Current development status and new pixel art animation techniques
Hello everyone! Long time no see since our last update. First of all, we feel the necessity to say that this is going to be one of the most challenging... Read more
Boss animation timelapse, assembly lines and more levels
Hello everyone! In the previous update, our main topic was the design of the Symbiot, the robot boss sketched by one of our top tier backers. Following that work, we... Read more
New boss, new areas and new logo
Hello everyone! We are back from the update hiatus to show you how things are progressing and take on different areas of the development. We’ve had some setbacks the last... Read more
Some fixes , more enemies and a electric fight
Hello everyone! Here we are with some juicy things that we wanted to share with you and more details about the development process.
On a brief note, we wanted to... Read more
In-game menus, new traps, shader improvements, debugging
Long time no see! We’ve been on multitask mode the last months, balancing the gameplay with continuous testing and adding new content in form of enemies and bosses.
A... Read more
Gameplay improvements and a bunch of new content
We've been busy the last few months debugging some mechanics from the demo that needed a twist while building new stages and gameplay situations. A ton of new content has... Read more
Shaders, skill improves, menus, gamepad modes
As you know we’ve released the updated demo last month with tons of fixes and gameplay adjustments. Most of the problems were solved for this alpha but a few of... Read more
Demo 1.1.2 (Windows, Mac) + fixes report
First of all, if you are having trouble receiving the download on your mail inbox put your direction hereand the Humble team will send you another link with the... Read more
Hello backers! Long time since our last update. Some of you asked preoccupied in the comments or by PM if there was some kind of problem with the development, specially... Read more
Level editor, map and new goodies
Greetings backers! Here we are another month to share with you the latest progress of Paradise Lost. We are hard at work with different assignments, establishing unmovable milestones with most... Read more
Boss design, improved interfaces, animation videos and more
First of all, our humble apologies for not doing an update last month, we’ve been working full speed to finish some key elements and give you an alpha ASAP. Henceforth... Read more
Color enhancement, particles and shaky cams
Hello everyone! We are here another month to show you how things are going in the studio. We spend some time working on the use and application of colors, tints... Read more
Cutscenes, subs and... stairs
Two months of madness
Hi everyone! we were busy as hell since the last update, focused on solving different tech issues and including key features to advance in the game... Read more
GUI elements and progress
Here we are with the first 2016 dev report. We practically spend the entire month fixing issues and working on new designs. In gameplay terms, some things were slightly changed... Read more
Pre-alpha footage and tech issues
Well it took us a little more than expected to make a proper gameplay presentation, but it's finally here:
We wanted to show you a sample as close... Read more
Development state and new project: GOTY
As we informed you a week ago we were working extra hours to launch a campaign for a new project and here it is. We think that transparency is key... Read more
Focus on graphic design + new project
Hi plant lovers! We’ve been busy as hell this last months and because of that it took a little while to make a new update, sorry! As I stated other... Read more
Graphic and behavior improvements
August has flown by and we didn’t even notice! We spent most of the last month testing the mechanics and polishing endless things. The design of some levels has been... Read more
Animations & states + new alerts + robots!
Hey people, how is the summer going? We've been working on new enemies and actions aside from the scene/level editors (it seems that we aren't going to have holidays in... Read more
Conundrums ~ AI progress ~ Unity asset ~ Music
Hello backers of the world! It's been a long time since the previous update (We were recently rapped on the knuckles in the comments for this reason) so... Read more
Unity 5 ~ pixel rotation ~ new devblog
Hey there! here’s the march dev report! We made great improvements the last month so there's some stuff that we've been working on.
New Unity, new possibilities
We made a great progress in... Read more
Starr Mazer crossover!
Hello everyone! We are back with an express update to announce our new crossover with the incredible Starr Mazer from Imagos Softworks.
There aren’t many projects that show the... Read more
Nerds, cameos and more
Hi everyone! How's your 2015 so far? Taking a look back, last year we experienced a lot of setbacks that forced us to postpone the launch of our video game,... Read more
New player has arrived + designing a scene
Greetings from paradise! It’s been a tough month, picking ourselves up since we separated from our previous partner. We’ve been speeding things up and working 24/7 in order to coordinate... Read more
1 Year on earth!
Hello Kickstarters, Enol at the talk. It’s been a complete orbital period around the sun since Subject W appeared on Kickstarter, and a lot of things happened with Paradise Lost.... Read more
Lost in Paradise: schedule and development state
After a few months full of troubles and changes on the design process, we needed to carefully meditate about the release date of Paradise Lost: First Contact, and the difficulty... Read more
Changes in development process, AI and curiosities
Hello again Kickstarters! Some of you must be angry with us because we didn't make an update since quite a long, so apologies for not showing signs of life in... Read more
Paradise Lost of the middle age!
This time we have a special update to show you the new partnership we're doing with our friends of We do Stuff, who created this funny illustration of Paradise... Read more
More actions + changes on skills + vector & pixel
A Greener Paradise
How are you humans? Long time since last update. As we always say, we are super focused in the making of the game so our apologies for... Read more
Drastic changes on the game, new abilities, characters & lot of indies!
Hello humans! We've taken some time to release an update because we have made significant changes to the game and need to be clear about the direction we wanted to... Read more
Graphic improvements, Gamepedia & a new indie report
Hello everyone! First things first, we are working nonstop on the game and the development process takes all of our time, but we promise to keep you more informed about... Read more
Pic at work + what happens inside the facility computers
Hello humans! The beginning of this year has been a little bumpy but we are finally at our new studio working hard. One of the things that we noticed is... Read more
Happy Holidays for everyone!!! (both plants and humans)
Hi pals, how are you doing? First of all sorry for the delay on the update, some of you probably think that we took the money and run, but we... Read more
Paradise Lost is more than funded! Thanks to all of you!
This is the end of the road! Paradise Lost has reached the 207% of its goal raising $144,960 thanks to our fantastic 5,953 backers (plus another 58 from Humble Bundle)... Read more
New gameplay video! + Secret chapter achieved and more
Almost theeeeere! Only 24 hours left, so let's move this a little bit and have more people knowing about the project.
And cause you deserve it, we bring you a... Read more
Reddit AMA Saturday 11/30 + info about the lovely Shantae!
Reddit AMA this Saturday
Just 69 hours left and we want to announce an "Ask me anything", AMA on Reddit! It's an open session of questions and answers... Read more
Moves from Paradise! The animation process + indie shoot out
Today we bring you a video with the making of the run animation for Subject W. In the first plant schemes we started drawing the tentacle-roots one by one,... Read more
Localization reached! + New song and signed stuff
Another goal! Now we can make a professional localization of the game to different languages. We also think that is important for you to understand why this goal is one... Read more
Tier changes & indie report 2! Dino run 2, Interstellaria, Bloom:Memories & Stasis
First of all, you may noticed that the quantity of some tiers has changed. We decreased the physical tiers significantly so if you want one, don't miss it!... Read more
New Humble Paypal option!
You asked for it and we hear you! If you’re interested to donate outside Kickstarter now you can pledge for the game and some add-ons in Paradise Lost Paypal web.... Read more
85k funded! Achievements for everyone + OUYA!
Yessss! Another goal reached! With this amount we can spend more time making new awesome challenges that gamers could resolve through the adventure. Think of them as enigmas, similar of... Read more
You ready? Hyper Light Drifter - Paradise Lost crossover!!!
"Meanwhile at the Bioarma area, a group of engineers have developed a new armor, the Drifter, connected to a high tech helmet that expands the reflects and abilities of the... Read more
Paper diorama and the signed handmade drawing
Hi folks! Today we bring you more images about physical rewards.
Here it's the paper diorama that comes printed with the Biotech edition. This and two more dioramas are included... Read more
Indie report! Dyscourse, The Escapists and... a free game?
How are u doing backers?
Today we post this to talk about other interesting projects that are now on Kickstarter. As long as other experienced studios promoted our adventure, we... Read more
Take a look to some physical rewards + the Paradise T-shirt!
At last! Here we brought to you a sneak peak with the things that will be included in some physical tiers of Paradise Lost.
For the BIOTECH edition comes the... Read more
We are funded! Paradise Lost becomes a reality!
Hey Paradise backers, after 13 days of campaign we reached our first goal and we only have words of gratitude to all of you, so here's a big
THANK YOU!... Read more
Paradise on Wii U, new stretch goals and... multiplayer!!?
You want it? You got it! We are going to develop Paradise Lost: First Contact on Wii U!
After some time thinking about it, we listened you and we have... Read more
We are Greenlit!! + Add-ons!
Paradise Lost is on Steam Greenlight
Guys we are Greenlit in just 13 days! So thanks to all of you for the votes. Now our game will be released... Read more
Art Explosion! Sketches and game notes
Today we brought you some sketches from the conception of Paradise Lost.
Since the beginning we looked for a natural and organic design, running away from the typical... Read more
Paradise fan kit, Tumblr, Facebook and Twitter
Do you wanna help us spread the word? Now it's easier with our fan kit! You can download it here or in the FAQ section.
Create everything you... Read more
Octodad comes to Paradise!
Yes, it’s for real! We talked to Young Horses Inc. and they love the idea of including Octodad as an unlockable skin for the game.
(These images are a... Read more
Game copies, Greenlight and plant suits!
In the last days, we are getting some questions about the copies of the game that people will receive.
To get things clear, beyond $9 you'll have Paradise... Read more
Mark of the Plant, Plant-O-Dad and more
Hi lovely Kickstarters!
We noticed that a lot of people are saying that Paradise Lost looks like Mark of the Ninja (or even that it's a copy).
That's curious because... Read more
Let's-a go! About Wii U dev and your loveable support!!!
Some of you have been commented that our stretch goal for Wii U is too high and even that it's a bad habit on Kickstarter projects.
We are developing the... Read more
IT'S OVER 9000!!! Release platforms, Steam keys, developing and more
The main reason for doing this update was to make the animation of Dragon Ball according to the money raised. With this said, let's talk about the important stuff.