by Matt White
I feel like a "hand-drawn" logo might ork better to fit with the rest of the game. Something to fit the textures and tone of the rest of the art. The old logo's font looks too cheap, like an RPGMaker game, and the other one looks too "Halo" or "space military"
In my opinion, the new logo is too modern looking for your game (not too bold, thin strokes, weak gradient...). Your old logo is much more pronounced, and totally fits the atmosphere in your screenshots.
I prefer the old logo. Reminds me of my childhood!
The old looks timeless and the new looks like something stuck in a bad decade.
But damn, this game looks beautiful. Didn't even know I backed it but now I'm happy I did.
I prefer the old one.
I'm voting for the old one, but I think I see the potential in the new logo. Perhaps with some tweaks it can be made better?
I like the idea of the new one, but not necessarily the execution. Alien, and Metroid for that matter, have this amazing blend of sci-fi and horror, and its reflected in the logos.
Perhaps you should do a backer vote for which logo to put for the final game? That way the backers can be involved and you'll have a gauge for what people want. Thanks for the update!
As usual, I am very impressed with what I am seeing. At the moment I only wanted to say that I prefer the logo style with the more stout and compact font, plus the sheen effect or some elaboration of it, and would rather not have any of the letters reflecting at the end as we see in the second logo. Thank you for the updates, best of luck as this goes forward in the new year!
Here's an idea. Regarding the sheen/reflection that plays across the logo in the original animation, perhaps the first "pass" of that lighting effect could "reveal" an aged, dingier version of the logo and the crescent element. As the next "pass" of the sheen strikes across the logo, the dents/rust/grime/age is "wiped" away.
It could be a metaphor for the surface beauty of the moon juxtaposed with the decay that lies below; and an allegory for the lead character's armor (starting in pristine condition) becoming worn and damaged during the course of her (or his) journey. There is precedence for such an effect, esp. in horror (lightning flashes over the logo; something unexpected is revealed). I think it could work really well here.
I think I like the new one best. I feel like it has more personality, if that makes sense. Not that I hate the old one, mind you.
Definitely the old logo, personally. Though, the translucent crescent moon in the new one is cool. Perhaps it can be introduced into the old design somehow.
I like the old logo, but maybe if the letters were taller?
Additionally, I wouldn't be afraid to make some areas completely static until interacted with (e.g. walking past flowers), especially if they're "dead" areas.
I like the new logo over the old one, but that could be just me.
I like the kinda old school vibe I get from the 1st logo.
Agree with Andrew and Rafe :)
agree with andrew - old logo and possibly a semi-transparent moon.
I'd go with the old logo, although the semi-transparent crescent might be better.
i prefer the old logo. the new one just looks like text with a reversed G.
As the armor of the protagonist appears relatively shiny and unworn (bar the cape), I think a relatively shiny and unworn logo would fit.
In general I prefer the first logo. I do not, however, like the gradient, the moon, or the fact that the 2 'O's are different.
The gradient is too strong. Perhaps try incorporating the armor colors into it?
The moon is too bright, so it ends up conflicting with the wordmark. I would suggest darkening it, to put it 'behind' the wordmark. Perhaps the darker cape colors could work here?
As for the 'O's, they would work fine if the entire wordmark was built around unique characters. However, the 'G's and S's are the same in both cases, so it feels... half-arsed?
As much as reversed characters is overplayed and tends to irk me, I actually feel like it might be an option in this case, because G*OS mirrors at the symmetrical T to make SO*G. H and N can relatively easily be made mirrors.
Currently I prefer the old logo, but I think the new one would look quite good without the reverse G (as you've mentioned it would be removed). As others have suggested, combining the worn look of the new logo with the general style of the old one would probably be pretty great. Though, is there a reason why the two O's look different in the old logo?
Definitely prefer the new logo. Keep it up! Can't wait to see the finished product.
thanks :D @bevan I have no idea what font it is, usually I'll combine elements from my font library or customize lettering that started with a font from my library... and honestly I don't even remember. I think I should probably remake it in a similar way but make sure to use 100% my own letters from scratch, or perhaps start from a font I'm licensed to use.
depending on the music and timing the old one could work
Always look forward to your updates.
I prefer the old logo- what font is it?
This art still looks absolutely beautiful. Also, apparently some people didn't bother to read that you already decided against the backwards G. Personally, I prefer the style of the old logo in general.
In the zombie gif, could the impact of the gun appear on the chest rather than on the zombie's arm? And it would be nice to see some reaction to being shot even if it is only due to the momentum of the bullets.
I also prefer the old logo font and the stylised O. I do not like the backwards G in the new logo
I prefer the old logo as well. That backwards G just looks silly.
I prefer the old logo. Giving me a Turrican vibe which is a good thing.
Loving the new screens!
Maybe it's for the retro vibe, but I like the first logo better too. I think it's just a better fit for the theme, the milieu and the style of the game.
Really like it, cool :)
I like the old logo better. Maybe make the moon wavy/transparent, but I like the text from the old logo.
My vote for the old logo!
Perfect update, as usual. This very well may be my new favorite game! Metroid and Castlvania are games I never get tired of. Ever. The artwork for the backgrounds is beautiful. It is nice to see something with some color and atmosphere! When this is done. I will buy a copy for every. person. I know who plays games!
The original logo from the campaign video wowed me with it's retro vibe and i'd LOVE to see it and its font/style implemented in the game!
The old logo is superior in every aspect for me.
zach: enemies stumbling and stuff when being hit is long something I've wanted to do, and that may be put in, but with the variety of enemies we're going to have, it adds a lot of extra work to draw all those frames and design their encounters and stuff. but stay tuned, I think it'll keep improving
thanks guys, feedback is well received, @evan don't apologize for not liking something, if you don't. :)
I had a little discussion on twitter about the zombie and his head popping off like a champagne cork, but had a hard time giving my thoughts because of the character limit. Basically, the idea that the zombie death is a bit comical or over the top is well received, and indeed it may be. Those gibs and body parts were sort of placed in with little thought put into their initial values, like the force and direction. The desire is that there's some element of spontaneity to how things play out when an enemy is killed, so a random aspect to the forces. We'll see what happens.
The game is made in the legacy of old school 2D games, like Metroid and Castlevania, where despite a dark tone and atmosphere, and rather mean and serious looking enemies, they tend to die by just sort of exploding. My attempt is to take it to its next logical step -- Things explode, but there are also things falling to the floor, and maybe body parts, that kind of stuff. I want that satisfying feedback.
My belief is that exploding enemies don't degrade the serious tone of the game, but as with anything else, I'm open to feedback.
Also, in the zombie kill gif... I wish we could see some feedback from the enemies that they're being hit, some staggering movement or something. I'm sure that would be tough, because you'd have to add extra animation for all your enemies (even moreso if they reacted differently to more powerful weapons). Maybe you could just add a bit of pushback when an enemy gets hit? Too much and it might affect them being on platforms, but it might be worth looking into. Something more than them just standing there would be quite immersive. I think of some of the enemies in super metroid that would hold their hands/claws up when hit by the wrong weapon... totally awesome looking. :)
I think I like both logos... If you were going to use the new one I'd use a normal G (which you said would happen anyway), and put those little circles in the Os, as you did in the old logo. I like those. :)
Also just googled Roger Dean, and WOW. Sweet stuff. I've definitely seen that stuff before, but I had no idea it was all that one guy. Amazing!
I think the original one looks more old school and suiting for the game!
I for one like the direction of the new logo better. The thinner letters fit the title and the overall tone of the game more. The old logo is too cheerfull
Man I really enjoy the style and the way this game is looking. Didn't think about the logo before...but now that I think about it doesn't really seem to fit. the metallic look and futuristic font make me think of a space sim or a different type of game all together. I imagine most of the game takes place on the planet...maybe something that invokes those colors or tones...not trying to be harsh just my gut reaction.
Artwork is STUNNING. Cannot wait. Really, my no1 game of 2014. Will there be other lasers, blast effects , weapons? The one we have seen thus far is a bit of a pee shooter(guessing early game gun). Do you have some sexy more powerful/cool looking blasts coming our way?(I realsie the arm is the arm-I'm talking about the weapon effect)
I like both to be honest. Maybe keep the cool metallic look of the first; but add the kinda 'marred/worn' look from the second; it kinda gives a good vibe of something that was once pristine having gone through or standing the 'test of time' as it were.
The old logo is MUCH better than the new one.
I think what I'll likely do is keep the overall idea of the old logo but perhaps put in some adjustments or tweaks.
The old logo is fine for me :) !! I really like it !!
Amazing screenshots also and happy new year ;-) !
Tossing my vote in for something more like the old logo! I think it fits with the game's atheistics more :D
thanks guys -- Samuel: the Roger Dean thing is a great suggestion, I really like his retro looking logos.