by Steve Swink
These process updates are fascinating, and I'm excited that you seem to be honing in on a satisfying hub structure. Can't wait to see it in action.
Speaking of which, I'd love to give the alpha a try, but I missed the boat on that tier. Is there any way I could upgrade now?
Great idea actually! I've been trying to do it more organically using only the scale gun but using a button might be interesting!
@Demi / Steven: thanks guys :)
@Jonathan: That's a good call; I'm going to do a video for the non alpha backers. Do you have anything in particular you'd like to see? And yeah, I did quick low res screen caps from the editor.
@Daniel: Definitely! I love Mario64's hub design.
While you were describing what you wanted to accomplish with the hub, I couldn't help but think about Super Mario 64 (which surprised me when you mentioned Super Mario 3D World, though I haven't played it). I think it has one of the nicest (most intuitive?) hub worlds in any game since, and it's been nearly 20 years!
@Jonathan: There is no timeline for people in alpha testing also. The current alpha has a bug that prevents playing beyond certain levels, and has not been updated in a while. I suppose next alpha phase will begin when the new design is optimized for large screen and is ready for testing.
I think timeline will be set when the @creator finds a working basic design to develop rest of the world and puzzles onto.
Glad to see there's finally an update after two months but it still doesn't seem like there's ANY timeline whatsoever for people not in the alpha testing. Also I hope these pictures are just lowered to very poor res and not actual look of the game as the trailer looked infinitely more smooth than whats shown here.
Establishing visual language and order to the chaos is great Swink! Keep on doing the good work. The images with the red doors feels very whovian to me and the tanks are an interesting idea, it would be interesting to see how it ties back to the plot and or narrative story for the map.
Really love the idea of little level nodes you can scale to walk into, and those bubble designs are so cute and inviting! I hope you find a way to incorporate them into the final game!
I'm sure you've tried having some kind of big red obvious button the player has to press that automatically shrinks them so they can enter the bubbles, or some kind of Alice In Wonderland "eat me"/"drink me" object right in front of where all the bubbles are... just thinking out loud. There are so many possibilities with a game like this... can't wait to get my hands on it!
Keep up the great work!
Sounds like everything's starting to fall into place!!