MAIN STORY AND SUBQUESTS... LINUX SUPPORT!
Even if the game is story driven, Anima Gate of Memories does not force the player to go trough a linear plot without the chance to influence the story. The game is not a sandbox, but you have a lot of freedom to choose which areas you visit, which decisions to make, and what things to do. You can even finish the game exploring less than 50% of the map, and facing very different enemies. Of course, that has a huge impact in the outcome of the game, and for that reason there are different endings. Gate of Memories will also feature an interesting subquest system that allows the player to face a multitude of missions and secondary stories. They are divided in two types; those which are not explicitly told, but you can deduce by the game story, and those which should be accepted. The first type is usually linked to in-game secrets, while the second will also help you to discover plot issues. Of course, all the subquests will have interesting rewards, like experience, items or special skills. However, we wanted the quest system to also give more than simple secondary rewards. If a player solves them wisely, it can also have an impact in the game story and ending.
Anima Gate of Memories will also be released for Linux! The development will be primarily focused on Ubuntu for its primary release, but it will also work with various forms of Linux.