New year and new screens
I feel like I've turned a bit of a corner lately. There was a bit of a "mushy" time in the process for a while, where ideas weren't 100% baked and everything wasn't totally gelled -- But over the past couple of weeks, everything has really come into focus. I've figured out what's in the game, what's not, where everything is, and ironed out all the details that were a bit mushy in the past.
I want to have new video materials as soon as I possibly can, so I've turned my attention toward working on environment art. All of the art in the game is new (basically almost nothing carried over from the old game -- just a couple tiny odds and ends) and made natively for 1080p. Incidentally, I have a 42 inch TV hooked up to my workstation and I frequently use it to test assets or test the game itself to continuously have a feel for how things look on a big TV screen. It's going to be really cool!
Please see these screens. The usual disclaimer... The game is still considered "pre-alpha" and therefore everything is subject to change. Incidentally, if you have been following me on twitter, you may have seen these because I tweet things in advance on some occasions.
Click for big versions.
One of my core tenants of visual design for the game is motion. This was true in the old version of the game, and even more true now. So -- Imagine layers of fog, staticy overlays, particles floating, and flowers waving gently. A thick atmospheric effect is paramount to the presentation. Nothing should appear too "static".
Why stop at screens? Well, I wish I could show you full video materials, but as things go it's just not quite ready yet.
Zombie kill. (Usual disclaimer, test case in a test environment, don't pay too much attention to the surroundings. In fact, don't pay too much attention to any of it! :))
Oh, one last thing... I've been going through a certain degree of uncertainty about the game's title logo. You may all remember this from the campaign:
There were others, though, including sort of a more "distressed/horror" style series of logos, such as this one and many variants of it: (In either case, the backwards G will NOT be in it, I've decided against that completely, don't worry)
Don't think too much about the background, but think about the logos themselves -- Do you like the old one, or something more like the new one, or do you like neither at all?
Anyway, happy new year to all, and hopefully in coming weeks/whatever I'll be able to show you the game in video form, and at that point I'll have some new things to discuss as well.