About this project
Farrah Rogue is a fast-paced, fun, split-screen multiplayer first person shooter, just like the good old days. Kill your friends with Lasers, Grenades, Hookshots, Black Holes, and then some. You'll be able to play through five different modes including Free for All, Deathmatch, Capture the Flag, and more! And now, Farrah has a small Campaign available as well! Coming out on Ouya, and Steam for Mac, Linux, and Windows as well as WiiU and Xbox One. We are actively working on getting accepted by Sony.
- Official Website
- Follow us on Twitter at @EpsilonStudios
- Check us out on Facebook
- Join us on our SubReddit.
- Don't forget to vote for Farrah Rogue on Steam Greenlight!
- Alpha is available on Ouya now!
Platforms - Farrah Rogue will run on Ouya, Xbox One, WiiU, Windows Linux and Mac. We are also in the process of getting licensed by Sony.
Release Date - January 2015 (Console April 2015)
Farrah Rogue is a fast-paced multiplayer FPS that was conceived in 2011 and has been in active development since late 2013. Originally, we simply wanted to create an FPS that is visually compelling and strategically deep, elements that we felt have been increasingly lacking in the genre. Since then, the game has grown and evolved tremendously in terms of concept, design, and gameplay. Our team, consisting of James Guard as Producer/Director, Steven Celiceo as Artist/Illustrator, and Jon Chien as Programmer, made a vow that we wouldn't launch anything on kickstarter until we had proof that we could make a game that is up to our visual and design standards. And now we do! Check out the demo on Ouya. Don't worry, we're also working on a PC demo version, which will be available before launch.
Our gameplay is heavily inspired by games like Goldeneye, Quake, Super Metroid, and many other games we all played as kids. It's been our collective dream to make Farrah Rogue look and feel like a truly unique experience while also harkening back to the craziness and fun we all remember as kids. That's why Farrah Rogue features a wide variety of different game modes, weapons, and levels in which to fight your friends.
Take on your friends in 5 different game modes including Free for All, Team Deathmatch, King of the Hill, Capture the Flag, and Escape. Each one offers something different, and we love each one. And now, we're featuring a single-player campaign mode as well!
Uniquely developed for the Ouya, Farrah Rogue becomes one of the first few first person shooters on the system with so many game modes.
Double Our Fun(ds)!
We're participating in OUYA's #FreeTheGames Fund, created by OUYA to support developers making new and creative console games. OUYA will match your pledge dollar-for-dollar up to your goal amount (and a max of $250,000), so help us get there and make a great game for everyone! To be eligible for this match, we commit that this game will be an OUYA exclusive for a period of time. To learn more about OUYA, go to www.OUYA.tv.
Farrah Rogue is first and foremost a world of color. By colors, we mean Primaries, Secondaries, and a few Tertiaries. The best place to kill friends is some place pretty. I mean, it's just respectful. Right? We prefer that you play near each other so you can hit the one who is constantly watching your screen. You know the one. His name is probably Steve. It's always Steve.
Weapon and Character Ability upgrades
In the demo version, we've included four weapons: Rockets, Plasma rifle, Grenades, and Bouncy Balls (Yeah, we're working on a better name)! Each weapon can be upgraded by randomly spawning pickups during the game, each of which improve various factors including multishot, homing, and fire rate.
On top of being able to select and reselect your weapons of choice throughout the game, you get to choose from an array of abilities, which currently includes either the Gravity Rope or the Black Hole in the demo version. The final release will feature a number of other ability options as well.
Five different game modes
Aside from Free for All, and Deathmatch, we have three other game modes: King of the Hill, Capture the Flag and Escape. The final release will include a total of 20 different maps, each of which has been thought-out and designed for each game mode and play style. Each level features a different level hazard to make things a little bit more strategic and to add to the chaos. But of course, for hardcore and purist players, we also have levels without hazards just so you can test how good you all really are. Check one of them out in the demo.
We conceived Farrah Rogue to be played with friends on the couch next to you with some trademarked chips and a few brews. There's nothing quite like the look on a friend's face after you take their last kill. That being said, we want to also get funded enough to support an online matchmaking system, as we understand that not all players have that option. But still, we think that playing on the same TV is what brought us together as kids, even if we were screaming bloody murder at each other.
Just one look will give you a few ideas about where we got our inspiration. Metroid, Megaman, Goldeneye, and Quake all had an impact, just to name a few. But our biggest inspirations are our own childhood experiences. The main reason we've focused on a couch multiplayer game is to revitalize the genre that brought us together as kids to the living room. Video games were the great equalizer, as we came together and competed regardless of race, creed, or wealth. We love games, but the opportunity to play with friends at home is something special. Giving that up would be a tragedy, so we're bringing it back.
We also wanted to feature a strong, well-rounded female character who could join the ranks of Samus Aran, Joanna Dark, and Female Commander Shepard, all of whom represent cool, fully-developed role models for girls as well as boys. Ultimately, we decided to make a kick ass character who learns to fight for something bigger than just herself.
And lastly, we wanted something cool. That's why we took inspiration from more than just games. We took inspiration from everything, from paintings by Syd Mead to movies like Fifth Element.
Farrah Rogue has two different styles which work together, each one adding to the other.
Traditional paintings. All of our menus are paintings that are broken apart and reassembled three dimensionally for sexy parallax effects. Steven makes each one not just a menu, but also a story.
Colorful and Immersive Graphics. Each level is thought out with extreme care. We think of ways to make each level just a little more interesting by adding super saturate colors, level hazards that don't unfairly make things difficult for the player, and multiple thought out battlegrounds.
Farrah Rogue is the name she gave herself when joining the bounty hunters. She speaks her mind, even when it gets her into trouble. Her ability to defend herself doesn't just stop at a gun. It stops with her mind. While she joined up for personal reasons, Farrah quickly finds something bigger to fight for than just herself and now there's nothing that's going to stop her.
Why do we need funding? For the same reason most people on Kickstarter do. We have gotten somewhere in our game but need the funding to keep ourselves going. Farrah was created by myself several years ago and recently we have slowly put together our team. So far I've been able to pay everyone out of pocket, but lately that's become more and more difficult. Kickstarter will make it so I can keep everyone on the project.
Risks and challenges
As far as risks go, we have a well working alpha. That was our main condition before starting our kickstarter. Everything art and programming wise will be taken care of, but we need the funding to do that. We have given ourselves a generous amount of time to complete what we know we can and are looking forward to continuing in making updates.
The only obstacles ahead of us is time. Time and bugs. Okay, time, bugs and balancing weapons.Learn about accountability on Kickstarter
Just add an extra $10 to your reward and we'll make sure you get an extra key.
- (33 days)