Splee & Glob: Monster Defense
Splee & Glob: Monster Defense
Action RTS meets Tower Defense in a monstrously beautiful game that comes with a story-campaign, co-op and a competitive versus mode.
Action RTS meets Tower Defense in a monstrously beautiful game that comes with a story-campaign, co-op and a competitive versus mode. Read more
About this project
Splee & Gløb - strategic Monster Defense game for PC, Mac and LinuxIn a strange world inhabited by creatures which we might call monsters, it was a peaceful world but it could not last. One day a crazed robot army arrived with the sole objective to exploit the planet's precious resources. It's now up to the nerdy engineer Splee and her hunky pal Gløb to stop the invaders.
In Splee & Gløb: Monster Defense, up to two players take control of the unlikely couple to fend off the invaders through clever tower-building, strategic tower placement, and dynamic third-person combat in the most non-linear and asymmetric tower defense game you've ever seen.
Splee & Gløb greenlit after two days!
Here is a preview video from YouTuber MetalCanyon:
"I have one word for this game - actually two: Adorable and the other one is awesome." - MetalCanyon, about 8 mins in the video
With Splee & Gløb, you'll get:
- innovative gameplay beyond classic, linear tower defense
- a unique and colorful setting
- an action RTS game without pressure: play this engaging strategy game online without being rushed by other players
- fair competition: no micro-transactions, no pay to win
- a game for Windows, Mac and Ubuntu Linux
What's in it?
- asymmetric co-op with two very different, controllable characters
- tower...err monster-building including mazes at the start of each scenario with multiple lanes
- Artificial intelligence driven opponents on the ground and in the air with very different behaviours
- progress with multi-level monster upgrades, character skills and consumables
- a single-player campaign that integrates seamlessly with 2 player co-operation
- an optional player against player (versus) mode for passive-competitive gameplay for 1vs1 or 2vs2
Update #8: Video Update - Monster 101, Willy
Update #7: Video Update - Monster 101, The Wobble
Update #6: Video - update: The Heroes
Update #5: Demo available
Update #4: Previews, Bio and other stuff
Update #3: 3D models to rotate
Update #1: Welcome Backers!
In Splee & Gløb: Monster Defense, you take direct control of both characters to protect your monster world against the invading robot army. By switching between characters, you can use their individual abilities. While Splee is gifted with strategic skills and abilities, Gløb is always the choice for direct combat. Using either character, you can place monsters with defensive capabilities on the battlefield using the hexagon grid layout. Each scenario differs and so does the behaviour of the enemy.
The campaign can be played by yourself or in 2 player co-op mode. It's up to you to decide whether you want to play alone or to allow your friends or even strangers to join the game.
Splee is the cheeky engineer in your monster team. Equipped with a light squid pistol, she's no big threat for incoming bots. But her strategic capabilities more than make up for that! Use her to heal damaged monsters or apply upgrades and specialisations. Gain a tactical advantage by unlocking all of her skills, including the abilities to stun enemies and clone monsters.
Gløb has rather clunky motor skills, but packs quite a punch. Use him to unroot monsters and place them elsewhere or engage in direct combat with several levels of combat skills which you can unlock as you progress through the game.
3D models to rotate
NOTE: This uses WebGL which is pretty new technology. In order for it to look good you need the latest browser and in some cases WebGL needs to be switched on manually. Results may differ. E.G.: It looks great on Chrome on a Mac but not as good on Safari.
This crazed robot army blasts its way through the monster world in order to retrieve the life-giving resources. They come in different sizes and usually attack from different angles, on the ground and in the air. Be cautious! Some bots are not interested in the level goal, but instead prefer to attack either you or your monster allies.
These are your best allies and your primary line of defense. Create mazes and force your enemies through unforgiving lines of munching, crunching and squishing monsters. Use them to block paths, thwart bot squads, draw agro or simply enhance your vision on the mini-map. Group your monsters tactically to protect your most valuable damage dealers against aggressive bots and create self-supporting defense lines.
Explore a bizarre and colorful fantasy world beyond the usual as you travel across lush forests, humid swamps and windy canyons. A mysterious, life-giving substance flows through the planet's core and surfaces through huge skilltrees (pun intended). They do not provide shade on hot days, but they do exude the gooey substance that the bots are after. Journey with Splee & Gløb to save these sacred skilltrees.
The game's atmosphere is enhanced by an original score composed by the skilled team at Syndrone. The game's adaptive music system adjusts the mood of the music to reflect the current pressure on the player.
Music: Splee and Gløb main theme - work in progress
The project is currently in prototype stage, which means that we have one gameplay demo level with both protagonists, three bot unit types and seven monsters available. Using the funds from kickstarter, this is what we would like to add next:
- An overworld and story campaign levels
- Additional tactical / combat skills for both protagonists
- Several monster upgrades and specialisations
- Consumable items that can be used as buffs (single use or charge use items that enhance your powers)
- Seamless integration of single-player and co-op game play
- Polished networking backend with friends system, global leader boards, matchmaking and Steamworks integration
- a player against player/versus mode with four new maps
Splee & Gløb: Monster Defense is the first game developed in collaboration by the two German teams Application Systems Heidelberg Software GmbH and Frame6.
Founded in 1985 software developer Application Systems has seen many of the ups and downs in this business. Originally developers and publishers for the Atari ST Computer series until its demise when we moved our focused to Mac software development, localisation and distribution. In 2013 we successfully ran our first Kickstarter project (over 160% funded) for GhostControl Inc. - a turn based strategy game developed in cooperation with bumblebee. For our backers we delivered many more features than promised and the game has recently been released on Steam. http://store.steampowered.com/app/280540/
Some of the company’s history includes hardware products too - like the famous "Force Feedback Underwear" or the iPhone2Mac products, see video here: http://www.youtube.com/watch?v=AEAuGHS6rGY
Frame6 was founded in early 2013 by four alumni of the Mediadesign University of Applied Sciences in Düsseldorf, Germany. The team received public prototype funding by the federal state of Northrhine-Westfalia for Splee & Gløb, which allowed us to develop the project to the point where we can show you the prototype of our game here on Kickstarter. During the prototype phase, Oliver Eberlei from Hammer Labs joined the project. He previously produced the award-winning title "Farm for your Life" which is now available on Steam.
Frame6 and the company's founders previously worked for clients such as Ubisoft Blue Byte, Crytek and Rondomedia and developed the official Crysis board game which is waiting to go into stores.
Despite reference titles and public prototype funding, it is extremely hard for start-ups and indies to find funding in Germany. Since our days in the modding community, we have continued to love the direct interaction with our fans. With Kickstarter, we can expand this relationship beyond receiving feedback.
In addition to making this project come true through your funding support, you can also help us make this a great game by contributing your ideas and help us spread the word!
Risks and challenges
Since we're developing a software product, we are aware that various design elements of the game need to be evaluated through practical tests, which may cause balancing or design changes throughout the project. As in any game production, this may eventually lead to delays. To mitigate these risks, we're working with agile methods, which means that we can identify issues and necessary changes early and can react quickly before the project has developed too far to turn around. This also allows us to keep the development overhead small and become aware of issues and possible delays early. What we do not want to do is to release the project prematurely just in order to hit the estimated deadline.
Even though this is a start-up project and our debut title as Frame6, all of us have gathered extensive experiences in game development. For one through our game design studies. For another, through our work for clients such as Ubisoft Blue Byte, and Crytek. Being a small-sized team, we mitigate the technological risks by utilizing a stable development environment through the Unity engine.
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