July 2018: Art Tests
Hey everyone! Happy June! Hope you saw some stuff that excited you at E3 this year, if you followed the show!
We've spent a lot of June working with playtests... Read more
May 2018: Rapid-fire Bullet Point Update
Hey guys! Super brief update this month, since we’ve been keeping our nose to the grindstone. I won’t keep you, so here are the bullet points:
- Development is going well!... Read more
April 2018: Small Update; Alpha Patch
Hey everyone, brief update this month!
As of today, we’ve patched the SCALE Alpha with bugfixes and improvements that you guys reported using the reporting tool. If you have access... Read more
March 2018: 🎺🎉 ALPHA BUILD!!!
Hey everyone, thanks for your patience with this month’s backer update! It’s huge, and I hope that makes up for it ;)
We have big news: SCALE just hit our... Read more
February 2018: Design Meeting Notes and Screenshots!
Hey guys! What a month!
We’ve been keeping our heads down and working on bug fixes, new art and animations, and changing bits of world design to make the open... Read more
We're Back! New Producer!
Steve:Hello backers! How are you? Happy New Year!
I hope everything’s going well for you and yours. I said we’d be running dark for just a bit longer, and... Read more
Return of the SCALE Update!
Hey everybody! Here's a video update about what we've been up to.
I'll just quickly say something very important: sorry if you assumed the worst.
I know it's really important... Read more
SCALE Update: Architecture & World Scaling + Skill Points Episode 002
Here's a video update, featuring one of the 5(!) mechanic-themed worlds we've been jamming on. Puzzle spoiler alert as always:
And here's a new episode of Skill... Read more
Skill Points Episode 001: Davey Wreden
I said in my last post that I wanted to continue to create value by streaming and sharing, but that I wanted to do stuff that was more... Read more
SCALE Development Update # 20: Hermit Mode
I've been in Hermit Mode for a bit here, and that was intentional. As you know by now, I'm a bit of a scientist when it comes to... Read more
SCALE Video Update #1: Walkthrough & Neo Dollhouse Puzzles
Hey everybody! I did a video update this week :).
I ended up postponing the Tuesday stream because of internet issues; the stream will be on Thursday this week!... Read more
SCALE Development Update #19: Deliberate Practice
There is a difference between repetition and deliberate practice
Those of you who read these updates have no doubt noticed that I focus on growth and personal development. I think... Read more
Beat the Dev 2 is Live!
Erin's amazing Sierra-club benefit charity stream Beat the Dev is back!
We're live right now (and all weekend.)
Come watch streamers try to beat developers at their own games.... Read more
SCALE Development Update #18: Uncertain, Uncomfortable, & OK
We're back from our Banff workcation! Otherwise known as the noise Nightcrawler makes when he appears, ha ha. It was a magical experience and I feel so, so privileged to... Read more
SCALE Development Update #17: The Impossible Club
The week after PAX (and my crazy work hyperburst) has been great. This week I was able to achieve a few periods of deep, delicious concentration. I’ve been working on... Read more
SCALE Development Update #16: Hyperburst PAX
Woo PAX! I’m back from PAX East :). Thanks so much to all the backers who stopped by and said hi and to everyone who came by and tested. This... Read more
SCALE Development Update #15: Everything Old is Awesome Now
In this update: ruminations on ruminating on ideas over a long project.
Reminder that the stream is live today at the normal time :). We’ll be going live at 2pm... Read more
SCALE Development Update #14: Slaying Two Dark Dragons of Usability
In this update, WE SOLVE THE TWO MAIN USABILITY PROBLEMS WITH THE GAME IN ONE WEEK. WOO.
First, I will say that things have been going super well. Two weeks... Read more
Tuesday Dev Stream go go go!
Hey everyone! So sorry for the late notice - I had to do a bunch of driving this morning and am just now back at the keys. Today's dev stream... Read more
Hey folks! No stream this week because we're at the Game Developer's Conference. Back to regularly scheduled stream next week.
I crammed hard on a build for GDC that included... Read more
Tuesday Dev Stream of Justice! (Today at 2pm PST)
Yeah yeah yea! Let's keep this combo going :D
I'll be live streaming SCALE development today at 2pm-???. Today's stream is a special CRUNCH STREAM. It goes until question mark... Read more
Dev Stream on for now (Today/Tuesday 2pm)
Hey everybody! As of right now I'm planning to do the normal 2pm Tuesday dev stream. I'm helping to move my grandmother into a new facility this morning. Assuming it... Read more
Tuesday Dev Stream today at 2pm PST
Hey everybody! Keeping the Tuesday dev stream combo alive, I'll be live on Twitch today at 2pm:
Come on by! I'll do a little tour of the game for... Read more
Dev Stream Today at 2pm PST
I'll be streaming again this afternoon at 2pm. That's in about 25 minutes...
If you want to be notified when this and future streams go live, click... Read more
Dev Stream Tuesday (2016-02-02) @ 2pm PST
I'll be live streaming SCALE development on Tuesday. I'll walk through the game in its current state, talk about the road map to ship, and generally hang out... Read more
Beat the Dev!
Hey everybody! SCALE update coming soon but I just wanted to quick let you know about this amazing event my amazing wife Erin has organized, Beat the Dev:
Beat... Read more
SCALE Development Update #12: the Tale of the Three Hubs
In this update: Indiecade(!), the tale of the Three Hubs, and grammar updates.
Hi there! How are you?
Thank you ONCE AGAIN to our most excellent Alpha testers... Read more
SCALE Development Update #11: Alpha Grammar
Thank you so much to everyone who has been... Read more
SCALE Development Update #10: Alpha Time
Good news, everyone! As of today, the first of the backers at the alpha level will start receiving Steam keys (you’ll get an email with... Read more
SCALE Development Update #9: Penny Prime and the Philosophy of Level Design
Hey folks! Back to our regularly scheduled updates...
In this update: the evolving philosophy of level design in SCALE, and Penny in the
Level Design for SCALE
The structure of... Read more
SCALE Update #8: A Whole Lot of Stuff!
It’s been like 5 months since we sent out an update. That’s bananas. I didn’t realize it had been that long until @tamasyspinged me on twitter.... Read more
Mini-Update (Unity 5 Conversion Continues)
Plugging away over here on Starship Cubeheart. A quick update on some things I'm doing:
- Rewriting AI for moving enemies so that the deal with scaling objects around... Read more
SCALE Development Update #7: Unity 5 and Beyond!
Happy holidays everyone!
In this update: Unity 5 update, State of the Alpha Address, and new gun design.
Unity 5: SUCCESS...and now the work begins
It’s been a few tough... Read more
SCALE Development Update #7
Hail backers! It’s high time for an update, don’t you think? In this update: state of the alpha, a sweet preview of some in progress artwork, and a new DBAD... Read more
SCALE Development Update #5
In this update: updates on rewards, greyboxing, and some thoughts on burnout.
- Rewards will come in waves, with shirts and gifpop coming soon and the other stuff a bit... Read more
Scale Development Update #4: Toys
Scale Development Update #3: Kleenex Testers
In today's update, a little more about my development approach and how that translates into how we work day to day, week to week, and month to month.
- Concept art. ... Read more
Preorder page now online!
Woo! Due to popular demand you can now preorder SCALE here:
The preorder price is of course more than you excellent folks who supported the Kickstarter pledged but please... Read more
Scale Development Update #2
Hello most excellent backers! I hope your holidays were rejuvenating and jolly. I’ve been posting semi-updates in the comments section. However, it’s high time for an Update!. In the interest... Read more
Campaign Complete: 124% Funded! $108,020 raised! Thank you!
Thank you everyone! 30 minutes ago, SCALE’s Kickstarter campaign ended successfully. Collectively you have helped us raise $108,020 which is an amount gobstopping, flabbergasting, and overwhelming in its generosity! We’re... Read more
THE END IS NIGH! The Final 24 Hours!
Well, this is it everybody! The home and final stretch. It’s been a wild ride. I want to deeply, sincerely, emphatically thank everyone once again for your generosity in backing... Read more
Oculus Stretch goal ACHIEVED! Sandbox + Dale’s Custom Comic Tier Sneak Peak!
BAM! We did it! We’re bringing the full SCALE experience to the Oculus Rift! If you have a Rift, you’ll be able to enjoy SCALE experience in a wonderful new... Read more
SANDBOX MODE! Final Print Artist UNVEILED!
Thank you all again for helping us blast through our goal yesterday. If this keeps up, it looks like we may even hit the Oculus Rift stretch goal today!... Read more
WE DID IT! YOU DID IT! THANK YOU! THANK YOU! GRACIAS! DANKESCHOEN! MERCI!
HOOO BOY it’s been quite a ride! We can now make SCALE a reality! Thank you so very much for your support! We've said it like 100 times but thank... Read more
98%! Thank You! Thank You!
We’re 98 percent of the way to our goal! So, yeah. Won’t be long now (!!!) Thank you so much to all our generous donors and those who’ve been spreading... Read more
New Friends, Kickin' Tunes, and 10% TO GO!!!
Hey everyone! Things are getting exciting! Huuuuge uptick in pledges today. We just blasted through 90%! Holy crap! With your help, we could easily be funded by tomorrow!
Thank you... Read more
Final Week! Final Week! Final Week! New Gameplay Video!
Welcome to the final week of SCALE’s Kickstarter campaign! Thanks to all your support and hard work, we’re over 87% of the way to our $87,000 goal! It’s possible for... Read more
Almost 80% funded with a week left to go!
Thank you all you new backers, you moon-scalers, and those backers who have been standing with us and increasing their pledges! We’re almost 80% funded with just a little... Read more
70% funded! PS4 support!
Oh man oh man oh man! Things are really picking up you guys. We just crested 70% funded! Time to power through that home stretch, aww yisss. Thank you to... Read more
New Video: SCALE the Moon! New reward tier: holographic cards from Gifpop! Vines! 60K Madness!
Look what your tremendous support has done! All your hard work has thrown Steve into overdrive, and he made it so that you can SCALE the Moon and control the... Read more
Halfway through time and almost 2/3 to dat goal!
Hey Everyone! Quick update as we head into the weekend!
We’re just a hair over halfway through our Kickstarter campaign and in spitting distance of 2/3rds funded! Thank you all... Read more
Update #6: 65% Andrew Art Extravaganza video!
Hey everybody! Just a quick update today. We're 65% of the way there! Thank you once again from the Cubeheart team to you! <3
Here's a sweet video by the... Read more
Update #5: Print artists UNVEILED! Steam Officially Supported! What’s the deal with Puzzles?
Thank you thank you thank everyone for backing us and keeping us rolling, nay, THUNDERING along towards our goal! We’re over 60% of the way there with 19 days left... Read more
Crossed $50,000 + preview of a gorgeous new level!
Hello sweet, sweet backers! How about a text update today to mix things up?
We've blasted past $50,000! YEAAAAAAH! We have detected the wafting odor of the Sweet Steak of... Read more
Update #3: 50% in 5 Days!
Thank you everyone for helping us to reach 50% of our funding goal in 5 days! Wow. Holy jumpn'. According to a totally rad and super wise owl who... Read more
UPDATE #2: New Rewards/Friends of SCALE Game Pack, AMA this Wednesday, and funding update!
New Rewards / Friends of SCALE Game Pack
We’re exceptionally pleased to announce that we’ve added bonus games in the form of GAME PACKS at two (2) new reward... Read more
Update #1: Holy 25%!!!
Wow. Wow wow wow. A big thank you to all of our day one backers getting us to 25% funding in 24 hours! Thank you again for supporting us and please... Read more