to show you guys last time I posted an update -- I ended up scrapping... Read more
It should be noted that I'll be writing about some features I'm working on, and as such this post can be considered to contain mild spoilers.
As a solo... Read more
Every so often I lose track of the months and forget there's still chatter going on back here and need to be reminded. I'll fully admit to being a poor PR... Read more
Centaur Lab walkthrough video
I wanted to show something substantial. There's some totally new stuff I want to show but just isn't quite there yet, so I decided to make a video showing a... Read more
Ghost Song Updates!
I've been alerted to my lack of Kickstarter project page updates. I wanted to post a quick update just to let you know that I'm still alive,... Read more
Happy Leap Year
Just a quick little variety update. I'm still working hard on the game and hopefully there'll be more news to discuss soon.
- I've been putting some of the soundtrack into... Read more
Another Impromptu Video
I've been feeling a bit strange about how long the game is taking, but rest assured it's continuing to be worked on every day and it's pretty muchall I... Read more
I recorded an in-development video of a certain area and encounter I was working on to show some people I knew, and I was told I should share it with... Read more
As I continue to work on the game and areas come together with closer to (but not necessarily) final presentation, I've taken the opportunity to record a couple of unedited... Read more
Ghost Song in 1080p
Just checking in to share a bit of progress. I often throw these things up over social media (particularly twitter), so if you want to keep in closer contact... Read more
General update + New gameplay video!
Work continues. I apologize for the lack of Kickstarter updates in recent months -- I tend to trickle things out via twitter, and I often don't feel something... Read more
New Trailer + Beta update
Today I've updated the beta build to be more in line with what I originally wanted it to be -- Something more encapsulating with fewer ugly... Read more
Just a small update today with a couple of misc notes. To anyone who is wondering -- I do plan to put on the remaining wing of content onto the... Read more
Reminder: If you need a beta key and didn't get one, EMAIL ME!
You wouldn't be bothering me. Please, if you find yourself still waiting on a Steam key, just be sure to email met and I'll get you set up.
Email me... Read more
Beta Challenge: Get a weapon named after you
While the beta is a relatively (and still perhaps slightly buggy -- sorry!) small portion of the map, it still holds some secrets.
Somewhere in the beta map I've hidden... Read more
Ghost Song Beta steam keys are now going out. See previous post for more details on that, but the long and short of it is that it's a pretty unfinished... Read more
Steam Keys for Beta Build to start going out this Monday, the 10th
Sorry this has taken so long. I apologize for constantly underestimating or miscalculating time frames. Making this game is pretty time consuming. :)
In the hopes of keeping expectations in... Read more
Not sure if I've been properly keeping up with monthly updates, but I think I'm at least in the ballpark. :)
Going to give you guys a couple of quick... Read more
Quick update + Band Saga Kickstarter
Hey guys. Development goes well and I'm on track to have a demo build for beta backers soon -- Mainly just working on graphics to fill in some of the... Read more
New Gameplay Video
I've posted a new gameplay video. It was done in a similar way as the previous video -- That is to say, minimal explanation. Show rather than tell. It's... Read more
Progress update + New media
There's no beta demo yet, I apologize if this notification made you think so. But I feel like it's nice to keep you guys at least somewhat appraised of what... Read more
Updated screen dimensions
Hey guys! Just a small update today to keep everyone in the loop of what I'm up to and how the game is shaping up.
After a lot of reflection... Read more
Ghost Song has been Greenlit + Other news
Ghost Song has been officially Greenlit, and the Youtube gameplay video has reached over 30,000 views. We reached #11 out of 1,717 games just prior to being put through.... Read more
First Look: Ghost Song gameplay
The video link is down below. First, a call to action:
Please vote for Ghost Song on Steam Greenlight!
I'll lead off by apologizing for neglecting the updates... Read more
Quick note to Paypal backers
If you donated by Paypal through our website, and your contact email address is different from your Paypal email (ordinarily I recorded the Paypal email address in my records as... Read more
Hey guys. I try to check in with *something* at least once a month just so you know I'm still alive.
After a lot of growing pains in both the... Read more
New year and new screens
I feel like I've turned a bit of a corner lately. There was a bit of a "mushy" time in the process for a while, where ideas weren't 100% baked... Read more
Profiles: Saymund & The Reskk
Saymund of Ayon 9
A mysterious entity who wanders the moon, eternally observing, eternally studying. He aids the player by providing wisdom and insight. His identity and motives are unclear,... Read more
Post-campaign recap, progress report, and what's next (IMAGE HEAVY UPDATE!)
Hey guys. Anyone still listening? Hopefully yes.
Sorry about the lack of updates lately. As might be expected, I had a period of adjustment, trying to figure out what exactly... Read more
I'm a bit tired and typed out for today, but I'd be remissed if I didn't post an update now and say thanks for not only all of your generous... Read more
It ends tonight..
One way or another, this ends TONIGHT!
I am very touched by all of your kind support, including some of the very encouraging personal messages I've received. I take it... Read more
40K goal met, Rook's origin, and more
Good morning. First, a little house cleaning: As you've undoubtedly noticed by now, we've reached our third stretch goal. A lot of my ideas for the game have come during... Read more
Rook, the Android
Despite being lonely and isolated for long stretches, Ghost Song is most assuredly a character-driven game. It now seems strange to me, then, that one of the most important and notable... Read more
Special Dizzy Forms For All Backers!
I want to further reward people who believed in us enough to back the game during the campaign. You guys are already going into the credits reel, but, in addition... Read more
Enhanced Pet System Information
(I'm about to discuss my general plans and goals for the pet system; Keep in mind that anything is liable to change as things tend to do once development gets... Read more
New Video Walkthrough
I made a 7 minute video walkthrough. I fussed around trying to get the best quality possible -- A bit tricky for some reason -- But I think the result... Read more
New Goal Reached!
Things have calmed down a bit lately, but that hasn't stopped us from hitting the next goal. With these resources I feel confident in our ability to spend the proper... Read more
Keep On Truckin'
Just checking in real quick since it's been a few days. I continue to be in quiet shock about how far we've come in this short time, and genuinely humbled... Read more
In Case I confused anyone about Wii U keys
Looking at feedback we've gotten, I fear some people are still confused about how to get a Wii U key.
Wii U is a stretch goal. We won't be promising... Read more
Important clarification about Wii U
In my previous update, right after self-righteously rambling on about my own excessive caution and careful calculation, I stated that I could provide free Wii U keys to everyone who... Read more
Wii U Stretch Goal!
After careful consideration and study, I've decided to post a Wii U stretch goal for $60,000. It may be possible to do this with less, but the act of promising... Read more
Let's have a quick look at how an area is made in Ghost Song!
Leading up to the Kickstarter launch, I hadn't worked on the game in a couple months. The reason? I knew some time ago that the game was just too big... Read more
I thought carefully about what was both reasonable and worthwhile to add as a stretch goal -- And, in terms of game content, narrowed it down to three things. I... Read more
When I put this up the other night -- Monday night -- I wasn't afraid that it'd fail. Don't get me wrong, I had absolutely no idea whether it'd ever... Read more
Re. Coming Soon
When I launched the project, I had it in the back of my mind that maybe eventually I'd have to lay out some additional goals to keep the conversation moving... Read more
Re. Extended early bird period
After much hum hawing and deliberation, upon getting some good advice I decided to extent the early bird quantity. I never really expected it to sell out on day one.... Read more
Re. those early birds
I must admit, I never expected these to sell out on the first day. I was very tempted to increase the quantity after it sold out, but I think I... Read more
Unbelievable first night
This listing went up last night at around 7:45pm EDT. I kind of imagined I'd get maybe $2k in the first day.. And, well, here we are.
I want to... Read more