This is traced back to the game's origins. Ghost Song started out, roughly a year ago, as a flash game. I wanted to make a Metroid-like because Nintendo wasn't doing it (The last 2D Metroid game was Zero Mission, in 2003).
Since that time, the game has grown tremendously in scope and I've come up with a lot of ideas and mechanics that were never in any Metroid game. The purpose of this Kickstarter is to move the game to the next level. This means we'll have higher res art, tons of new graphics, and everything will generally look better. We'll also be making some small changes to some details around the margins to give it a bit of its own character and feel, and tuning up the gameplay mechanics a little.
If you like how the game looks now, have no fear, the final product will be similar. Just bigger and better and decidedly "its own animal".
Yes, this was an early priority to establish the mood and atmosphere of the game. I've determined that at minimum I have capable people I can fall back on to get the job done in line with my vision, and I could consider courting experienced professionals for some of the roles depending on how things go.
Nothing is impossible, given that the game will be on the Unity engine. A Wii U stretch goal is now implemented, and other consoles are certainly possible in the future but are a bit higher of a hurdle due primarily to the Unity licensing fees.
I love this game -- I want to make it. I set a low, reasonable goal to help me bring Roger on to port this thing to unity and finish it out. With $15,000 funding, I'll still be working on my own time to some extent, as I've already been doing. I accept this. We aren't going to live like kings, the purpose of $15,000 is a catalyst rather than an all encompassing, stand alone meal ticket. We aren't going to be working this as a full salaried job via the funding, but we'll be working on it out of love -- And the money will help make it *physically possible*.
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