Use this space to cheer the creator along, and talk to your fellow backers.
Have a question?
and of course i mean pledgemanager and pledge level....
is the pladge-manager still open? The more i read through the Alpha-version, the more i regret not to upgrade my pladge to troll level. Is that still possible?
What are the playable character classes and races that are available?
Will the skull be on the 1's of the custom dice?
Lets park that particular subject for the moment, ok? We have said what we have to say on the matter.
Note to self, don't feed ...
@ Mattias Svensson
Thanks for the reply.
All that is cool.
So, the setting has females with the same upper body strength and testosterone levels as males, yet they still keep their feminine figures?
The point I was trying to make was to please not change the setting just for the sake of “social equality”.
But, if the setting truly has equal male/female combatants then Ok, cool, whatever, it’s fantasy.
@Ron Niabati: FBL doesn't have a medieval setting, it has a fantasy setting, full of different types of culture groups, most of which is pure fantasy. The art from the 80s was mostly made for a Swedish RPG. That game was a high fantasy game. Neither game is a simulation-RPG that tries to mimic the real medieval age. This game's setting, just as the game from the 80s that some of this art is from, had various people in various occupations from both genders in them.
Art should reflect the setting and most fantasy settings (that I know of) are very including regardless of they where written in the 80s, 90s, or later. I think it's great that the lack of variety in the art is finally fixed (over 30 years later) and by the same artist no less.
Regarding your comment about the lack of female characters in the art:
“...back then [1980s] the imbalance in RPG art was really severe.”
It sound like you’re saying this was a bad thing. It’s correctly representative of mostly medieval settings, where the people with combat prowess were mostly male, regardless of race/culture.
By creating a “balance” of character gender representation, you are actually contradicting what is to be expected in the setting.
I don’t expect to see pale-skinned people indigenous to the tropics, so why should I expect to see equal number of female knights in a medieval army?
Sorry for complaining, but I have seen too many fantasy settings get watered down for the sake of “political correctness”.
@Pandatheist: Hi! You can comment on whichever PDF you like, we will check them all. No need to comment on the same thing in both PDFs however.
Regarding female characters in the art - absolutely! The art in the Alpha is primarily classic 80s pieces, and back then the imbalance in RPG art was really severe. We will remedy this with the new art, that's not yet done - all of the gray rectangles in chapter 2 will be replaced by art of female characters, ie the human and half-elf kin pictures as well as the Druid, Minstrel and Rider profession pictures.
So far I'm loving what I'm seeing in the Alpha. 2 quick questions. For comments on the first 6 chapters would you prefer I add them in the new complete alpha, or in the initial chapter 1-3 and 4-6 dropbox pdfs? Second, despite referring to player characters as she throughout the text, currently only the picture for the Ranger, out of all the Kin and Professions appear to be female. Will the missing art help to balance this out? Thanks!
@Erzaad: Correct. But the talents are now tiered, meaning there is still room for developing your character within profession-specific abilities.
Looking through the alpha PDF, are there no profession-specific skills like in MYO? Are the talents the only differeniators between professions?
On a general note - there's good feedback here, but this comments field is far from ideal to log typos and rules questions. If you can, please use comments in the dropbox PDF reader interface, or our forums: http://forum.frialigan.se/viewforum.php…
@Jeff Mindlin: The basic idea is that it's harder to parry a stab than a swing with a sword. Not impossible, just more difficult.
@mattais - ok I get the +2 for shield due to coverage. But a basic parry of a stab with a sword is fairly instinctive?
@rene - I don’t know - maybe you are right. In any case the English wording could be tightened up.
@Jeff: But isn‘t a backswing an attack that you use if you don’t hit with your first swing? Or even if you hit the backswing will be a second attack. This is my understanding of backswing.
The initiative cards that will come with the deck has, besides the initiative number, also texts along each side saying "Short Action Used", "Long Action Used", "No Action Used", and "Both Actions Used".
I believe that the deck will have two sets of tactical cards (2x7).
Parrying a stab is +2 with a shield and -2 with a weapon. Parrying a swing is done with +0 regardless if using a shield or a weapon. It all comes back to how easy an action is to do and then rank them. A stab needs to bypass a shield which is not so easy due to the coverage of a shield and how the attack is done. To parry a stab with a weapon you need to use more technique, you can't rely on coverage to help you with the parry. At least that's my take on it. I have no problem with it.
(I just added another one one my pledge manager :-))
I know this has come up before as a general point but reading the rules on hidden combos - wouldn’t you need two card decks for this?
Swing weapon - the English could be better - this could be described as a “backswing” - (to take a more powerful attack - uses both fast action for the backswing and slow action for the attack)
Why the negative for parrying a stab? Especially sword on sword? Lateral, circular parry etc are made to deflect a stabbing point.
I agree with Jason E - the initiative card could have “fast action used along one side and “slow action used” on the other. Turn the card so the appropriate writing faces you.
Or the centre of the card could show the initiative number and each edge could have “no actions used” slow, fast, all ....
@ChrisPatterson, thanks for the quick summary, maybe Fria Ligan can add that to a side-bar FAST ACTIONS: movement, minor
SLOW ACTIONS: attacks, skill checks
Thanks for showcasing the magic chapter. That was the real unknown here, since Forbidden Lands is so different from the other Mutant Year Zero Games, due to a stronger magic theme here.
In the initiative example the order is wrong.
Page 58 path of the enemy “talet” “n” missing from talent.
@jeff - i saw that too. Yep should be justify
#mattias - agree. Almost mandatory - and thats not a bad thing!
I can see that the talent trees are the heart of the "levelling" system. I really like how martial talents are treated like spell school talents. Great design.
I do note that it seems rough that some spells cn create effects that cannot be resisted, but also aware that casting spells is dangerous. Will have to see how it plays in game.
On page 56 English should the word "motivate" be replaced with "explain" or "justify" ?
@CubicsRube: Besides bonus actions due to talents, you only have two actions (one slow and one fast or two fast). If you attack and parry and is attacked again later in the turn, you have to parry with your flesh (i.e. take the hit, like a true hero) or hope that your armour can take it.
Things like this makes the talent that gives you bonus parries, look better :)
I'm confuaed however tthat if youve taken your slow and your fast action and tjen some attacks you, can you not parry? Or does this flow into the next round like coriolis?
Youre right. I think the terminolpgy is confusing me right now.
It'd be awesome if there was an official play video that showed a combat taling place. I think it'd be a great way to understand how it all flows
@CubucsRube I don't think its too bad, its very similar to other games like Shadow of the Demon Lord and even 5e, where you have a movement and then an action. Fast actions are your movements and minor actions, slow actions are your attacks or skill rolls. I think in play it will come through better than in writing.
I like what in readong so far, but the fast and slow moves seem overly complicated and I'm not sure if i like them.
Otherwise i love the rest of it!
I just got around to skimming the preview chapters and was just thinking to myself: Having this as an ebook to read through on the move would be really nice.
Usually I just convert supplements and stuff myself so my reader shows each page as 4 pages instead (columns and stuff).
But now I can just ask you: Could you please do a e-book version in addition to the pdfs for easy GM reading? Or at least look into it?
Thanks in advance and thanks for the project in general. Keep up the good work.
@Fria Ligan: You weren't kidding.....
in the new chapters of the book, it mentions turning the initiative cards left/right/180 for having used actions in a round. will those be on the cards? i think it would be handy to print that on the cards as an easy way to track it.
@Craig Atkins: Very soon now...
+1 to Craig‘s question
Any news on additional English chapters?
@Stefan Hagel: Thanks!
A thumbs down for "trauma" from me. It sounds to clinical. "Misery" is a good general term for the four woes that people suffer, with specific terms based on attribute.
ERRATA I DEN SVENSKA VERSIONEN
Ser på det hela finfint ut. Har dock upptäckt några "grejer".
Inkonsekvens när det gäller OCH samt & i rubriker och mellanrubriker.
&, exempel sidorna:
2, 3, 8, 11, 33, 74, 78, 80, 81, 95, 132.
Och, exempel sidorna:
9, 45, 48, 78, 165, 167,
Min tanke är att om ni använder & i omslagets titel ”Rov & ruiner”, kan ni gott använda & i samtliga rubriker/mellisar innanför pärmarna också. Tänker jag. Eller så använder ni enbart ”och”, bara ni är konsekventa.
Två rubriker ”Hamnskifte” i kort följd känns otydligt:
Sidorna 112 och 114.
I rutan ”Terrängtyper”, sidan 129: Ordet ”Bild” finns med av okänd anledning.
Under rubriken ”Grip” respektive ”Harpyor”: Läs mer om … på sidan XX.
Under rubriken ”Skelett”: … se sidan XX.
I tabellerna sidorna 183–186:
Varje rubrik högst upp som inleds med ”Kritiska skador” bör ha en tankstreck mellan ordet ”skador” och t.ex. ”Huggvapen”, och inte en divis.
more chapters coming soon? can't wait
Is it june yet?
misery is s good word it just sounds more gritty than trauma(though im not really opposed to trauma) but then again its all up to the games master.its al the same thing just different words.
NM, found the link in update 33.