Rules for the extra characters can be found here.
Iberian Rails is a share-holding train game for 2 to 5 players. Each round, each player selects a character using an original character-row mechanism, and then the railway companies take turns expanding their networks and selling shares. Use the characters to your advantage, make shrewd investments, and manage your railway companies for a quick cash-out or for long term profit. The player with the most money at the end of the game wins!
In Iberian Rails, players employ characters to help run their companies. Each round, players select their characters using an original character-row mechanism. Starting from the front of the character row, characters selected in the previous round are returned one at a time, and the player returning said character immediately selects a new character from those available in the character row. But beware, not all of the characters are available for selection. Some characters are taken by players picking before you, while players picking after you have yet to return their characters from the previous round.
Then, use your character to help your company, or not.
At the end of the game, double dividend is paid out for all the shares, and the investor with the most money wins.
Each of the six railway companies has different strengths and weaknesses. Some start close to many cities. Some start next to tourist cities. Invest in a company with fewer shares and get return on one’s investment faster. However, companies with more shares generally grow for longer.
Timing is everything! If a company prematurely triggers a dividend payout before exhausting its coffer to maximize city connections, then said company and its shareholders get paid less but sooner. This compromises the long term growth of the company, but may assist an investor in having enough cash in hand to invest in another company.
Additionally, each copy of the Venture Capitalist Pledge and each of the three copies of the Banker Pledge will include all the following unlocked stretch goals for free.
Go here to vote for the characters you want on the KS Edition game box!
All stretch goals unlocked. This project is completely stretched!
Man vs Meeple
Not necessarily a review, but a note by the designer himself on the design approach for Iberian Rails:
A one-round playthrough by the design team:
This project is US, Canada, UK, EU, Australia, and China friendly. This means that backers in the US, Canada, the UK, the EU, Australia, and China do not pay customs fees, brokerage charge, etc. EU backers do not have to worry about VAT. Taiwan backers can contact us for pickup options.
Guaranteed! If backers in the US, Canada, the UK, the EU, Australia, and China have any additional charges for receiving their reward package, we will reimburse you for those costs.
We also subsidize the shipping. The part you pay is shown in the following table.
Firstly, backers get bonus content through unlocked stretch goals, some of which are KS Exclusive!
Secondly, we need your help to make this game a reality. A successful Kickstarter campaign allows us to bring Iberian Rails to light and share it with as many gamers as possible.
Thirdly, a successful campaign would be a great kickstarter for Monsoon Publishing to continue making good quality games. We have ambitious projects planned for the future, and we need your help to get our ball rolling.
Lastly, backers will be getting a thoroughly tested game in Iberian Rails. The development lasted a little over four years involving dozens of playtesters and hundreds of testing sessions. Every aspect of the game (the map, characters, payout table, hotels, payout after auction versus before auction, occupation fee, etc.) has been tested and modified many times to efficiently create a streamlined/optimal/emergent gameplay.
Risks and challenges
This is our first project, so we have reached out to experienced partners in manufacturing and fulfillment and are working hard with them to mitigate as much risk as possible. We will make sure to communicate all issues related to the project from the first day of the campaign to the day the game reaches your doorstep.Learn about accountability on Kickstarter
- (31 days)