Frequently Asked Questions
We get this one a lot during development, especially from experienced gamers. Here are the reasons. Have you ever found yourself wanting to put money into a company in a shareholding game? By putting in $20 into a company, the end-game value of your share/s may be worth an extra $100 or more each.
To make it even better/worse, a share might sell for $10 in a closed auction, but $25 in an open auction. The first reason is other players don't want to pay their competitors money. The second reason is that, due to the limited number of shares and how dividend payout works in Iberian Rails, a closed auction devalues the company, so people are investing in a share with less potential. So basically, an open auction in place of a closed auction may be equivalent to your paying $10 into your company so that another player pays another $15 into the company. This extra $25 from both of you may increase your share values by well over $100 by the end of the game.
Moreover, the concern about making money in a closed auction is also why you would consider not doing it, yet. Hold an open auction first, build up the company and make it valuable, and THEN hold a closed auction. You'll get a lot more money from the closed auction if you sell a valuable company.
So for example, you can get $10 early, $30 midgame, or run the company constructively until the end of the game. Therein lies the problem. $10 early is worth nothing if it just sits there until the end of the game. However, if you can invest that $10 in something else, then it's worth a lot. So a player has to decide at every point in the game if there is an opportunity for taking money out now, or better to keep building up values in shares he already owns.
We've tested and adjusted many parameters (e.g. the rates in the Payout Table), to make sure that the open and closed auctions are balanced, so that the better option depends on the situation and how you use it.Last updated:
The Taiwan Map is smaller in size, is designed for 2-4 players (instead of 2-5), has fewer companies (5 instead of 6), and plays quicker. Moreover, it offers a different spatial relationship, which in turn affects the strategies/effectiveness of the different characters.Last updated:
The Spanish map is more "circular," whereas the Taiwan map is more "linear." Consequently, the interaction between the companies play out differently, and the effectiveness/strategy of the characters are also different.
The Taiwan map models the situation of Taiwan in an abstract way. Taiwan is heavily developed on the west coast along a north-to-south line, with mountain regions in the middle. So we placed a line of cities along the west coast. While we don't have "terrains" in our map, we modeled the effect of mountainous terrain by making the middle of Taiwan empty hexes.
On the Taiwan Map, the Construction Mech is particularly useful for trasversing the mountainous terrain, whereas the Ghost becomes mainly useful on the west coast.
Yes! Including train meeples, KS exclusive box art, KS exclusive characters, and expansion characters for free.Last updated:
The funding goal roughly covers the manufacturing cost, and that is all we need to go ahead with printing the game. The sunken costs (artwork, development, marketing, etc.) have all been paid for and are not accounted for in our funding goal.Last updated:
Iberian Rails is heavier than Chicago Express, Russian Railroads, and American Rails. Less heavy than Imperial. It's deeper than its simple rules would suggest.Last updated:
Short answer, yes.
Here is the long answer. We've tested the game extensively at all player counts, and we listed it at 2 players because it works. But the game is different at two players, in similar ways that Chicago Express and Imperial are different at two players. Games of this sort become a money-pinching, squeezing, manipulative Chess match at two. If you are into that type of thing, Iberian Rails is fine actually, but Imperial with the Europe map is even better (Imperial 2030 is better with more players imo). It's not that Iberian Rails is bad with two, but its unique features shine EVEN MORE in the multiplayer setting.
At two, Iberian Rails works fine, but many other games also work fine and you could play one or another. At 3-5, Iberian Rails is "irreplaceable" (for what it does with its unique features). In that sense, IR is not a must buy if you only play with two. It's like buying a stock in Iberian Rails, it's definitely worth the value, but you'll have to consider the opportunity cost as well.Last updated:
The map has been slightly abstracted in favor of playability. The cities are placed to efficiently create an emergent gameplay.Last updated:
We currently have translators working on the FRENCH, SPANISH, ITALIAN, DUTCH, and CHINESE rulebooks. These will be made available for download online.Last updated:
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