Stopping to Smell the Flowers
I first read this interview between Roger Ebert and Hayao Miyazaki YEARS ago, and this little tid-bit has stuck with me since. The importance of spending time in the moments in between action is such a powerful technique - and it shows in Miyazaki's films.
There's going to be a couple of moments like this throughout Tala; but they happen as you play through the story. The power of video games is that they're interactive and that the player can choose what to do at any given moment - taking advantage of that is important!
If you come across a bench in Tala, feel free to sit down and watch the world go by for a while. When you sit down you'll get control of the camera, an extended view of the area, and just getting to watch life go on.
Of course, in the full game there'll be unique things happening for you to watch. People doing daily tasks and maybe a sneaky easter egg or two.
You can also see the current version of an older scene in that video! It's being extended out into a little marketplace that'll hold a bartering mini-game/puzzle. The storepeople are placeholders, since they're some of the characters that will be based on people who back at the Waratah tier!
I've started to get a few photos from friends who I gave prototype stickers to, and this uses is EXACTLY what I had in mind when I designed them. Look at how great it looks. If you dig it, make sure to back at the Bottlebrush tier ($30AUD/~22USD) or above!