Gameplay Video and Production Update
Two pieces of news about Crusader Kings - The Board Game today!
Many of you have asked for a proper gameplay video of the final prototype of Crusader Kings - The Board Game. As your wish is our command (we try, anyway!), we have made a 50-minute video presentation of the game for you. Check it out below!
PS. I actually make a rules mistake in the demo - can you spot it?
Note that the demo is for the Kickstarter Standard Edition of the game, it does not use the additional miniatures (or the rules for them) from the Royal Edition on the Kickstarter. We felt it was most important to show the core gameplay. You can check out the bonus rules for the Royal Edition here - as you can see, the 24 bonus miniatures will come in a separate box.
Some of you have asked about the backer honorable mentions - these will be on the sides of the bottom of the game box itself, for all to see once the box is opened!
Also, we finally have a final shipping date from the factory - it is April 10. Clearly, this is far later than we had estimated and we are not happy about this further delay. It has been difficult getting a solid date, but at least now we have one. Unfortunately, it means that you the backers will likely not receive your game until May.
We are very sorry for this further delay, we certainly did not plan on being six months late when we started the Kickstarter back in May of last year.
The first delay of three months was an intentional decision, as we felt we need more time to playtest and improve the game, based on feedback on the first prototype revealed in the Kickstarter. We simply felt it more important to publish a more polished game than to meet the delivery estimate in the campaign.
This second delay of three months is wholly a result of production delays and quality controls. Just a small thing like making sure the miniatures are the exact right color (the ones in the gameplay video are generally to bright) set us back several weeks as new samples needed to be made and sent across the world from the factory to us. The plan was to have production completed before the Chinese New Year, but that turned out to be impossible.
We are simply not prepared to take any chances with a game that is so important to us (and hopefully all of you) as Crusader Kings.