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Re-experience your collection of music in a procedurally generated game based upon the track of your choosing.
Re-experience your collection of music in a procedurally generated game based upon the track of your choosing.
116 backers pledged $2,930 to help bring this project to life.

About this project

Audio Venture - PC/Mac Game project video thumbnail
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$2,930

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Audio Venture is a musical game that generates the track and gameplay based upon the track of your choosing. With multiple game modes available, there will always (hopefully) be something fun to do. Throughout all of the game modes, the track will be generated, and the players ship will fly at variable speeds based upon the spectrum data of the song at that moment in time. In addition to that, each mode will have its own "success meter", which will deplete if you do not perform adequately enough. If this meter gets low enough, it will cause you to fail the song and be kicked out to the scoreboard with a large penalty to your experience multiplier.

Post-Game Scoreboard
Post-Game Scoreboard

Starpocalypse - Fly through the level and collect gold stars while avoiding red stars. Collect white stars to fuel your powers. In this mode, the two powers are: expanded collection radius, and slow motion.

Matching mode (name pending) - Closely related to starpocalypse, but instead of just collecting the gold and avoiding the red, you will need to chain as many stars of one color as you can without hitting another color. If you hit another color, you will then have your chain destroyed and must start another chain of the color you hit.

Invaders! - This mode is a shooter styled game mode. Your ship will fly through the level as usual, but instead of stars, enemy ships will appear and try to shoot your ship down, so you must destroy them before they destroy you. Waves of enemies are randomly generated and have quite a few possibilities, including boss fights.

Starter Ship
Starter Ship

While you play the game and finish songs, you will accumulate experience and upgrade points. Upgrades will be unlocked at certain levels and you can purchase these perks for upgrade points. You may upgrade things such as your powers, passive point generation, the drain rate of your power meter, and the list goes on.

This will primarily be a PC/Mac game. Chances are I will not have the available funds to purchase licenses for mobile devices since they are quite costly. My initial intentions were to release it on PC, Android and iPhone. If the game is received well enough, it is likely that I will port it to the mobile systems.

Personally, I do not like the idea of a "stretch goal" because I do not believe games should only have *insert mechanic here* if we reach this pledge amount. If I like the idea enough, and others will too, it will probably make it into the game. These stretch goals are just here for the people that like them. Do note that things like "greatly improved graphics" will probably end up in the game even if we don't reach it.

I am only a programmer and a mediocre designer. I am not qualified in the least bit to make my own models, sounds, or artwork, so I must hire people to fill out the empty spaces. The licensing for this is also not cheap since it requires Unity Pro (though I will probably pay out-of-pocket for this to put the money towards the content of the game).

Comparison of Unity pro and free version post processing effects
Comparison of Unity pro and free version post processing effects

Risks and challenges

I have passed most (if not all) of the programming challenges at this point, so fundamentally, the game will not have to change (or be cancelled for that matter). The only thing I can foresee is delays due to contractors and getting their work put into the build.

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FAQ

  • Yes and no. This game was inspired by Audio Surf, among other things, but is not a clone of it. I have taken the idea and added on a lot. Such as multiple game modes, progression, an increased amount of lanes, etc. By the end of development, this will be a completely different feeling game.

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  • It will cost $10.

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    Receive 2 digital copies of the game (for you and a friend) a week before release. Includes name in the credits.

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    Receive 3 digital copies of the game (for you and two friends) a week before release. Includes name in the credits.

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    Kickstarter exclusive ship! You will receive an exclusive golden ship for use in-game, and another copy of the game! Includes previous non-limited rewards.

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    Kickstarter exclusive! Get an exclusive platinum ship along with a golden ship for use in game, and another copy of the game! Includes previous rewards.

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    Your name will be written on the texture of the beginner ship! Includes previous rewards, including platinum and golden ship.

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    Pledge $75 or more About $75

    Name a ship! You will be allowed to name a ship in-game. The ship you will be naming will be one of the ships players can buy. This will go on a first come, first serve basis. Includes previous rewards, and limited rewards excluding naming rewards.

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    Design a perk/upgrade! I will work with you to get your idea of a perk or upgrade implemented into the game. Includes previous rewards, and limited rewards excluding same-tier rewards.

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    Brand your icon on one of the start-up screens, along with an extra special place in the credits. Includes previous rewards, and limited rewards.

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    Pledge $1,000 or more About $1,000

    Producer credits, get your own start-up screen (you provide the media to display), receive a total of 10 copies, includes whatever rewards from this list you would like, and have a heavy weight in design decisions (within reason). (If you would like to pledge more than this amount, please contact me.)

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Funding period

- (30 days)