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Anima Gate of Memories is an action RPG set in the Anima Beyond Fantasy world featuring a deep compelling story and exciting game play
1,574 backers pledged $110,664 to help bring this project to life.


Posted by Kai Nesbit (Creator)

Even if the game is story driven, Anima Gate of Memories does not force the player to go trough a linear plot without the chance to influence the story. The game is not a sandbox, but you have a lot of freedom to choose which areas you visit, which decisions to make, and what things to do. You can even finish the game exploring less than 50% of the map, and facing very different enemies. Of course, that has a huge impact in the outcome of the game, and for that reason there are different endings. Gate of Memories will also feature an interesting subquest system that allows the player to face a multitude of missions and secondary stories. They are divided in two types; those which are not explicitly told, but you can deduce by the game story, and those which should be accepted. The first type is usually linked to in-game secrets, while the second will also help you to discover plot issues. Of course, all the subquests will have interesting rewards, like experience, items or special skills. However, we wanted the quest system to also give more than simple secondary rewards. If a player solves them wisely, it can also have an impact in the game story and ending.


Anima Gate of Memories will also be released for Linux! The development will be primarily focused on Ubuntu for its primary release, but it will also work with various forms of Linux.

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    1. Missing avatar

      Pneumonica on

      I'm actually a rather large fan of the idea of the story being "unclearly told." That is to say, you aren't learning it in a nice, sequential order - you learn different parts from different sources at different times. It aids in suspension of disbelief - in the real world, the world doesn't organize its facts into concise, chronological order.

      This also lends itself to variant interpretations, especially when things come up like contradictory information and which source you trust more.

      On the other hand, a lot of people complain about this stuff, thinking that makes a bad game, so maybe I shouldn't be talking so much. Still, the brain part of playing a game is always more important to me than the reflex part of playing a game, so I like these kinds of "figure out the story from the clues" in subquests and side plots (and, in some cases, in the main plot).

    2. Missing avatar

      Taejix on

      I use Linux myself, so this is excellent news. :D

    3. Missing avatar

      Jorge Alonso-Colmenares Gualda on

      Better and better, every news.

    4. Kai Nesbit 3-time creator on

      Mac will already be supported.

    5. Thimotheion on

      I'm curious, ¿What made you take this decision? Not that I oppose, but maybe developing for Mac could help you to reach a broader market.

    6. Le Golem qui rêve on

      Thank for the update. Some of my friends use Linux, so this might interest them.