ANKUR - "Land of the first people" is a game setting supplement for the tabletop role-playing game ANKUR. The book details the city-states of Kumat, Meluha, and Zimbabwe; located in the continent of Mundwazi (Africa). The book introduces new professions, skills, and weapons to help make characters from this setting more unique. Inside you'll also find a host of new creatures, places of interest, NPCs, organizations and adventure hooks that will help GMs immerse their players in this expanded world.
What is ANKUR?:
For the un-initiated, ANKUR (Kingdom of the gods) is a sci-fi tabletop roleplaying game based on a mixture of ancient mythology and the ancient astronaut theory. It was the result of a successful Kickstarter campaign in 2017. It uses a D12 system.
by: Richard Coombs the "Goomba Guy"
The core game focuses on two worlds; Nibiru (the collective name of the planet Nibir and its 4 moons) and Ki (Earth). They are forever linked by ancient cataclysmic events that shaped both worlds. Nibir, a wandering planetoid originally from the "Bow star" Sirius, entered our system and collided with Ki nearly 4 billion years ago. This event created the asteroid belt, and gave Ki it's current axial tilt and rate of spin. Due to this mingling, Ki was left with two moons and assumed its current orbit around the sun (Nuru-Zal).
Nibir was sent hurtling into the void along a 3,600 year elliptical orbit around both suns of this binary "Zalar" system; Nuru-Zal & Etu-Zal. Yes, like most star systems, our sun also has a counterpart called Etu-Zal. It is a brown dwarf about 539 AU from Nuru-Zal and is virtually invisible from Ki (Earth). Both worlds developed life sustaining properties but every 3,600 years they would once again come near one another; causing planetary upsets.
Approximately 1 million years ago, Nibir's planetary core started to slow its rate of spin and Nibir's magnetic field began to wane. It's thick atmosphere began to disperse, giving the planet the appearance of having fiery wings. The once active volcanism and geothermal activity which sustained life on the planet began to calm. It was discovered that Manna (mono-atomic gold powder), if dispersed into the upper atmosphere, could generate the magnetic field necessary and insulate the planet. The beings of Nibiru (known as Nibru-ene) found gold very plentiful on Ki, and established several mining colonies for its extraction and conversion into Manna.
The Nibru-ene workers began to notice changes while on Ki. Differences between the torsion fields of the two planets, generated by each planet's magnetic core, caused Nibru-ene workers who spent long periods of time on Ki to experience shortened life spans. This combined with the back-breaking work of gold extraction, caused the workers of Nibiru to revolt. It was decided to genetically create a species of slaves to do the labor using primitive hominids existing on Ki. Thus the Lu-ki (Earth-men) were born!
30,000 years ago, Ki's second and smallest moon, drifted out of orbit causing cataclysmic floods worldwide. The presence of two moons had kept the sea level around the equator over 400 feet higher than today. Once the gravitational force of the second moon was lost, a tsunami of biblical proportions washed over the entire planet. It was known as the Great flood or the Deluge. Though much was destroyed, the Lords of Nibiru have since rebuilt great cities on Ki and have once again resumed mining operations. As for the original slaves, few survived the flood. However, though Lu-ki life cycles are short, they breed quickly. In the five thousand years since the flood, mankind has become plentiful once more.
The Nibru-ene created beings of great variety in order to accommodate different tasks. There are five player character species and many more non-playable NPC species to discover. ANKUR is a world where Yeti porters and pygmy nomads walk the streets among Neanderthal soldiers and cone-headed scribes. ANKUR is a melting pot of species and ideas. The "gods" of antiquity are real and lead the populace from their fortress-like Ziggurats. Prehistoric animals, remnants of the time before the great flood, still roam the countryside.
- “Interesting setting, efficient rules set, clear respect for the source material. What more could you ask for?” - Benjamin P.
- “It is not often that an excellent and original RPG idea gets a chance to be published; Ankur is both of these. It is clearly a labor of love by its creator, who is comparable to the greats of the industry, and has clearly put much work and research into Ankur. If you are looking for an original setting which has been well composed, I recommend it.” – Ronald P.
- “I have to say I am very happy with Ankur. I'm so in love with this game, as it is something I have wanted to explore as an RPG setting for a very long time. So thank you for your time, energy, and creativity in this endeavor. The system is very unique.” – Brian R.
Now, the people and lands of the African continent (Mundwazi) will be detailed within the ANKUR game world.
My goal is to create a supplement for ANKUR that details the people and environment of Mundwazi (Africa). I will pull from real-world African mythologies & customs and add a sci-fi twist to create what I believe will be a great setting to adventure in. The first ANKUR book primarily detailed the region of Shinar (middle-east). My hope is to eventually provide detailed supplements for all the continents/sub-continents (Africa, India, Asia, the Americas, and Australia). Below are excerpts from the ANKUR core rules book on the 3 major city-states in Mundwazi (Africa).
Ku-mat: Located 800 miles east of the Burannu River, this city-state straddles the fertile banks of the mighty Id-teru River. Ku-mat is the wealthiest and most powerful city-state west of Shinar. Gold and other resources flow down river from as far away as Zimbabwe for processing, and shipment to other ports; including off-world destinations.
Meluhha: Approximately 1,000 miles south of Ku-mat lies the wilderness trade center of Meluhha. This trading post/way station lies on the Id-teru River and is surrounded by a huge wooden palisade that guards a multitude of storehouses. Hunters, gatherers, and prospectors from the surrounding wilderness regions, bring all manner of raw resources into Meluhha to be sold and shipped to Ku-mat for processing. Gold, copper, lapis lazuli, leather, and ivory can be found in abundance here. The trade guilds of Meluhha control all river transportation into Ku-mat, and there are many legitimate and illegitimate taxes, and tariffs on goods leaving the city.
Zimbabwe: This was the location of the first Nibru-ene city on Ki approximately 370,000 years before the great flood. Its name means “the great enclosure.” The city’s boundaries once stretched for 1,000 miles in diameter, but it was utterly destroyed by the great flood. A modest effort was undertaken to build a new city in its place, but it is a fraction of the size, and quality of the original. Gold is still found in great quantity here, and mining operations are in full swing, but much to the detriment of the Dara workers who are often worked to death to exceed quotas. The Lugal of Zimbabwe is rumored to be skimming the gold profits for their own gain which forces the local people to work harder to meet the official quotas. There is an air of distrust and rebellion here.
The artwork for this new project is being done by Jason Juta and will cost an estimated $2000 (depending upon final design). Additionally, editing, formatting, and design will cost another $400 minimum (with me doing some of the work). Printing and shipping costs for all the merchandise will be (just barely) offset by the donation amounts. Additionally, Kickstarter takes a 10% cut. So, as you see, I don't stand to make a profit unless we over-fund. Game design is a labor of love, we don't really do it for the money (insert Spaceballs quote here).
Game setting poster-size maps:
If you want to increase your pledge and add-on rewards (like extra copies, maps $10, or screens $36) simply go to "manage pledge" and increase the amount. Also send me a message detailing what you want. Thank you
- Add a pdf of the supplement - $9
- An exclusive short story by award-winning fantasy author: Joshua Robertson - $15
- A complete adventure module for the Mundwazi setting, it will be exclusive to this KS campaign - $15
- Upgrade all books to premium paper/color - $4,000
- Each backer will receive an ANKUR brand D12 - $6,000
Risks and challenges
The main risk & challenge ofcourse, is not funding. The ANKUR RPG core rules book was my first Kickstarted project and though it was successful, I admit that it took far too long to fulfill. Having done this before, I feel more confident about being able to produce and fulfill content in a reasonable time....in this case 3 months. Previous backers had complained about the high shipping rates with ANKUR, I now have more experience and better resources for shipping. So, shipping costs for this book will be kept to a minimum. The book is much shorter than the core rules book and the copy/text of the book will likely be complete by the end of the month. However, the artists can not start on their work until after funding. I have been told that the artwork will likely take 2 months to complete. I have decided to take fulfillment out to July just to be safe. I've already priced the expense of the artists and the printing and shipping costs so that there shouldn't be any surprises.
- (30 days)