We are not happy with how maths and music are taught. There is too much hoop-jumping, memorising dry facts, and focusing on test scores. At the same time, technology is changing rapidly and unpredictably, and so cross-curricular, innovative, and synthesis-oriented thinking is exactly what the world needs, now more than ever.
The funding for the arts is being cut, and parents are forced to look outside of the schooling system, as teachers are rushing through a complex curriculum. The focus on measurable results is wringing the joy out of learning, and the passion out of teachers. As far as music is concerned, there is simply no time for a focused, playful and creative practice. It is not uncommon for UK students who pass their GCSE Music exam to not be able to tap the pulse along with a simple song.
We want to develop an app which fuses music and mathematics in order to reignite passion for learning. By progressing through various modules in the game, you will discover the artistry of maths, and the language of music.
The initial game will comprise three modules: one based around fractions and rhythms, another around integer multiplication and musical intervals, and another around graph manipulation and pitch/tempo changes. We plan to include in-depth progress-tracking features, and options for school teachers to set assignments (including deadlines), and monitor their students' learning. The game will be available both as a teacher-led classroom activity, and as a standalone package for individuals.
The funds raised through this campaign will enable us to get the game to a prototype stage. Your feedback from playing the game will help us create a platform which is original, fun to use, and has unparalleled educational value.
Risks and challenges
After our market research, we have not found any application which fuses music and mathematics for an educational purpose. It appears that there is no direct competition worldwide. This means that we will be introducing a brand new idea, with little to fall back on in terms of comparisons with competition and previous experiences.Learn about accountability on Kickstarter
- (30 days)