by Matt White
You continue to amaze me Matt, awesome design and very cool insight.
Great update and great work Matt! Looking forward to more!
PS. Dablue quit following me from project to project! :D
Thank you for this thorough update. That sprite sheet looks really cool actually.
I appreciate the update, I was wondering where you've been! But glad to know you're hard at work on one of the coolest indie titles I've seen in years. Thanks again.
Love everything you've got going on here. I'm glad you stuck with a similar look to the flash game. VERY impressed with your character sprite up-scaling and animations (The attention to detail keeping the blaster consistent is awesome)! This is one of my most anticipated KS projects. Take your time and keep up the good work :)
I'm a bit OCD myself and I really appreciate the gun arm staying consistent depending on the way you're facing. To me, it's really cool that you did that ^_^
Thank you Matt for this amazingly detailed update! Even if we only get one of these every month or so, it's totally exhilarating to see how hard you're working! I love the atmosphere you created in the Kickstarter trailer and it looks like you're on track to achieve an upscaled and fully realized version of it; I, for one, am absolutely inspired by your attention to detail and passion, keep it up!
Man. Looks incredible!
Stunning work. This is going to look fantastic on a high res display. Really appreciate how detailed this update is . Something to really savour. Keep up the good work mate.
Still listening! What will native resolution end up being?
thanks all :) @Nathan Hill 1920x1080
Really cool update. I always like reading about the process of making games and also the animations, step by step. In terms of lighting, it would be cool if their is a small light trail from the visor as the main char falls or jumps. Even though this is one of the smaller games on KS, this is the one i'm looking most forward to.
This is definitely my most anticipated kickstarter game, and I've backed nearly 20 video games. The art, the passion, and dedication of the creator makes this a win!
thanks guys. the visor thing is a good idea and we'll be looking at different ways of doing effects like this. In the new game, as currently planned, dizzy is also a light source, and can be manually controlled with the right analog stick. This is partly a fluff feature but you can move and pin him to help you light the way in dark areas.
Wow so glad I backed this. Awesome job with the left gun hand :)
Good stuff; very nice design. Though it's very dark; have you considered how you're going to make sure it remains visible at all times? (Running lights, or something?)
The other thing is the stop animation feels a bit too abrupt. I think it's because intuitively the centre of mass will shift toward the leading foot as she attempts to stop, but the animation seems to show that sequence favouring the opposite. Notice how the trailing foot becomes rooted, and the leading foot slides forward and springs back? Our main character would land flat on her face! :)
Dealing with inertia and modifying our gait to slow or stop is something we tend to understand intuitively so I can see how this would happen, too. It's a hard thing to get right. I think the ideal may be overextending the lead slightly; then sticking it to decelerate hard; follow the motion through naturally until the other foot plants a bit ahead.
Come to think of it, good examples for this sort of stopping motion might be baseball players, soccer players, or Gymnasts.
I love what i'm seeing here, everything is looking great, i'm even using the screen shots now as wallpaper. Keep doing what you are doing, man I can't wait till you start on Rook now.
Im glad i backed up this game! waiting for this game so much, you truly inspired me to start making my own game.. But im am acually a musician and by the look of your game. I would love to make some dark, lonely,, interesting, cozy?, sweet tunes for this game. I could see myself doing it.Let me know if you want some sneek peeks of those kind of tracks. Ive got some. Best Regards // Kimmo
That some quality sprite.
I'm floored once again Matt, simply stunning. Hope you get some help so you can finish faster.
Yeah, people forget how much effort the hi-res stuff requires, but it's looking wonderful so far! Keep up the great work, and we'll wait patiently for the next update.
The depth you go into for your posts is astounding. Keep it up!
Even in an early state, this is looking really nice.
That looks amazing. Good job! Keep at it! Thanks for the update, it's very interesting hearing about your struggles and eventual solutions.
How close are we to the Wii U goal?
Thank you for not radically changing the suit design. You basically combined Priss' hardsuit with an invid trooper & gave it a cape. I couldn't think of a better design to use for a game like this.
Fantastic job, Matt!!
Thank you for this wonderful, content-rich update! If your monthly updates are even half as good as this one, then we're all in for quite a treat. I appreciate you letting us inside, Matt
This made my day! I have not been so excited for a game in a long time! Thanks for the details. I watch a lot of films with commentary tracks because I am interested in the dedication that goes into artwork. It shows when people truly love what they are making!
Awesome :) ! Your arts are very amazing ;-) !!
Keep up the good work !
So glad you went to the effort of changing the gun arm to only one arm. Much better. And hey, if Samus had it in Super Metroid - it's only fitting. Yet another way metroid was way ahead of the curve. Most games today still don't have alternate side sprites. It's extra work for you, but it's much better for it. Nice work.
Oh my gosh, the HD character art and animation look so good. Fantastic work - keep it up! And I definitely appreciate and approve of your obsessive attention to detail - that's how you end up with an all-around exceptional project, which is what this deserves to be. Rock on.
Taking the time to actually animate the character from each side instead of just flipping it like most other devs would really makes all the difference. Good on you for not taking the easy way out and making this game as great as it can be in the process. :)
These animations are SUPERB! .. Absolutely fantastic! I absolutely love it!
Those sprites look pretty sexy, I got to say.
Hahaha I had forgotten how I had gotten to this page and when I finished reading it, I scrolled up top because I wanted to fund it, but then I saw that I already had and that's why I was reading this. Looking good so far, I was impressed with the transition so far.
Loving the way everything looks, drop some concept art on us some time! :)
OMG PURE Beauties these pics
Looks nice, just don't give us some cliche twist like that ghost person you're chasing is really you :P